Sun, 01 Jan 2012 16:55:06 -0500 Sam Lantinga Fixed bug 1337 - joystick crash due to heap corruption with btnx SDL-1.2
Sun, 01 Jan 2012 11:18:03 -0500 Sam Lantinga -lmingw32 is necessary in the link line before -lSDLmain, otherwise WinMain in libSDLmain.a won't get linked in SDL-1.2
Sat, 31 Dec 2011 18:04:17 -0500 Sam Lantinga Added the SDL pkg-config file to the fat build SDL-1.2
Sat, 31 Dec 2011 17:36:14 -0500 Sam Lantinga Updated the fat build for the new libtool libSDLmain.a SDL-1.2
Sat, 31 Dec 2011 13:29:09 -0500 Sam Lantinga Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store.
Sat, 31 Dec 2011 13:28:07 -0500 Sam Lantinga Check return value, not unsigned "supported" flags
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Sat, 31 Dec 2011 09:16:08 -0500 Sam Lantinga Happy New Year! SDL-1.2
Fri, 30 Dec 2011 18:19:35 -0500 Sam Lantinga Added the ability to update a subrect of a YV12/IYUV texture.
Fri, 30 Dec 2011 18:18:42 -0500 Sam Lantinga Fixed bug 1315 - Greenish video when video size smaller than texture
Fri, 30 Dec 2011 16:28:41 -0500 Ryan C. Gordon Disable attempt at saving the Cocoa GL context for now. SDL-1.2
Fri, 02 Dec 2011 16:10:55 -0500 Ryan C. Gordon Fixed incorrect macro in fullscreen code. SDL-1.2
Fri, 30 Dec 2011 14:43:57 -0500 Sam Lantinga It's worth noting the XRandR change in the release notes. SDL-1.2
Fri, 30 Dec 2011 14:37:50 -0500 Sam Lantinga Fixed bug 1058 - SDL: erroneously uses xrandr-style mode switching SDL-1.2
Fri, 30 Dec 2011 14:14:45 -0500 Sam Lantinga Fixed bug 938 - SDL fails to link in mingw+msys+libtool SDL-1.2
Fri, 30 Dec 2011 06:54:58 -0500 Sam Lantinga Fixed bug 1082 - Crash on startup when using empty command-line argument. SDL-1.2
Fri, 30 Dec 2011 06:41:41 -0500 Sam Lantinga Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
Fri, 30 Dec 2011 06:41:12 -0500 Sam Lantinga Initialize timers first so the tick counter is valid by the time the audio and video systems initialize. SDL-1.2
Fri, 30 Dec 2011 06:29:06 -0500 Sam Lantinga Fixed bug 1309 - Don't grab focus during ResizeWindow on Win32 when SDL window is reparented SDL-1.2
Fri, 30 Dec 2011 06:22:59 -0500 Sam Lantinga Fixed bug 875 - Title bar unresponsive after video mode change SDL-1.2
Fri, 30 Dec 2011 06:01:09 -0500 Sam Lantinga Fixed bug 907 - SDL window restore SDL_VIDEORESIZE event issue... SDL-1.2
Fri, 30 Dec 2011 04:04:34 -0500 Ryan C. Gordon Added some sanity checks to prevent buffer overflows. SDL-1.2
Fri, 30 Dec 2011 04:03:31 -0500 Ryan C. Gordon Fixed compiler warning for unused variable. SDL-1.2
Fri, 30 Dec 2011 03:18:26 -0500 Ryan C. Gordon Fixes for setting custom cursor in quartz target. SDL-1.2
Thu, 29 Dec 2011 13:54:22 -0500 Sam Lantinga Fixed documentation typo
Thu, 29 Dec 2011 13:51:42 -0500 Sam Lantinga Fixed so the header is consistent with the source
Thu, 29 Dec 2011 12:21:49 -0500 Sam Lantinga Added release notes for SDL 1.2.15 SDL-1.2
Thu, 29 Dec 2011 11:17:09 -0500 Sam Lantinga Updated the dist target to include build project directories SDL-1.2
Thu, 29 Dec 2011 05:36:39 -0500 Sam Lantinga Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction
Thu, 29 Dec 2011 05:18:16 -0500 Sam Lantinga Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!)
