Fri, 09 Aug 2013 21:09:49 -0700 Sam Lantinga Better wording suggested by the community
Thu, 08 Aug 2013 22:10:00 -0700 Andreas Schiffler Update video_getSetWindowSize for windows
Thu, 08 Aug 2013 21:29:30 -0700 Andreas Schiffler Fix Bug 2021: Win32: Stack overflow due to recursive SDL_LogOutput on SDL_LogError without console; fix off-by-one error in SDLtest test suite
Thu, 08 Aug 2013 21:16:29 -0700 Sam Lantinga Removed unneeded Android audio code
Thu, 08 Aug 2013 21:25:09 -0300 Gabriel Jacobo Start Android Audio Thread after audio buffer and AudioTrack are ready.
Thu, 08 Aug 2013 15:04:30 -0700 Ryan C. Gordon SDL_RegisterEvents() now rejects requests for numevents <= 0.
Thu, 08 Aug 2013 13:29:44 -0700 Jørgen P. Tjernø Mac: Fix mouse tap on 10.5.
Thu, 08 Aug 2013 13:22:21 -0700 Ryan C. Gordon Backed out changeset 3f487d7d2d1d
Thu, 08 Aug 2013 12:49:29 -0700 Ryan C. Gordon Send the SDL_QUIT when last window is destroyed, not during its close event.
Thu, 08 Aug 2013 12:48:37 -0700 Jørgen P. Tjernø Mac: Don't enable SDL_MAC_NO_SANDBOX by default.
Thu, 08 Aug 2013 12:21:26 -0700 Sam Lantinga Fixed crash if SDL_GetThreadName() is passed a NULL thread.
Thu, 08 Aug 2013 12:20:22 -0700 Sam Lantinga Fixed whitespace
Thu, 08 Aug 2013 11:41:35 -0400 Edward Rudd use @rpath for OS X Shared Library as well
Thu, 08 Aug 2013 09:47:42 -0300 Gabriel Jacobo Add some protection against double init of the Android audio backend
Thu, 08 Aug 2013 02:34:21 -0700 Sam Lantinga Fixed compile error
Thu, 08 Aug 2013 02:30:32 -0700 Sam Lantinga Fixed bug 2009 - Creating texture from 32-bit surface with colorkey and per-surface alpha ignores the colorkey
Thu, 08 Aug 2013 01:59:36 -0700 Sam Lantinga autogen.sh on development system
Thu, 08 Aug 2013 01:59:19 -0700 Sam Lantinga Updated README to match new website description
Wed, 07 Aug 2013 17:26:28 -0700 Sam Lantinga Explicitly use the RTLD_LOCAL flag since that's the behavior we want.
Wed, 07 Aug 2013 16:32:51 -0700 Sam Lantinga The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.
Wed, 07 Aug 2013 16:29:28 -0700 Jørgen P. Tjernø Ensure that the right window is current in SDL_GL_SwapWindow.
Wed, 07 Aug 2013 16:29:25 -0700 Jørgen P. Tjernø Mac: Support for multiple contexts per SDL_Window.
Wed, 07 Aug 2013 16:29:21 -0700 Jørgen P. Tjernø Mac: Don't -[NSOpenGLContext update] on (potentially) the wrong thread.
Wed, 07 Aug 2013 16:29:15 -0700 Jørgen P. Tjernø Mac: Better mouse-grab if you define SDL_MAC_NO_SANDBOX.
Wed, 07 Aug 2013 14:00:41 -0700 Sam Lantinga Updated the name of the iOS platform
Wed, 07 Aug 2013 12:17:33 -0700 Ryan C. Gordon Whoops, forgot to commit this piece.
Wed, 07 Aug 2013 11:14:16 -0700 Ryan C. Gordon SDL_Init() is now just a wrapper around SDL_InitSubSystem().
Wed, 07 Aug 2013 11:12:11 -0700 Ryan C. Gordon SDL_*Parachute() are no-ops, remove them.
Wed, 07 Aug 2013 11:00:44 -0700 Ryan C. Gordon Removed SDL_AssertionsInit(). It's a no-op, let's keep it that way. :)
Wed, 07 Aug 2013 09:20:41 -0700 Sam Lantinga Fix building the tests with Visual Studio 2012 (thanks Isaac!)
Wed, 07 Aug 2013 01:14:04 -0700 Sam Lantinga Reset the viewport when we reset the other D3D state.
