Tue, 27 Aug 2013 10:57:55 -0400 David Ludwig WinRT: minor function and variable name cleanup
Tue, 27 Aug 2013 10:56:10 -0400 David Ludwig WinRT: made all SDL_Windows get sized to the WinRT-defined window size
Tue, 27 Aug 2013 09:53:58 -0400 David Ludwig WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports
Mon, 26 Aug 2013 17:17:53 -0400 David Ludwig WinRT: moved most platform-specific keyboard and mouse code to shared locations
Tue, 20 Aug 2013 22:18:48 -0400 David Ludwig WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV
Tue, 20 Aug 2013 22:16:09 -0400 David Ludwig WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority
Tue, 20 Aug 2013 22:04:09 -0400 David Ludwig WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one
Tue, 20 Aug 2013 21:55:13 -0400 David Ludwig WinRT: made testthread log output via SDL_Log
Tue, 20 Aug 2013 21:54:34 -0400 David Ludwig WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions
Tue, 20 Aug 2013 21:22:32 -0400 David Ludwig WinRT: file naming and placement cleanup
Tue, 13 Aug 2013 20:33:15 -0400 David Ludwig WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer
Tue, 13 Aug 2013 20:28:48 -0400 David Ludwig WinRT: fixed a crash in some display orientation hint code
Tue, 13 Aug 2013 20:28:10 -0400 David Ludwig WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code
Tue, 13 Aug 2013 20:11:51 -0400 David Ludwig WinRT: Windows Phone 8 build fixes
Tue, 13 Aug 2013 20:09:52 -0400 David Ludwig WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
Mon, 12 Aug 2013 22:29:55 -0400 David Ludwig WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sat, 08 Jun 2013 14:34:09 -0400 David Ludwig WinRT: removed hack to flush out pending window-size-change events on app startup.
Sun, 26 May 2013 20:27:13 -0400 David Ludwig WinRT: fixed bug whereby landscape-only apps, as configured via an app's Package.appxmanifest file, would report an incorrect display mode on app init, if the device was in portrait mode
Sun, 26 May 2013 19:40:12 -0400 David Ludwig WinRT: added code to help debug events related to window-sizing and device-orientation
Tue, 21 May 2013 20:08:53 -0400 David Ludwig WinRT: added hotplug support for joysticks/game-controllers
Mon, 20 May 2013 11:09:08 -0400 David Ludwig WinRT: fixed XInput-related linker errors on non-x86 platforms (such as ARM)
Sun, 19 May 2013 23:30:34 -0400 David Ludwig WinRT: added preliminary joystick / game controller support (minus hotplugging)
Sun, 12 May 2013 22:38:39 -0400 David Ludwig WinRT: Windows Phone 8 build/project updates
Sat, 11 May 2013 21:54:10 -0400 David Ludwig WinRT: made sure SDL_GameController APIs get linked in (to SDL.dll)
Sun, 05 May 2013 11:30:44 -0400 David Ludwig WinRT: mouse-pointer debugging improvements
Sun, 05 May 2013 11:27:58 -0400 David Ludwig WinRT: fixed a display mode reporting bug, whereby DPI wasn't getting taken into account. (Thanks to Sylvain Becker for the fix!)
