Sun, 22 Sep 2019 20:47:00 +0300 |
Ozkan Sezer |
update version number in Makefile.os2 too
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files
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Sun, 22 Sep 2019 10:37:16 -0700 |
Sam Lantinga |
Updated SDL development builds to version 2.0.11
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files
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Thu, 19 Sep 2019 16:50:49 -0700 |
Sam Lantinga |
The PS4 is ignoring the volume values in the report, so we don't need to fill them in.
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files
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Sat, 14 Sep 2019 17:00:50 +0300 |
Ozkan Sezer |
make SDL_qsort.c to actually link (missing SDL_stdinc.h include)
SDL-1.2
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files
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Sat, 14 Sep 2019 17:00:40 +0300 |
Ozkan Sezer |
os/2 bits for SDL_malloc.c (in case we need it some day)
SDL-1.2
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files
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Sat, 14 Sep 2019 17:00:02 +0300 |
Ozkan Sezer |
updated Watcom makefiles
SDL-1.2
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files
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Wed, 11 Sep 2019 15:08:37 -0700 |
Sam Lantinga |
Don't have Windows headers define min/max, in case they're defined by application code
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files
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Wed, 11 Sep 2019 17:23:00 +0300 |
Ozkan Sezer |
backport fix for bug 2360 - Wrong -rpath setting includes DESTDIR
SDL-1.2
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files
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Wed, 11 Sep 2019 17:23:00 +0300 |
Ozkan Sezer |
backport fix for #3733 - Makefile sleeps 3s if configure is out of date
SDL-1.2
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files
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Tue, 10 Sep 2019 17:12:34 +0200 |
Sylvain Becker |
Fixed bug 4798 - PNG w/transparency breaks in SDL 2.0.10 but works in SDL 2.0.9
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files
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Tue, 10 Sep 2019 10:03:20 +0300 |
Ozkan Sezer |
test: replace some exit()s with returns.
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files
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Mon, 09 Sep 2019 13:50:46 -0700 |
Sam Lantinga |
Fixed compiler warning on Android
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files
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Sat, 07 Sep 2019 10:37:28 +0300 |
Ozkan Sezer |
configure, darwin: favor -faltivec over -maltivec. don't -faltivec for others.
SDL-1.2
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files
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Fri, 06 Sep 2019 20:00:40 +0300 |
Ozkan Sezer |
SDL_ataridevmouse.c (SDL_AtariDevMouse_Open): fix which seems like a typo
SDL-1.2
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files
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Fri, 06 Sep 2019 19:32:56 +0300 |
Ozkan Sezer |
updated docs for changes so far.
SDL-1.2
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files
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Fri, 06 Sep 2019 08:50:40 -0700 |
Sam Lantinga |
SDL_blit_N.c: Correct vec_perm() application on little-endian 64-bit PowerPC
SDL-1.2
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files
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Fri, 06 Sep 2019 08:50:19 -0700 |
Sam Lantinga |
SDL_blit_N.c: Correct vec_perm() application on little-endian 64-bit PowerPC
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files
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Fri, 06 Sep 2019 08:44:46 -0700 |
Conn O'Griofa |
KMSDRM_GLES_SwapWindow: fix non-vsync case
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files
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Fri, 06 Sep 2019 08:42:54 -0700 |
Sam Lantinga |
Fixed bug 4789 - Linux accelerometers no longer available as joysticks
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files
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Thu, 05 Sep 2019 20:47:20 +0300 |
Ozkan Sezer |
SDL_windowsevents.c: remove isVistaOrNewer (not used since 8254c364ec4a)
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files
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Thu, 05 Sep 2019 13:21:02 +0300 |
Ozkan Sezer |
fix permissions
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files
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Thu, 05 Sep 2019 10:49:53 +0200 |
Sylvain Becker |
SDL_windowsmessagebox.c: remove unused variable
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files
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Thu, 05 Sep 2019 10:08:47 +0200 |
Sylvain Becker |
SDL_bmp.c: remove unused variable warnings
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files
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Wed, 04 Sep 2019 09:27:58 -0700 |
Sam Lantinga |
x11: add a hint to force the VisualID used when creating a window.
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files
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Wed, 04 Sep 2019 00:39:47 -0400 |
Ryan C. Gordon |
stdinc: On macOS and iOS, use memset_pattern4() for SDL_memset4().
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files
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Tue, 03 Sep 2019 23:30:24 +0300 |
Cameron Cawley |
riscos: send SDL_APPACTIVE events when iconizing the window
SDL-1.2
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files
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Tue, 03 Sep 2019 23:11:10 +0300 |
Cameron Cawley |
riscos: implement SDL_WM_IconifyWindow()
SDL-1.2
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files
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Tue, 03 Sep 2019 23:00:00 +0300 |
Ozkan Sezer |
SDL_bmp.c: reject bmp files with zero bpp
SDL-1.2
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files
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Tue, 03 Sep 2019 11:55:20 -0700 |
Sam Lantinga |
Fixed bug 4536 - Heap-Buffer Overflow in SDL_GetRGB pertaining to SDL_pixels.c
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files
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Tue, 03 Sep 2019 16:49:46 +0100 |
Cameron Cawley |
Fix spelling of RISC OS in the changelog
SDL-1.2
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files
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Mon, 02 Sep 2019 12:35:00 +0300 |
Ozkan Sezer |
SDL_bmp.c: restore most of the original formatting.
