Tue, 08 Jan 2013 22:50:29 -0500 David Ludwig WinRT: send window 'minimized' and 'restored' events for app-suspend and app-resume. Use SDL_AddEventWatch() to receive these.
Mon, 31 Dec 2012 10:30:38 -0500 David Ludwig WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary
Sun, 30 Dec 2012 13:03:45 -0500 David Ludwig WinRT: added a note to try removing some WinRT-specific code from SDL_xaudio2.c
Sun, 30 Dec 2012 12:57:33 -0500 David Ludwig WinRT: fixed XAudio2 crash bug + enabled XAudio2 backend
Fri, 28 Dec 2012 16:10:44 -0500 David Ludwig WinRT: scaled relative mouse mode values from the native screen size to SDL's window size
Fri, 28 Dec 2012 13:24:36 -0500 David Ludwig WinRT: added support for SDL_SetRelativeMouseMode
Sun, 16 Dec 2012 22:02:01 -0500 David Ludwig WinRT: merged with the latest official SDL source
Sun, 16 Dec 2012 21:39:02 -0500 David WinRT: fixed a build error caused by a reference to a missing and unused header file
Sun, 09 Dec 2012 22:43:34 -0500 David Ludwig WinRT: fixed a window-surface-updating bug (WinRT/DLudwig #25, http://bit.ly/RkawRR)
Mon, 03 Dec 2012 22:36:00 -0500 David Ludwig WinRT: added cursor visibility toggling, and system cursor creation
Mon, 26 Nov 2012 16:58:41 -0500 David Ludwig Merged with latest official SDL code
Sun, 25 Nov 2012 23:27:12 -0500 David Ludwig WinRT: fixed incorrect cursor positions when using non-native screen resolutions
Sun, 25 Nov 2012 19:13:45 -0500 David Ludwig WinRT: minor code cleanup regarding some variable names
Sun, 25 Nov 2012 19:10:02 -0500 David Ludwig WinRT: removed unneeded Direct3D stencil buffer code
Sun, 25 Nov 2012 19:05:56 -0500 David Ludwig WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.*
Sun, 25 Nov 2012 17:35:41 -0500 David Ludwig WinRT: made the WinRT video driver report its name correctly
Sun, 25 Nov 2012 17:34:41 -0500 David Ludwig WinRT: allow windows in non-native screen sizes. Scaling is applied for such.
Sun, 25 Nov 2012 14:45:22 -0500 David Ludwig WinRT: fixed Win32 compile error in XAudio2 backend
Sun, 25 Nov 2012 14:45:04 -0500 David Ludwig WinRT: fixed Win32 builds by prevented __WINRT__ from being defined
Sat, 24 Nov 2012 12:07:35 -0500 David Ludwig WinRT: got timers working
Sat, 24 Nov 2012 11:46:15 -0500 David Ludwig WinRT: cleaned up SDL_platform_windowsrt.h
Sat, 24 Nov 2012 11:20:59 -0500 David Ludwig WinRT: disabled the XAudio2 backend, pending work on stability and quality
Sat, 24 Nov 2012 11:19:06 -0500 David Ludwig WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)
Sat, 24 Nov 2012 11:17:23 -0500 David Ludwig WinRT: added a functional threading backend using C++11 apis
Sat, 24 Nov 2012 11:16:45 -0500 David Ludwig WinRT: made testthread to use SDL_Log, not printf or fprintf, for MSVC++ logging
Fri, 23 Nov 2012 00:02:27 -0500 David Ludwig WinRT: cleanups in SDL_platform.h
Thu, 22 Nov 2012 23:12:06 -0500 David Ludwig WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
Thu, 22 Nov 2012 23:03:56 -0500 David Ludwig WinRT: added a skeleton SDL backend for C++11-based threads
Thu, 22 Nov 2012 22:36:34 -0500 David Ludwig WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
Thu, 22 Nov 2012 22:35:38 -0500 David Ludwig WinRT: modified the loopwave test to run if and when argv is NULL
Thu, 22 Nov 2012 22:34:50 -0500 David Ludwig WinRT: got the XAudio2 backend compiling (but not running, yet)
Thu, 22 Nov 2012 13:11:05 -0500 David Ludwig WinRT: made SDL_platform.h auto-detect WinRT
Thu, 22 Nov 2012 12:37:31 -0500 David Ludwig WinRT: added a VC++ 2012 project to help compile the loopwave test
Wed, 21 Nov 2012 23:44:58 -0500 David Ludwig WinRT: got SDL_UpdateWindowSurface working, rudimentarily
Wed, 21 Nov 2012 17:38:17 -0500 David Ludwig WinRT: added code to update the main texture on each frame with dummy data
Wed, 21 Nov 2012 17:19:16 -0500 David Ludwig WinRT: removed now-unused 'color' parameter from shaders
Wed, 21 Nov 2012 17:07:48 -0500 David Ludwig WinRT: made the fullscreen display be backed by a texture
Tue, 20 Nov 2012 08:46:10 -0500 David Ludwig WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
Tue, 20 Nov 2012 08:12:12 -0500 David Ludwig WinRT: minor code cleanups
Mon, 19 Nov 2012 22:30:00 -0500 David Ludwig WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer
Mon, 19 Nov 2012 22:07:06 -0500 David Ludwig Merged with local changes
Sun, 18 Nov 2012 23:29:52 -0500 David Ludwig WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
Sun, 04 Nov 2012 13:26:53 -0500 David Ludwig WinRT: build fix for SDL_assert.c
Mon, 12 Nov 2012 13:25:44 -0500 DavidLudwig Merged with latest official SDL sources.
Sun, 04 Nov 2012 13:22:40 -0500 David Ludwig merged with latest sources
Sun, 04 Nov 2012 13:17:18 -0500 David Ludwig WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app
Sun, 04 Nov 2012 09:46:59 -0500 DavidLudwig Merge with latest, official SDL code
Sun, 04 Nov 2012 09:02:58 -0500 David Ludwig WinRT: added key event support for most WinRT/VirtualKey-based keys
Mon, 29 Oct 2012 23:32:13 -0400 David Ludwig WinRT: fixed bug whereby attempting to create a 2nd window (which intentionall fails, for now) would cause mouse input to stop working
Sun, 28 Oct 2012 23:20:18 -0400 David Ludwig WinRT: explicitly allowed only one window at a time, pending multimonitor support (in SDL/WinRT)
Sun, 28 Oct 2012 23:01:31 -0400 David Ludwig WinRT: SDL_GetWindowSize and SDL_MOUSEMOTION works, and cursor position data is now attached to mouse button events
Sun, 28 Oct 2012 20:47:33 -0400 David Ludwig WinRT: added mouse button event support
Sun, 28 Oct 2012 20:04:26 -0400 David Ludwig WinRT: made SDL_PumpEvents() work, in theory
Sun, 28 Oct 2012 19:47:33 -0400 David Ludwig WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
Sun, 28 Oct 2012 18:45:33 -0400 David Ludwig WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
Sat, 27 Oct 2012 22:57:07 -0400 David Ludwig WinRT: made the WinRT video driver always be initialize-able
Sat, 27 Oct 2012 22:48:04 -0400 David Ludwig WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
Sat, 27 Oct 2012 22:27:51 -0400 David Ludwig WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
Sat, 27 Oct 2012 22:15:54 -0400 David Ludwig WinRT: made SDL_Log output to Visual C++'s debug console (via existing Win32 code in SDL)
Sat, 27 Oct 2012 22:03:31 -0400 David Ludwig WinRT: got a C-style main(int,char**) function to be called on app init