Thu, 05 Mar 2020 08:43:16 -0800 Sam Lantinga Fixed java.lang.NullPointerException: Attempt to invoke virtual method 'android.view.WindowManager android.app.Activity.getWindowManager()' on a null object reference
Tue, 03 Mar 2020 12:31:41 -0500 Ethan Lee winrt: Wait for EnumerationCompleted before leaving WASAPI_EnumerateEndpoints
Wed, 04 Mar 2020 17:10:37 -0800 Sam Lantinga Fixed rumble for third-party Nintento Switch Pro controllers
Wed, 04 Mar 2020 14:59:44 -0800 Sam Lantinga Fixed crash when a controller is disconnected while rumble is pending
Wed, 04 Mar 2020 09:42:10 -0800 Sam Lantinga Fixed handling the guide button with both V1 and V2 of the Xbox One Bluetooth wireless protocols
Wed, 04 Mar 2020 09:42:08 -0800 Sam Lantinga Fixed using more than one Xbox Bluetooth controller
Tue, 03 Mar 2020 17:56:33 -0800 Sam Lantinga Fixed bug 5012 - KaiOS keycodes support
Tue, 03 Mar 2020 09:22:43 -0800 Sam Lantinga Add 500ms max wait time for hid_write to complete on Windows
Mon, 02 Mar 2020 17:31:58 -0800 Sam Lantinga Fixed bug 5010 - SDL_Init with SDL_INIT_JOYSTICK hangs for 10 seconds when playing audio from another application
Mon, 02 Mar 2020 15:24:10 -0800 Sam Lantinga Fixed bug 4643 - Append EGL CFLAGS in CheckOpenGLESX11
Mon, 02 Mar 2020 15:21:07 -0800 Sam Lantinga Fixed bug 5001 - Feature request: SDL_isupper & SDL_islower
Mon, 02 Mar 2020 15:14:52 -0800 Sam Lantinga Updated configure with change from last commit
Mon, 02 Mar 2020 15:14:02 -0800 Paul Cercueil Prevent Mesa from including X11 headers if X11 is disabled
Mon, 02 Mar 2020 15:06:47 -0800 Sam Lantinga Possible fix for bug 5010 - SDL_Init with SDL_INIT_JOYSTICK hangs for 10 seconds when playing audio from another application
Mon, 02 Mar 2020 14:55:40 -0800 Sam Lantinga Fixed bug 5007 - Segfault in KMSDRM_VideoQuit() on Raspberry Pi Zero with no display attached
Mon, 02 Mar 2020 11:39:44 -0800 Sam Lantinga Updated WhatsNew.txt with SDL 2.0.12 release notes
Mon, 02 Mar 2020 10:58:08 -0800 Sam Lantinga Fixed compile warning
Mon, 02 Mar 2020 10:57:57 -0800 Sam Lantinga This controller firmware is supported on Windows, and is covered by the Bluetooth check on Mac OSX
Mon, 02 Mar 2020 10:47:48 -0800 Sam Lantinga Added support for the PDP Victrix Pro FS with Touch Pad for PS4
Mon, 02 Mar 2020 10:37:28 -0800 Sam Lantinga Fixed bug 4854 - Add a way to extend the values in controller_type.h
Mon, 02 Mar 2020 09:46:37 -0800 Sam Lantinga Fixed compile warning
Mon, 02 Mar 2020 09:35:12 -0800 Sam Lantinga ControllerList: add support for Victrix Pro FS w/ Touchpad for PS4
Mon, 02 Mar 2020 09:35:09 -0800 Sam Lantinga Use SDL math functions in Steam Controller support
Mon, 02 Mar 2020 09:26:12 -0800 Sam Lantinga Updated the HIDAPI Xbox One driver with support for Bluetooth Xbox One controllers
Mon, 02 Mar 2020 09:03:55 -0800 Sam Lantinga Fixed build warnings
Sun, 01 Mar 2020 18:16:15 -0800 Sam Lantinga Make sure hidapi is built for the release DMG
Sun, 01 Mar 2020 17:53:30 -0800 Sam Lantinga We already have a hidapi implementation for Windows, we don't need libusb
Sun, 01 Mar 2020 14:58:16 -0800 Sam Lantinga Updated version to 2.0.12 for release candidate build
Sun, 01 Mar 2020 14:52:49 -0800 Sam Lantinga Fixed bug 4996 - Mac: XBoxOne Bluetooth rumble isn't working
Sun, 01 Mar 2020 13:01:53 -0800 Romain Roffé mac: Fix gamepad detection
Sun, 01 Mar 2020 13:00:50 -0800 Sam Lantinga Fixed whitespace
Sun, 01 Mar 2020 12:58:50 -0800 Sam Lantinga Fixed bug 4369 - Going fullscreen with green knob in MacOS freezes app for 15 seconds.
