Wed, 13 Mar 2013 09:14:45 -0700 Andreas Schiffler Reformat SDL_VS2010.sln so WindowsExplorer VS type detection works again
Wed, 13 Mar 2013 08:35:03 -0700 Andreas Schiffler Fix bug 122 - SDL_RWops bug fixes: set RWops.type field, add input validation, add test coverage
Tue, 12 Mar 2013 18:28:40 -0700 Jørgen P. Tjernø Missing comma in one gamepad mapping.
Tue, 12 Mar 2013 18:28:36 -0700 Jørgen P. Tjernø Add GameController mappings for popular controllers.
Tue, 12 Mar 2013 09:10:37 -0700 Andreas Schiffler Fix bug 1560 - SDL_RWFromConstMem write operation returns -1 but should return 0.
Sun, 10 Mar 2013 21:10:10 -0700 Sam Lantinga Fixed bug 1751 - Direcftb renderer viewport behaviour differs from API description.
Sun, 10 Mar 2013 16:28:20 -0700 Andreas Schiffler Fix bug 1574 - updaterev.sh fails when path contains spaces
Sun, 10 Mar 2013 13:36:20 -0400 Ryan C. Gordon Patched to compile on Visual Studio.
Sun, 10 Mar 2013 13:31:55 -0400 Ryan C. Gordon Fixed compiler warning.
Sun, 10 Mar 2013 13:28:39 -0400 Ryan C. Gordon Attempt to get XInput haptics building on Cygwin (or rather, avoid building).
Sun, 10 Mar 2013 13:05:47 -0400 Ryan C. Gordon First shot at Windows XInput haptics.
Sun, 10 Mar 2013 09:09:31 -0700 Sam Lantinga Fixed bug 1750 - Directfb renderer does not support SDL_RENDERER_TARGETTEXTURE
Sun, 10 Mar 2013 09:07:23 -0700 Sam Lantinga Fixed bug 1749 - SDL_GL_CreateContext() causes fatal X11 protocol errors that should just be caught instead
Sun, 10 Mar 2013 09:03:38 -0700 Sam Lantinga Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files.
Sat, 09 Mar 2013 10:35:12 -0800 Sam Lantinga Fixed bug 1744 - DirectFB video and renderer API is not updated
Sat, 09 Mar 2013 09:24:43 -0800 Andreas Schiffler Fix SDL_TryLockMutex compile error when FAKE_RECURSIVE_MUTEX is defined
Fri, 08 Mar 2013 23:33:07 -0800 Andreas Schiffler Add parameter checking to SetWindowSize functions; add tests to video suite
Fri, 08 Mar 2013 23:04:53 -0800 Andreas Schiffler Fix Bug 1533 - SDL_Keycode value range allows segfaults with negative values; add test coverage to keyboard suite
Fri, 08 Mar 2013 16:27:05 -0800 Sam Lantinga Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init.
Fri, 08 Mar 2013 11:38:08 -0500 Ryan C. Gordon Changed SDL_INIT_EVERYTHING to only request currently-known subsystems.
Fri, 08 Mar 2013 10:09:51 -0800 Sam Lantinga Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization.
Fri, 08 Mar 2013 11:30:25 -0300 Gabriel Jacobo README.android updates regarding the use of dirty rectangles rendering technique
Thu, 07 Mar 2013 20:42:55 -0800 Sam Lantinga Put the real SDL_AtomicCAS() and SDL_AtomicCASPtr() symbols into the library.
Thu, 07 Mar 2013 20:12:40 -0800 Sam Lantinga Changed the name of SDL_mutexP() SDL_mutexV()
Thu, 07 Mar 2013 15:37:08 -0800 Sam Lantinga Load the game controller mapping hint when opening a game controller.
Thu, 07 Mar 2013 15:17:06 -0800 Sam Lantinga Fixed read after free bug in the game controller.
Wed, 06 Mar 2013 11:59:21 -0800 Sam Lantinga The joystick events contain a joystick instance ID, which is a signed value, with -1 being invalid.
Wed, 06 Mar 2013 11:59:19 -0800 Sam Lantinga Fixed 64-bit compile warnings on Visual C++
Wed, 06 Mar 2013 11:59:15 -0800 Sam Lantinga Removed multi-input events, since we removed the unimplemented API recently.
