Fri, 17 Aug 2018 22:37:16 +0100 Cameron Cawley riscos: Fix returning from full-screen to 16M colour modes SDL-1.2
Fri, 04 Jan 2019 23:39:27 +0100 Sylvain Becker Android: fixed immediate transition to pause and resume.
Fri, 04 Jan 2019 23:11:21 +0100 Sylvain Becker Android: make Android_PumpEvents() more readable
Thu, 03 Jan 2019 23:22:50 +0100 Sylvain Becker Android: concurrency issue with egl_surface EGL_BAD_SURFACE - (bug 4142)
Thu, 03 Jan 2019 20:18:29 +0100 Sylvain Becker Android: use Mutex instead of Semphore for bug 4142
Thu, 03 Jan 2019 16:22:33 +0100 Sylvain Becker Android: prevent the error message from SDL_EGL_CreateSurface() to be masked.
Thu, 03 Jan 2019 14:18:06 +0100 Sylvain Becker Fixed bug 4142 - Concurrency issues in Android backend
Thu, 03 Jan 2019 13:38:33 +0100 Sylvain Becker Android: minor preparation for bug 4142 (concurrency issues)
Thu, 03 Jan 2019 13:14:16 +0100 Sylvain Becker Android: preparation bug 4142, reduce usage of global variable Android_Window
Wed, 02 Jan 2019 18:06:33 +0100 Sylvain Becker Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
Wed, 02 Jan 2019 17:41:33 +0100 Sylvain Becker Android: make sure surfaceChanged try to enter into 'resumed' state.
Wed, 02 Jan 2019 17:08:01 +0100 Sylvain Becker Fixed bug 4424 - Android windowed mode is broken (Thanks Jonas Thiem!)
Sun, 30 Dec 2018 22:44:25 +0100 Sylvain Becker Android: on rare occasion, prevent Android_JNI_GetNativeWindow() from crashing
Sun, 30 Dec 2018 15:41:28 +0100 Sylvain Becker Android: fixed comments and spaces
Sun, 30 Dec 2018 15:39:37 +0100 Sylvain Becker Fixed bug 3186 - Android SW keyboard not restored when app becomes foreground.
Sun, 30 Dec 2018 14:23:25 +0100 Sylvain Becker Fixed bug 3511 - documentation to end an Android application
Sat, 29 Dec 2018 17:59:34 +0100 Sylvain Becker PSP renderer: use colors from 'draw' union (very likely, but un-tested)
Sat, 29 Dec 2018 16:37:44 +0100 Sylvain Becker opengles 1: same fix as in bug #4433
Sat, 29 Dec 2018 16:34:50 +0100 Sylvain Becker opengles 1: use color from 'draw' union in SetDrawState()
Fri, 21 Dec 2018 20:53:31 -0400 Alex Szpakowski render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433.
Wed, 19 Dec 2018 18:10:02 -0500 Ryan C. Gordon render: Prefer the Metal renderer over OpenGL.
Wed, 19 Dec 2018 18:27:21 -0400 Alex Szpakowski metal: Implement SDL_LockTexture for YUV formats.
Tue, 18 Dec 2018 14:23:05 -0400 Alex Szpakowski metal: Implement SDL_LockTexture for non-YUV textures.
Sun, 16 Dec 2018 11:15:21 +0100 Sylvain Becker Gesture: remove warnings when ENABLE_DOLLAR is undefined.
Sun, 16 Dec 2018 01:04:07 -0500 Ryan C. Gordon testgl2: Press 'o' or 'p' to decrease/increase OpenGL swap interval.
Sun, 16 Dec 2018 01:03:17 -0500 Ryan C. Gordon cocoa: Implement OpenGL swap interval support with CVDisplayLink.
Sat, 15 Dec 2018 16:21:24 +0100 Sylvain Becker Fixed bug 4426 - allows re-creation of software renderer
Sat, 15 Dec 2018 09:57:05 -0500 Ryan C. Gordon emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index.
Sat, 15 Dec 2018 14:50:12 +0100 Sylvain Becker Fixed bug 4425 - promote to alpha format, palette surface with alpha values.