Sun, 01 Mar 2020 12:50:42 -0800 Sam Lantinga Fixed bug 4992 - UWP/WinRT does not set thread priority when using SDL_SetThreadPriority
Thu, 27 Feb 2020 13:53:32 -0800 Sam Lantinga Fixed trying to handle the HORI Wireless Switch Pad when connected via USB
Thu, 27 Feb 2020 09:33:32 -0800 Sam Lantinga Xbox One controller rumble doesn't need synchronization if you use a packet counter of 0
Thu, 27 Feb 2020 09:32:03 -0800 Sam Lantinga Temporarily disabled NEON optimizations added for bug 4365
Thu, 27 Feb 2020 08:20:34 -0800 Sam Lantinga Fixed bug 5005 - warnings in kmsdrm
Thu, 27 Feb 2020 08:18:20 -0800 Sam Lantinga Fixed bug 4987 - Can't build on MinGW a recent state (15'th February, 2020): conflicting types
Tue, 25 Feb 2020 14:52:03 -0500 Ryan C. Gordon cmake: Forgot to add this file to revision control.
Tue, 25 Feb 2020 06:53:51 +0100 Sylvain Becker Fix compilation C90 mixed declarations and code (Thanks Cameron Gutman !)
Mon, 24 Feb 2020 21:57:03 +0100 Sylvain Becker Better fix to set the palette opaque, when there is also a colorkey
Mon, 24 Feb 2020 12:07:18 -0800 Sam Lantinga Don't call setPreferredOutputNumberOfChannels on iOS, it breaks audio output
Mon, 24 Feb 2020 10:25:57 -0800 Sam Lantinga Fixed surround sound support on Apple TV
Sun, 23 Feb 2020 23:07:15 +0100 Sylvain Becker Fix: set to opaque when a palette surface is converted to an alpha format.
Sun, 23 Feb 2020 22:38:08 +0100 Sylvain Becker Fix regression: when a palette + colorkey is converted, it needs a blend mode.
Sun, 23 Feb 2020 14:49:03 -0500 Ryan C. Gordon cocoa: Make sure wait for button enable can't be infinite.
Sun, 23 Feb 2020 14:48:48 -0500 Ryan C. Gordon cocoa: Removed a debug printf that was accidentally committed.
Sun, 23 Feb 2020 09:59:52 +0100 Sylvain Becker Fixed bug 4999 - Palette surface always promoted to alpha (Thanks Cameron Gutman!)
Fri, 21 Feb 2020 15:52:35 -0500 Ryan C. Gordon cmake: more proper sdl2-config.cmake work (thanks, Alexander!)
Fri, 21 Feb 2020 15:51:04 -0500 Ryan C. Gordon cmake: Backed out changeset d62544e5fa7a
Fri, 21 Feb 2020 14:50:09 -0500 Ryan C. Gordon cocoa: When exiting a fullscreen space, wait for window state to normalize.
Wed, 19 Feb 2020 08:26:00 -0800 Sam Lantinga Fixed support for third party Xbox 360 wireless controller dongle
Tue, 18 Feb 2020 01:44:07 -0500 Ryan C. Gordon dynapi: Fixed build on non-Android platforms.
Mon, 17 Feb 2020 14:15:47 -0800 Sam Lantinga Added Android SDK conditionals to game controller mappings
Mon, 17 Feb 2020 13:54:45 -0800 Sam Lantinga Made SDL_GetAndroidSDKVersion() available for applications
Mon, 17 Feb 2020 16:15:04 -0500 Ryan C. Gordon opengl: Backed out hg changeset 0c915d307499
Mon, 17 Feb 2020 16:11:18 -0500 Ryan C. Gordon x11: Wait a bit in SDL_SetWindowSize() to see if window manager vetoed change.
Mon, 17 Feb 2020 15:02:37 -0500 Ryan C. Gordon x11: Don't delay an extra 10ms if we were just going to break out of the loop.
Mon, 17 Feb 2020 15:00:02 -0500 Ryan C. Gordon x11: Don't wait for the window to move if it's already in the place we want it.
Sun, 16 Feb 2020 00:08:36 -0800 Sam Lantinga Further improvements for bug 4128 - CMAKE: Generated target import file contains incorrect include path