Sun, 02 Dec 2018 02:43:32 -0500 |
Ryan C. Gordon |
cmake: Comment out some debug logging that can upset build environments.
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files
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Sun, 02 Dec 2018 02:33:06 -0500 |
Ryan C. Gordon |
directfb: Updated render backend to new internal API.
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files
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Sat, 01 Dec 2018 16:31:56 -0500 |
Sergey Zhuravlevich |
kmsdrm: Check for resources when validating KMSDRM device in check_modesetting.
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files
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Sat, 01 Dec 2018 13:09:00 -0500 |
Sergey Zhuravlevich |
kmsdrm: uninitialized KMSDRM fixes
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files
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Sat, 01 Dec 2018 12:19:11 -0500 |
Ryan C. Gordon |
android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
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Sat, 01 Dec 2018 12:17:34 -0500 |
Ryan C. Gordon |
Added some detail to a Doxygen comment (thanks, Sylvain!).
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files
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Sat, 01 Dec 2018 11:14:20 -0500 |
Ryan C. Gordon |
Patched to compile on Linux with threads enabled. (whoops!)
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files
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Sat, 01 Dec 2018 10:36:26 -0500 |
Ryan C. Gordon |
Patched to compile on Linux with --disable-threads.
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files
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Tue, 27 Nov 2018 15:10:26 -0800 |
Sam Lantinga |
Added support for the Razer Raiju Mobile
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files
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Tue, 27 Nov 2018 11:16:04 -0800 |
Sam Lantinga |
Fixed the hotspot for cursors on Raspberry Pi
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files
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Tue, 27 Nov 2018 10:20:29 -0800 |
Sam Lantinga |
Fixed bug changing cursors on Raspberry Pi
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files
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Mon, 26 Nov 2018 19:55:01 +0300 |
Ozkan Sezer |
SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list.
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files
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Sun, 25 Nov 2018 22:13:09 -0400 |
Alex Szpakowski |
metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.
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files
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Fri, 23 Nov 2018 21:29:42 -0800 |
Sam Lantinga |
Added atomics support for armv8-a (Raspberry Pi 3)
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files
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Fri, 23 Nov 2018 21:11:11 -0800 |
Sam Lantinga |
Do a second pass to find libraries without a single version digit after the .so
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files
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Wed, 21 Nov 2018 23:46:37 -0400 |
Alex Szpakowski |
metal: Fix an incorrect division.
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files
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Wed, 21 Nov 2018 23:37:23 -0400 |
Alex Szpakowski |
metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles.
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Sun, 04 Nov 2018 21:08:40 +0100 |
Sebastian Krzyszkowiak |
wayland: ask xdg-decoration protocol extension to use server-side decorations if possible.
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Tue, 20 Nov 2018 10:55:00 +0300 |
Ozkan Sezer |
minor update to Makefile.os2, added a test/Makefile.os2.
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files
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Mon, 19 Nov 2018 21:35:59 -0800 |
Sam Lantinga |
Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow()
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files
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Mon, 19 Nov 2018 21:28:52 -0800 |
Sam Lantinga |
Fixed bug 4392 - SDL_cpuinfo.h breaks compilation with C bool type
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files
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Mon, 19 Nov 2018 21:17:00 -0800 |
Sam Lantinga |
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
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files
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Sun, 18 Nov 2018 19:28:20 +0300 |
Ozkan Sezer |
os/2 bits for SDL_malloc.c -- from libffi
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Sun, 18 Nov 2018 11:50:20 +0300 |
Ozkan Sezer |
libm: Watcom defines huge=__huge: undefine it to fix build using Watcom.
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Sun, 18 Nov 2018 11:50:02 +0300 |
Ozkan Sezer |
Makefile.os2: build libm as a static lib and add it to linkage.
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Sat, 17 Nov 2018 16:24:52 -0500 |
Ryan C. Gordon |
opengles: Fixed compiler warnings.
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Sat, 17 Nov 2018 12:12:29 -0800 |
Sam Lantinga |
Back out change initializing renderer blend mode incorrectly.
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Sat, 17 Nov 2018 14:39:42 -0500 |
Ryan C. Gordon |
direct3d11: Fixed missing rendering of solid primitives.
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Sat, 17 Nov 2018 14:37:51 -0500 |
Ryan C. Gordon |
Fixed a few compiler warnings.