Tue, 11 Dec 2018 20:04:10 -0800 Sam Lantinga Fixed building with the 10.10 SDK
Tue, 11 Dec 2018 19:50:58 -0800 Sam Lantinga Handle both "Sony Interactive Intertainment" and "Sony Computer Entertainment" when ignoring motion sensors
Mon, 10 Dec 2018 13:32:24 +0100 Sylvain Becker Rename _SDL_sensor_h in public header, not to trigger Wreserved-id-macro
Thu, 06 Dec 2018 14:26:18 -0500 Ethan Lee Linux Haptic: Fix periodic.magnitude value
Sat, 08 Dec 2018 11:22:50 -0800 Sam Lantinga Fixed bug 4379 - fix parallel build with slibtool
Sat, 08 Dec 2018 11:06:40 -0800 Sam Lantinga Fixed bug 4415 - SDL menu bar is nonstandard on Mac
Fri, 07 Dec 2018 12:02:08 -0800 Sam Lantinga Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
Thu, 06 Dec 2018 09:09:05 -0800 Sam Lantinga Made it more clear that the values being compared are floats
Thu, 06 Dec 2018 10:39:33 -0500 Brandon Schaefer wayland: Do not try to lock on an invalid pointer
Thu, 06 Dec 2018 15:46:40 +0100 Sylvain Becker Fix warnings detected on Android build
Thu, 06 Dec 2018 10:24:44 +0100 Sylvain Becker opengles2: fix prototype of glDeleteBuffers
Thu, 06 Dec 2018 09:22:00 +0100 Sylvain Becker Fix warnings detected on Android build
Wed, 05 Dec 2018 19:03:15 -0500 Ryan C. Gordon joystick: Removed unused variable.
Wed, 05 Dec 2018 17:53:38 -0500 Ryan C. Gordon Whoops, forgot to add a new source file. :/
Wed, 05 Dec 2018 14:46:03 -0800 Sam Lantinga Fixed the ROCCAT Tyon mouse showing up as a joystick on Windows
Wed, 05 Dec 2018 16:55:59 -0500 Ryan C. Gordon joystick: Added controller config for IMS Passenger Control Unit Devices.
Wed, 05 Dec 2018 16:53:15 -0500 Ryan C. Gordon egl: Don't force X11 support when testing for EGL.
Wed, 05 Dec 2018 16:51:22 -0500 Ryan C. Gordon linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build.
Wed, 05 Dec 2018 16:49:38 -0500 Ryan C. Gordon wayland: Send SDL_TOUCH_MOUSEID mouse events for touches.
Wed, 05 Dec 2018 16:13:12 +0100 Sylvain Becker Warnings: fix a documentation warning and missing prototypes
Tue, 04 Dec 2018 14:21:29 -0800 Sam Lantinga Fixed the PS4 motion controls showing up as a separate game controller on Linux
Tue, 04 Dec 2018 18:15:45 +0100 Sylvain Becker Fix comment and end of lines
Tue, 04 Dec 2018 17:13:13 +0100 Sylvain Becker Update comment URL of USB document (HID Usage Tables 1.12)
Tue, 04 Dec 2018 16:50:31 +0100 Sylvain Becker Windows: NEON detection and intrinsic includes on Visual Studio
Tue, 04 Dec 2018 12:34:45 +0100 Sylvain Becker android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h>
Mon, 03 Dec 2018 09:26:05 -0500 Ryan C. Gordon direct3d: be more aggressive about resetting invalidated cached state.
Mon, 03 Dec 2018 02:06:17 -0500 Ryan C. Gordon render: fix some static analysis warnings.
Mon, 03 Dec 2018 01:58:23 -0500 Ryan C. Gordon direct3d: Make sure streaming textures update before being used for drawing.
Sun, 02 Dec 2018 21:57:33 -0500 Ryan C. Gordon Patched to compile on C89 compilers.
Sun, 02 Dec 2018 20:55:57 -0500 Ryan C. Gordon direct3d: Release and NULL out vertex buffers on reset.
Sun, 02 Dec 2018 02:43:32 -0500 Ryan C. Gordon cmake: Comment out some debug logging that can upset build environments.