Wed, 07 Aug 2013 00:46:42 -0700 Sam Lantinga Unify the SetWindowPos() calls so that they all set the window state based on SDL state.
Wed, 07 Aug 2013 00:10:31 -0700 Sam Lantinga Fixed incorrect window state if the window is created grabbed. We don't want to activate the window if it isn't shown yet.
Tue, 06 Aug 2013 22:55:55 -0700 Sam Lantinga Fixed bug 1848 - SDL_SetWindowSize cannot set sizes larger than desktop resolution in Windows
Tue, 06 Aug 2013 22:31:11 -0700 Sam Lantinga Fixed clobbering viewport when window is resized when using the software renderer. The viewport adjustment is already handled in the top level rendering code.
Tue, 06 Aug 2013 18:23:46 -0700 Ryan C. Gordon Removed function signature that doesn't actually exist yet.
Tue, 06 Aug 2013 18:19:34 -0700 Sam Lantinga Fixed a number of missing keys in the X11 keyboard mapping.
Tue, 06 Aug 2013 12:56:47 -0700 Sam Lantinga Added scancodes for F17, F18, F19 on a Mac keyboard
Tue, 06 Aug 2013 01:19:23 -0700 Sam Lantinga Added tag macosx_10_4_supported for changeset ccf5fbfa2afa
Tue, 06 Aug 2013 00:23:04 -0400 Ryan C. Gordon Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY.
Mon, 05 Aug 2013 11:45:51 -0700 Sam Lantinga Added scancodes for F13-F19 from a Mac USB keyboard
Sun, 04 Aug 2013 23:38:25 +0200 Philipp Wiesemann Added missing function prototype and changed its signature.
Sun, 04 Aug 2013 23:28:34 +0200 Philipp Wiesemann Fixed volume keys not being handled by Android if screen keyboard is visible.
Sun, 04 Aug 2013 09:37:27 -0700 Sam Lantinga Fixed bug 1972 - Changeset 7379 (b27c778a2bdb) breaks make process with msys+mingw (make 3.82.90)
Sun, 04 Aug 2013 09:35:35 -0700 Sam Lantinga Added extra Visual C++ files to the ignore list
Sun, 04 Aug 2013 09:26:45 -0700 Sam Lantinga Fixed bug 2008 - error typos in gles2 renderer
Sun, 04 Aug 2013 09:23:55 -0700 Sam Lantinga Allow C++ code to include SDL_android.h
Sat, 03 Aug 2013 23:40:28 +0200 Philipp Wiesemann Added missing return statement.
Sat, 03 Aug 2013 23:36:07 +0200 Philipp Wiesemann Fixed calling JNI method in a wrong way.
Sat, 03 Aug 2013 12:54:39 -0300 Gabriel Jacobo Fixes bug #1889, allows for GL Context deletion/recreation on Android
Sat, 03 Aug 2013 02:20:00 -0400 Ryan C. Gordon Some fixes for SDL_MaximizeWindow().
Fri, 02 Aug 2013 18:25:20 -0400 Ryan C. Gordon Fixed some whitespace.
Fri, 02 Aug 2013 12:38:39 -0300 Gabriel Jacobo Temporary fix for bug #1639 SDL does not message back closing of screen keyboard
Thu, 01 Aug 2013 09:15:36 -0700 Sam Lantinga Fixed bug 1968 - SDL_RenderCopy stretch loses proportion on viewport boundaries for 3D renderers
Thu, 01 Aug 2013 01:29:07 -0700 Sam Lantinga Fixed bug 1638 - Blit Alpha surface bug
Thu, 01 Aug 2013 01:50:02 -0400 Ryan C. Gordon Windows: Unstick shift keys in a timely manner when the OS loses a KEYUP event.
Wed, 31 Jul 2013 21:31:23 -0700 Sam Lantinga More work on bug 1999, added missing CFBundleExecutable key to Info.plist
Thu, 01 Aug 2013 00:27:22 -0400 Ryan C. Gordon Move the fix for Bugzilla #1395 into WIN_GL_SetupWindow() directly.
Wed, 31 Jul 2013 21:22:09 -0700 Sam Lantinga Documented why we have global and thread-local variables for the GL context.
Wed, 31 Jul 2013 21:08:22 -0700 Sam Lantinga Fixed bug 1569 - Android volume keys not honoured inside SDL