Sun, 05 May 2013 10:27:14 -0400 David Ludwig WinRT: added additional, optional code to aid with keyboard event debugging
Sun, 21 Apr 2013 12:49:15 -0400 David Ludwig WinRT: removed the "generic" + C++/CX hack-fix, now that a better fix is in official-SDL
Sun, 21 Apr 2013 12:38:44 -0400 David Ludwig WinRT: merged with latest, official, SDL 2.x sources
Tue, 16 Apr 2013 23:40:03 -0400 David Ludwig WinRT: made SDL's inner WinRT CoreWindow be accessible to non-C++/CX code, in theory
Sun, 14 Apr 2013 12:06:58 -0400 David Ludwig WinRT: build fixes for the loopwave and testthread test apps
Sun, 14 Apr 2013 11:45:01 -0400 David Ludwig WinRT: hack-fixed C++/CX compile errors regarding the 'generic' field in SDL_Event, which conflicts with a C++/CX keyword
Sun, 14 Apr 2013 11:42:55 -0400 David Ludwig WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 13 Apr 2013 23:03:46 -0400 David Ludwig WinRT: added render-to-texture support for D3D 11.1, via SDL_SetRenderTarget
Sun, 07 Apr 2013 22:35:58 -0400 David Ludwig WinRT: added texture channel color-modulation support for D3D 11.1
Tue, 02 Apr 2013 00:21:01 -0400 David Ludwig WinRT: removed a bit of unused code from the D3D 11.1 renderer
Tue, 02 Apr 2013 00:09:49 -0400 David Ludwig WinRT: added rotation support to SDL_RenderCopyEx via D3D 11.1
Mon, 01 Apr 2013 22:33:37 -0400 David Ludwig WinRT: implemented SDL_RenderCopyEx, w/ SDL_RendererFlip support, in D3D 11.1
Mon, 01 Apr 2013 21:34:47 -0400 David Ludwig WinRT: implemented SDL_RenderReadPixels in Direct3D 11.1
Mon, 01 Apr 2013 21:33:06 -0400 David Ludwig WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors
Sun, 31 Mar 2013 11:44:50 -0400 David Ludwig WinRT: removed code that unnecessarily set a blank D3D 11.1 texture's contents
Sun, 31 Mar 2013 11:16:31 -0400 David Ludwig WinRT: added SDL_LockTexture and SDL_UnlockTexture support to the D3D 11.1 renderer
Sun, 24 Mar 2013 21:57:40 -0400 David Ludwig WinRT: added point drawing support to the Direct3D 11.1 rendering backend
Sun, 24 Mar 2013 21:19:26 -0400 David Ludwig WinRT: added line drawing support to the Direct3D 11.1 rendering backend
Sun, 24 Feb 2013 12:27:28 -0500 David Ludwig WinRT: made the D3D 11.1 renderer respect the 'srcrect' parameter of SDL_RenderCopy
Sun, 24 Feb 2013 10:41:35 -0500 David Ludwig WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
Sun, 24 Feb 2013 10:30:12 -0500 David Ludwig WinRT: allowed for querying of max texture size (via Direct3D 11.1)
Sun, 24 Feb 2013 10:14:23 -0500 David Ludwig WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet)
Sun, 24 Feb 2013 10:11:58 -0500 David Ludwig WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
Sun, 24 Feb 2013 10:02:57 -0500 David Ludwig WinRT: cleaned up headers in src\video\windowsrt\
Sat, 23 Feb 2013 22:58:09 -0500 David Ludwig WinRT: added support for alpha-blended texture rendering
Sat, 23 Feb 2013 20:22:19 -0500 David Ludwig WinRT: made mouse wheel motion increments more closely match their values on Win32
Sat, 23 Feb 2013 20:12:14 -0500 David Ludwig WinRT: build fixes
Sat, 23 Feb 2013 20:01:46 -0500 David Ludwig WinRT: merged with latest, official, SDL 2.x code
Sat, 23 Feb 2013 18:08:27 -0500 David Ludwig WinRT: turned off some keyboard debugging code that got inadvertently left on
Fri, 22 Feb 2013 23:53:37 -0500 David Ludwig WinRT: more minor code cleanups
Fri, 22 Feb 2013 23:44:34 -0500 David Ludwig WinRT: minor cleanup in top-level app code
Fri, 22 Feb 2013 23:23:53 -0500 David Ludwig WinRT: allowed setting the device rotation preference via SDL_HINT_ORIENTATIONS
Tue, 19 Feb 2013 22:07:07 -0500 David Ludwig WinRT: another device-rotation and rendering fix
Sun, 17 Feb 2013 23:23:59 -0500 David Ludwig WinRT: bug fixes for device orientation + Direct3D 11.1 rendering