Thu, 29 Dec 2011 05:13:55 -0500 Sam Lantinga Fixed bug 1336 - Added a timestamp on all SDL events
Thu, 29 Dec 2011 05:11:33 -0500 Sam Lantinga Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer
Thu, 29 Dec 2011 05:04:18 -0500 Sam Lantinga Updated the SDL version number to 1.2.15 SDL-1.2
Thu, 29 Dec 2011 04:57:42 -0500 Sam Lantinga Fixed bug 1346 SDL-1.2
Thu, 29 Dec 2011 04:29:53 -0500 Sam Lantinga Fixed bugs 1034 and 1035 SDL-1.2
Thu, 29 Dec 2011 04:24:15 -0500 Sam Lantinga Fixed bug 1032 SDL-1.2
Fri, 09 Dec 2011 02:32:21 -0500 Ryan C. Gordon Don't call -[NSView setAcceptsTouchEvents] if the OS doesn't provide it.
Wed, 07 Dec 2011 20:34:43 -0500 Sam Lantinga Ryan gets fewer nuts. :)
Tue, 06 Dec 2011 21:46:19 -0500 Ryan C. Gordon Added SDL_dropevents to the Xcode project files.
Mon, 05 Dec 2011 16:45:32 -0500 Ryan C. Gordon More work to clean up compiler warnings.
Mon, 05 Dec 2011 13:17:57 -0500 Ryan C. Gordon Patched to compile.
Mon, 05 Dec 2011 13:13:32 -0500 Ryan C. Gordon Fixed a tabstop.
Mon, 05 Dec 2011 12:43:50 -0500 Ryan C. Gordon Backed out most of changeset 4b88086910d3, at Andreas's request.
Mon, 05 Dec 2011 07:41:20 -0800 Andreas Schiffler Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings
Sun, 04 Dec 2011 21:45:34 -0800 Andreas Schiffler Updated VS2010 project files
Fri, 02 Dec 2011 18:35:04 -0500 Sam Lantinga Hi Sam SDL-1.2
Tue, 29 Nov 2011 02:28:34 -0500 Sam Lantinga It works better if you compile it.
Tue, 29 Nov 2011 02:27:34 -0500 Sam Lantinga Better fix, iterate backwards over the array so we don't care whether the close code shuffles things down.
Tue, 29 Nov 2011 02:15:39 -0500 Sam Lantinga Closing the joystick removes it from the list.
Tue, 29 Nov 2011 02:12:24 -0500 Sam Lantinga Invalid assert. It's perfectly legit to initialize the joystick subsystem and get no joysticks.
Tue, 29 Nov 2011 02:11:39 -0500 Sam Lantinga Yes, let's save 32-bit BMP files, very useful for you know, making a game...
Sun, 27 Nov 2011 23:30:02 -0500 Ryan C. Gordon Another iOS 3.1 compatibility fix.
Wed, 23 Nov 2011 13:25:45 -0500 Sam Lantinga No man pages for SDL 1.3
Sun, 20 Nov 2011 19:38:18 -0500 Sam Lantinga First pass at a simple drag and drop API, allowing you to accept files dropped into your application.
Sat, 19 Nov 2011 19:23:33 -0500 Ryan C. Gordon Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate.
Sat, 19 Nov 2011 19:18:20 -0500 Ryan C. Gordon Check for selectors UIScreen responds to, not the base system version.
Sat, 19 Nov 2011 19:13:55 -0500 Ryan C. Gordon Fix iOS build when SDL_POWER_UIKIT isn't defined.
Thu, 17 Nov 2011 03:12:34 -0500 Ryan C. Gordon Quartz: When warping the mouse, update the APPMOUSEFOCUS state. SDL-1.2
Thu, 17 Nov 2011 00:43:44 -0500 Sam Lantinga Fixed the aux directory to be the one recognized by automake.
Thu, 17 Nov 2011 00:41:07 -0500 Sam Lantinga Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.