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Sat, 17 Nov 2018 00:58:45 -0800 |
Sam Lantinga |
The default draw blendmode is SDL_BLENDMODE_NONE
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Thu, 15 Nov 2018 18:22:30 +0000 |
Sylvain Beucler |
Emscripten: make CloseAudio actually close audio
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files
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Thu, 15 Nov 2018 07:20:02 +0300 |
Ozkan Sezer |
fix permissions
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files
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Wed, 14 Nov 2018 22:38:58 -0500 |
Ryan C. Gordon |
software: fix blits with color mods that change during a command queue run.
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Wed, 14 Nov 2018 13:37:22 -0800 |
Sam Lantinga |
Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
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Wed, 14 Nov 2018 20:00:03 +0300 |
Ozkan Sezer |
revert commit aad2440e3d61 for consistency (c.f. bug #4367.)
SDL-1.2
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Mon, 12 Nov 2018 19:23:49 -0800 |
Sam Lantinga |
Fixed bug 4377 - SDL_PIXELFORMAT enum is anonymous, which prevents its use in a templated function
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Mon, 12 Nov 2018 16:42:49 -0800 |
Sam Lantinga |
Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch)
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Mon, 12 Nov 2018 16:34:58 -0800 |
Sam Lantinga |
Fixed bug 4367 - compatibility version decreased between 2.0.8 and 2.0.9
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Sat, 10 Nov 2018 20:56:23 -0400 |
Alex Szpakowski |
cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!)
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files
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Sat, 10 Nov 2018 16:15:48 -0400 |
Alex Szpakowski |
Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
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Wed, 07 Nov 2018 07:52:39 -0800 |
Sam Lantinga |
Used confflags +=, so each option can be enabled individually, if desired
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Wed, 07 Nov 2018 07:38:11 -0800 |
Sam Lantinga |
The Debian maintainers aren't using these rules, so enable dynamic loading of shared libraries by default for the Steam Linux Runtime
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files
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Tue, 06 Nov 2018 16:57:07 -0800 |
Sam Lantinga |
Added Vulkan headers version 1.1.91
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Wed, 07 Nov 2018 01:08:35 +0100 |
Sebastian Krzyszkowiak |
wayland: fix resizing and fullscreen toggling
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files
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Tue, 06 Nov 2018 23:45:50 +0300 |
Ozkan Sezer |
close_code.h: #error if included without matching begin_code.h
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Tue, 06 Nov 2018 23:45:04 +0300 |
Ozkan Sezer |
close_code.h: #error if included without matching begin_code.h
SDL-1.2
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Tue, 06 Nov 2018 20:50:24 +0300 |
Ozkan Sezer |
fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ mode
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Sun, 04 Nov 2018 21:11:07 -0500 |
Ryan C. Gordon |
os2: Do a distclean instead of removing files manually in buildbot script.
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Sun, 04 Nov 2018 20:47:17 -0500 |
Ryan C. Gordon |
os2: Added a script for the buildbot.
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files
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Sun, 04 Nov 2018 14:31:56 -0400 |
Alex Szpakowski |
metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
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Sun, 04 Nov 2018 12:31:02 -0400 |
Alex Szpakowski |
metal: fix the SDL_RENDERER_PRESENTVSYNC flag not being set on the renderer info on macOS, when vsync is used.
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Sun, 04 Nov 2018 12:24:05 -0400 |
Alex Szpakowski |
metal: fix the size of the buffer used for constant data.
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Fri, 02 Nov 2018 21:34:17 -0400 |
Ryan C. Gordon |
mir: Removed mir client support.
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files
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Fri, 02 Nov 2018 18:07:11 -0700 |
Sam Lantinga |
Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE)
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files
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Fri, 02 Nov 2018 17:25:00 -0700 |
Sam Lantinga |
Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
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files
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Fri, 02 Nov 2018 17:22:15 -0700 |
Sam Lantinga |
Fixed bug 4319 - Android remove reflection for PointerIcon
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files
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Fri, 02 Nov 2018 17:18:03 -0700 |
Sam Lantinga |
Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer
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files
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Fri, 12 Oct 2018 22:05:58 -0700 |
Cameron Gutman |
Remove machine-specific IncludePath from SDL.vcxproj
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files
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Thu, 01 Nov 2018 20:24:21 -0300 |
Alex Szpakowski |
metal: avoid an extra buffer allocation and GPU data copy in RunCommandQueue, it's not needed. Improves overall performance.
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Thu, 01 Nov 2018 19:49:01 -0300 |
Alex Szpakowski |
metal: remove an obsolete section of a constant buffer.
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