Sun, 04 Nov 2018 14:31:56 -0400 |
Alex Szpakowski |
metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
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changeset |
files
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Sun, 04 Nov 2018 12:31:02 -0400 |
Alex Szpakowski |
metal: fix the SDL_RENDERER_PRESENTVSYNC flag not being set on the renderer info on macOS, when vsync is used.
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changeset |
files
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Sun, 04 Nov 2018 12:24:05 -0400 |
Alex Szpakowski |
metal: fix the size of the buffer used for constant data.
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changeset |
files
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Fri, 02 Nov 2018 21:34:17 -0400 |
Ryan C. Gordon |
mir: Removed mir client support.
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changeset |
files
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Fri, 02 Nov 2018 18:07:11 -0700 |
Sam Lantinga |
Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE)
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changeset |
files
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Fri, 02 Nov 2018 17:25:00 -0700 |
Sam Lantinga |
Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
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changeset |
files
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Fri, 02 Nov 2018 17:22:15 -0700 |
Sam Lantinga |
Fixed bug 4319 - Android remove reflection for PointerIcon
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changeset |
files
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Fri, 02 Nov 2018 17:18:03 -0700 |
Sam Lantinga |
Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer
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changeset |
files
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Fri, 12 Oct 2018 22:05:58 -0700 |
Cameron Gutman |
Remove machine-specific IncludePath from SDL.vcxproj
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changeset |
files
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Thu, 01 Nov 2018 20:24:21 -0300 |
Alex Szpakowski |
metal: avoid an extra buffer allocation and GPU data copy in RunCommandQueue, it's not needed. Improves overall performance.
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changeset |
files
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Thu, 01 Nov 2018 19:49:01 -0300 |
Alex Szpakowski |
metal: remove an obsolete section of a constant buffer.
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changeset |
files
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Thu, 01 Nov 2018 20:04:24 +0300 |
Ozkan Sezer |
fix build using Watcom :
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changeset |
files
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Thu, 01 Nov 2018 12:31:45 -0400 |
Ryan C. Gordon |
merge fallout: Patched to compile, fixed some compiler warnings, etc.
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changeset |
files
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Wed, 31 Oct 2018 15:03:41 -0400 |
Ryan C. Gordon |
Merge SDL-ryan-batching-renderer branch to default.
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changeset |
files
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Wed, 31 Oct 2018 14:50:20 -0400 |
Ryan C. Gordon |
Closing SDL-ryan-batching-renderer branch.
SDL-ryan-batching-renderer
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changeset |
files
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Mon, 22 Oct 2018 10:55:18 -0400 |
Steven M. Vascellaro |
joystick: Add Linux mappings for "Xbox One Wireless Controller (Model 1708)"
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changeset |
files
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Thu, 01 Nov 2018 12:35:00 +0300 |
Ozkan Sezer |
fix NetBSD C90 build failure
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changeset |
files
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Wed, 31 Oct 2018 20:17:53 -0700 |
Cameron Gutman |
Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails
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changeset |
files
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Wed, 31 Oct 2018 15:16:51 -0700 |
Sam Lantinga |
Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3
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changeset |
files
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Wed, 31 Oct 2018 15:01:20 -0700 |
Sam Lantinga |
Fixed bug 4347 - Keyboard LEDs don't work on linux console
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changeset |
files
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Wed, 31 Oct 2018 10:18:05 -0700 |
Sam Lantinga |
Added tag release-2.0.9 for changeset 8feb5da6f2fb
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changeset |
files
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Tue, 30 Oct 2018 20:11:02 +0300 |
Ozkan Sezer |
rename os2 makefile so that 'make dist' catches it; update it a bit.
release-2.0.9
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changeset |
files
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Tue, 30 Oct 2018 07:00:03 -0700 |
Sam Lantinga |
Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
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changeset |
files
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Mon, 29 Oct 2018 19:58:59 -0700 |
Sam Lantinga |
Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
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changeset |
files
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Mon, 29 Oct 2018 20:18:50 -0400 |
Ryan C. Gordon |
winmain: Patched to compile on C89 compilers.
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changeset |
files
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Mon, 29 Oct 2018 20:00:03 -0400 |
Ryan C. Gordon |
winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
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files
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Mon, 29 Oct 2018 15:51:38 -0400 |
Ryan C. Gordon |
README-ios: added a note about enabling hidapi.
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changeset |
files
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Mon, 29 Oct 2018 10:14:59 -0400 |
Ryan C. Gordon |
wayland: ask KDE protocol extension to use server-side decorations if possible.