Wed, 06 Mar 2013 09:45:53 -0800 Sam Lantinga Fixed compile errors on Windows
Wed, 06 Mar 2013 09:37:03 -0800 Sam Lantinga Make it so SDL_RestoreWindow() implements the _NET_ACTIVE_WINDOW protocol which some window managers require to restore full screen windows. CR: saml
Wed, 06 Mar 2013 10:37:27 -0500 Edward Rudd move variable declaration to beginning of function
Tue, 05 Mar 2013 18:52:25 -0800 Sam Lantinga Fixed warning messages when loading Direct3D DLL
Mon, 25 Feb 2013 22:46:21 +0000 Shawn Walker Fix pulseaudio dynamic linking for Solaris builds.
Tue, 05 Mar 2013 18:54:55 -0500 Edward Rudd Add SDL_TryLockMutex and implementations for all platforms
Tue, 05 Mar 2013 18:01:59 -0500 Edward Rudd add hint to allow disabling the use of Xinput.
Tue, 05 Mar 2013 17:59:36 -0500 Edward Rudd add new gamecontroller APIs
Mon, 04 Mar 2013 20:27:51 -0800 Sam Lantinga Fixed bug 1553 - Fix USB joystick input for FreeBSD 9.0+
Mon, 04 Mar 2013 11:35:03 -0300 Gabriel Jacobo Updated the README.android file stating the required API level and reasons why.
Mon, 04 Mar 2013 10:39:21 -0300 Gabriel Jacobo Fixes AndroidManifest comment, Android API level 10 = Android 2.3.3
Mon, 04 Mar 2013 10:33:48 -0300 Gabriel Jacobo Adds some required CFLAGS and LDFLAGS for the iOS platform
Sun, 03 Mar 2013 22:08:00 -0800 Sam Lantinga Fied bug 1719 - Remove unnecessary PrecompiledHeaderOutputFile.
Sun, 03 Mar 2013 22:06:27 -0800 Sam Lantinga Added new tests to the .hgignore file
Sun, 03 Mar 2013 21:52:51 -0800 Sam Lantinga Fixed bug 1740 - Android pixel format constants out of sync
Sun, 03 Mar 2013 17:22:51 -0800 Andreas Schiffler Fix behavior of SDL_GetWindowPosition for invalid input; add test cases to video suite
Sun, 03 Mar 2013 11:25:43 -0800 Sam Lantinga Don't specify the texture unit when binding a texture, instead use whatever has been set up by the application.
Sun, 03 Mar 2013 11:25:09 -0800 Sam Lantinga Fixed formatting
Sun, 03 Mar 2013 08:41:50 -0800 Sam Lantinga Fix compiler warning in Cocoa touch code
Sun, 03 Mar 2013 08:32:08 -0800 Sam Lantinga Compile SDL on older versions of Xcode
Sun, 03 Mar 2013 01:01:33 -0800 Sam Lantinga Updated touch API
Sat, 02 Mar 2013 20:44:16 -0800 Sam Lantinga Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.
Sat, 02 Mar 2013 17:51:32 -0800 Sam Lantinga Fixed the joystick id usage in the joystick and game controller events.
Fri, 01 Mar 2013 11:27:01 -0800 Sam Lantinga Remove XSync from X11_GL_MakeCurrent() function
Fri, 01 Mar 2013 11:18:35 -0800 Sam Lantinga Merged
Fri, 01 Mar 2013 11:15:50 -0800 Sam Lantinga Merged changes
Wed, 27 Feb 2013 11:39:43 -0800 Sam Lantinga sdl - check for both the up and down flags being set in the raw input calls. Also use WM_ACTIVE to resync mouse buttons on activate
Wed, 27 Feb 2013 11:39:41 -0800 Sam Lantinga sdl - don't use the RAWMOUSE struct to get button press information, it lies badly to you, just use the usual windows message path
Wed, 27 Feb 2013 11:39:39 -0800 Sam Lantinga sdl - use the wParam and rawinput data for mouse state rather than just the message type, fixes missing mouse up events when alt-tabing out of the window
Wed, 27 Feb 2013 11:39:38 -0800 Sam Lantinga Generate debug info for all configurations on all platforms
Fri, 01 Mar 2013 13:28:07 -0300 Gabriel Jacobo Use XFree to release X11 allocated data