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files
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Mon, 02 Sep 2019 00:11:58 -0400 |
Ryan C. Gordon |
direct3d: Be more aggressive about resetting state when textures go away.
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files
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Sun, 01 Sep 2019 22:41:44 -0400 |
Ryan C. Gordon |
d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!).
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files
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Sat, 31 Aug 2019 22:58:11 +0200 |
Sylvain Becker |
LoadBMP: fix some warnings
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files
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Sat, 31 Aug 2019 22:52:15 +0200 |
Sylvain Becker |
LoadBMP: use code from SDL_image which allows loading compressed BMP files
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files
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Fri, 30 Aug 2019 15:32:15 -0700 |
Sam Lantinga |
Allow mouse messages from Wacom pens, e.g. right click pen buttons, etc.
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files
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Fri, 30 Aug 2019 08:03:19 -0700 |
Sam Lantinga |
Fixed bug where the Steam overlay would generate an event and stop input processing for the frame.
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files
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Fri, 30 Aug 2019 11:35:20 +0300 |
Ozkan Sezer |
use 'U' suffix on constants instead of (unsigned int) cast.
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files
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Fri, 30 Aug 2019 09:00:06 +0200 |
Sylvain Becker |
Android: minor warning
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files
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Fri, 30 Aug 2019 08:55:20 +0200 |
Sylvain Becker |
Android: fix corresponding warnings
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files
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Fri, 30 Aug 2019 08:43:13 +0200 |
Sylvain Becker |
Android: add more warning flags
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files
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Tue, 27 Aug 2019 11:38:43 +0200 |
Sylvain Becker |
Fixed bug 3918 - HIDAPI, CMake support for android project
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files
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Mon, 26 Aug 2019 17:43:01 -0700 |
Sam Lantinga |
Fixed Windows relative mouse coordinates when capturing the mouse over RDP
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files
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Mon, 26 Aug 2019 18:49:04 -0300 |
Alex Szpakowski |
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
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files
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Mon, 26 Aug 2019 10:08:25 -0700 |
Sam Lantinga |
Fixed bug 4475 - add Gasia Co. Ltd PS(R) Gamepad support
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files
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Mon, 26 Aug 2019 18:41:40 +0300 |
Ozkan Sezer |
RPI_FreeCursor: set global_cursor to NULL to prevent double-free (bug 4769)
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files
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Sat, 24 Aug 2019 20:40:37 +0200 |
Sylvain Becker |
Fixed bug 1663 - SDL_EventState(SDL_DOLLARGESTURE,SDL_IGNORE) etc. has no effect
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files
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Fri, 23 Aug 2019 03:01:10 +0300 |
Ozkan Sezer |
fix permissions
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files
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Thu, 22 Aug 2019 16:12:16 -0700 |
Sam Lantinga |
Fixed whitespace
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files
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Thu, 22 Aug 2019 16:09:42 -0700 |
Sam Lantinga |
[SDL][IOS] Audio fix - applies stream to sound data when resampling or reformatting is required.
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files
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Thu, 22 Aug 2019 15:58:00 -0700 |
Sam Lantinga |
Prevent the SPEEDLINK COMPETITION PRO joystick from switching into Android controller mode when enumerated over HID on Windows 10.
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files
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Thu, 22 Aug 2019 19:23:52 -0300 |
Alex Szpakowski |
macOS: Use the proper type (NSSize instead of CGSize) for the bounds of metal views.
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files
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Thu, 22 Aug 2019 10:15:33 +0200 |
Sylvain Becker |
Fixed bug 4172 - remove logging Gesture error "NumPoints = 0"
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files
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Mon, 19 Aug 2019 21:23:47 +0200 |
Sylvain Becker |
Fix audio conversion U16_to_F32_SSE2 (bug 4186)
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files
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Mon, 19 Aug 2019 20:35:02 +0200 |
Sylvain Becker |
Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
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files
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Mon, 19 Aug 2019 16:57:15 +0200 |
Sylvain Becker |
Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
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files
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Sun, 18 Aug 2019 10:38:32 -0300 |
Alex Szpakowski |
metal renderer: optimize SDL_RenderFillRect slightly.
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files
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Sun, 18 Aug 2019 09:35:11 -0300 |
Alex Szpakowski |
render: fix colors not being set properly after the previous change
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files
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Sat, 17 Aug 2019 22:26:33 -0300 |
Alex Szpakowski |
render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly.
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files
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Sat, 17 Aug 2019 16:53:08 -0300 |
Alex Szpakowski |
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
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