SDL-ryan-batching-renderer
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changeset |
files
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Sun, 28 Oct 2018 21:36:48 +0100 |
MichaĆ Janiszewski |
Add and update include guards
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changeset |
files
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Sun, 28 Oct 2018 14:17:21 -0700 |
Sam Lantinga |
Fixed bug 4335 - Android NDK build error
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changeset |
files
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Sun, 28 Oct 2018 10:31:06 -0700 |
Sam Lantinga |
Updated Android project files and documentation
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changeset |
files
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Fri, 26 Oct 2018 20:20:28 -0700 |
Sam Lantinga |
This change looks okay in the general case.
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changeset |
files
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Fri, 26 Oct 2018 14:43:39 -0400 |
Ryan C. Gordon |
hidapi: Don't run a separate event loop for device notifications.
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changeset |
files
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Fri, 26 Oct 2018 09:49:27 -0700 |
Sam Lantinga |
Added patch note for SDL_GameControllerGetPlayerIndex() and friends
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changeset |
files
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Fri, 26 Oct 2018 09:27:31 -0700 |
Sam Lantinga |
Don't build SDL_JOYSTICK_HIDAPI by default on iOS
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changeset |
files
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Thu, 25 Oct 2018 16:53:14 -0700 |
Sam Lantinga |
Generalized the XInput user index into a player index
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changeset |
files
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Thu, 25 Oct 2018 13:22:34 -0700 |
Sam Lantinga |
Fixed initializing XInput user index
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changeset |
files
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Thu, 25 Oct 2018 12:54:42 -0700 |
Sam Lantinga |
Added SDL_JoystickGetXInputUserIndex()
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changeset |
files
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Thu, 25 Oct 2018 12:54:39 -0700 |
Sam Lantinga |
Added vi style for the Emscripten joystick code
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changeset |
files
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Thu, 25 Oct 2018 11:11:02 +0300 |
Ozkan Sezer |
CMakeLists.txt: set dylib version numbers properly. (bug #2915.)
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changeset |
files
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Tue, 23 Oct 2018 12:40:25 -0700 |
Sam Lantinga |
Fixed reinitializing the SDL joystick subsystem on Android
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changeset |
files
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Tue, 23 Oct 2018 09:10:02 +0300 |
Ozkan Sezer |
fix permissions
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changeset |
files
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Tue, 23 Oct 2018 01:34:03 -0400 |
Ryan C. Gordon |
render: Add floating point versions of various draw APIs.
SDL-ryan-batching-renderer
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changeset |
files
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Thu, 18 Oct 2018 12:05:05 -0400 |
Ryan C. Gordon |
cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
SDL-ryan-batching-renderer
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changeset |
files
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Thu, 18 Oct 2018 11:59:48 -0400 |
Ryan C. Gordon |
cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
SDL-ryan-batching-renderer
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changeset |
files
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Mon, 22 Oct 2018 20:50:32 -0400 |
Ryan C. Gordon |
Small stack allocations fall back to malloc if they're unexpectedly large.
SDL-ryan-batching-renderer
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changeset |
files
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Mon, 22 Oct 2018 14:55:47 -0700 |
Sam Lantinga |
Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
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changeset |
files
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Mon, 22 Oct 2018 14:55:45 -0700 |
Sam Lantinga |
Handle failure to load hidapi gracefully
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changeset |
files
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Mon, 22 Oct 2018 14:55:42 -0700 |
Sam Lantinga |
Add exception handling to Android hidapi.
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changeset |
files
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Sun, 21 Oct 2018 22:40:17 -0400 |
Ryan C. Gordon |
wasapi/win32: Sort initial device lists by device GUID.
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changeset |
files
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Sat, 20 Oct 2018 21:35:48 -0400 |
Ryan C. Gordon |
x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat.
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changeset |
files
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Thu, 18 Oct 2018 23:38:27 -0400 |
Ryan C. Gordon |
cocoa: Put a mutex around GL_SwapBuffers.
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changeset |
files
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Thu, 23 Aug 2018 14:47:38 +0200 |
Thomas Perl |
Fix "unresponsible application" issues in Wayland
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changeset |
files
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Thu, 18 Oct 2018 15:41:50 -0700 |
Sam Lantinga |
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
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changeset |
files
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Thu, 18 Oct 2018 15:40:39 -0700 |
Sam Lantinga |
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
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changeset |
files
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Thu, 18 Oct 2018 12:05:05 -0400 |
Ryan C. Gordon |
cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
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changeset |
files
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Thu, 18 Oct 2018 11:59:48 -0400 |
Ryan C. Gordon |
cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
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changeset |
files
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Thu, 18 Oct 2018 12:12:00 +0300 |
Ozkan Sezer |
lose ltdl.m4
SDL-1.2
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changeset |
files
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Thu, 18 Oct 2018 11:58:00 +0300 |
Ozkan Sezer |
use less ancient versions of autofoo scripts
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changeset |
files
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Thu, 18 Oct 2018 11:55:16 +0300 |
Ozkan Sezer |
use less ancient versions of autofoo scripts
SDL-1.2
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changeset |
files
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