Thu, 01 Nov 2018 20:24:21 -0300 Alex Szpakowski metal: avoid an extra buffer allocation and GPU data copy in RunCommandQueue, it's not needed. Improves overall performance.
Thu, 01 Nov 2018 19:49:01 -0300 Alex Szpakowski metal: remove an obsolete section of a constant buffer.
Thu, 01 Nov 2018 20:04:24 +0300 Ozkan Sezer fix build using Watcom :
Thu, 01 Nov 2018 12:31:45 -0400 Ryan C. Gordon merge fallout: Patched to compile, fixed some compiler warnings, etc.
Wed, 31 Oct 2018 15:03:41 -0400 Ryan C. Gordon Merge SDL-ryan-batching-renderer branch to default.
Wed, 31 Oct 2018 14:50:20 -0400 Ryan C. Gordon Closing SDL-ryan-batching-renderer branch. SDL-ryan-batching-renderer
Mon, 22 Oct 2018 10:55:18 -0400 Steven M. Vascellaro joystick: Add Linux mappings for "Xbox One Wireless Controller (Model 1708)"
Thu, 01 Nov 2018 12:35:00 +0300 Ozkan Sezer fix NetBSD C90 build failure
Wed, 31 Oct 2018 20:17:53 -0700 Cameron Gutman Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails
Wed, 31 Oct 2018 15:16:51 -0700 Sam Lantinga Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3
Wed, 31 Oct 2018 15:01:20 -0700 Sam Lantinga Fixed bug 4347 - Keyboard LEDs don't work on linux console
Wed, 31 Oct 2018 10:18:05 -0700 Sam Lantinga Added tag release-2.0.9 for changeset 8feb5da6f2fb
Tue, 30 Oct 2018 20:11:02 +0300 Ozkan Sezer rename os2 makefile so that 'make dist' catches it; update it a bit. release-2.0.9
Tue, 30 Oct 2018 07:00:03 -0700 Sam Lantinga Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
Mon, 29 Oct 2018 19:58:59 -0700 Sam Lantinga Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
Mon, 29 Oct 2018 20:18:50 -0400 Ryan C. Gordon winmain: Patched to compile on C89 compilers.
Mon, 29 Oct 2018 20:00:03 -0400 Ryan C. Gordon winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
Mon, 29 Oct 2018 15:51:38 -0400 Ryan C. Gordon README-ios: added a note about enabling hidapi.
Mon, 29 Oct 2018 10:14:59 -0400 Ryan C. Gordon wayland: ask KDE protocol extension to use server-side decorations if possible. SDL-ryan-batching-renderer
Sun, 28 Oct 2018 21:36:48 +0100 MichaƂ Janiszewski Add and update include guards
Sun, 28 Oct 2018 14:17:21 -0700 Sam Lantinga Fixed bug 4335 - Android NDK build error
Sun, 28 Oct 2018 10:31:06 -0700 Sam Lantinga Updated Android project files and documentation
Fri, 26 Oct 2018 20:20:28 -0700 Sam Lantinga This change looks okay in the general case.
Fri, 26 Oct 2018 14:43:39 -0400 Ryan C. Gordon hidapi: Don't run a separate event loop for device notifications.
Fri, 26 Oct 2018 09:49:27 -0700 Sam Lantinga Added patch note for SDL_GameControllerGetPlayerIndex() and friends
Fri, 26 Oct 2018 09:27:31 -0700 Sam Lantinga Don't build SDL_JOYSTICK_HIDAPI by default on iOS
Thu, 25 Oct 2018 16:53:14 -0700 Sam Lantinga Generalized the XInput user index into a player index
Thu, 25 Oct 2018 13:22:34 -0700 Sam Lantinga Fixed initializing XInput user index
Thu, 25 Oct 2018 12:54:42 -0700 Sam Lantinga Added SDL_JoystickGetXInputUserIndex()
Thu, 25 Oct 2018 12:54:39 -0700 Sam Lantinga Added vi style for the Emscripten joystick code
Thu, 25 Oct 2018 11:11:02 +0300 Ozkan Sezer CMakeLists.txt: set dylib version numbers properly. (bug #2915.)
Tue, 23 Oct 2018 12:40:25 -0700 Sam Lantinga Fixed reinitializing the SDL joystick subsystem on Android
Tue, 23 Oct 2018 09:10:02 +0300 Ozkan Sezer fix permissions
Tue, 23 Oct 2018 01:34:03 -0400 Ryan C. Gordon render: Add floating point versions of various draw APIs. SDL-ryan-batching-renderer
Thu, 18 Oct 2018 12:05:05 -0400 Ryan C. Gordon cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave"). SDL-ryan-batching-renderer
Thu, 18 Oct 2018 11:59:48 -0400 Ryan C. Gordon cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI. SDL-ryan-batching-renderer
Mon, 22 Oct 2018 20:50:32 -0400 Ryan C. Gordon Small stack allocations fall back to malloc if they're unexpectedly large. SDL-ryan-batching-renderer
Mon, 22 Oct 2018 14:55:47 -0700 Sam Lantinga Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
Mon, 22 Oct 2018 14:55:45 -0700 Sam Lantinga Handle failure to load hidapi gracefully
Mon, 22 Oct 2018 14:55:42 -0700 Sam Lantinga Add exception handling to Android hidapi.
Sun, 21 Oct 2018 22:40:17 -0400 Ryan C. Gordon wasapi/win32: Sort initial device lists by device GUID.
Sat, 20 Oct 2018 21:35:48 -0400 Ryan C. Gordon x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat.
Thu, 18 Oct 2018 23:38:27 -0400 Ryan C. Gordon cocoa: Put a mutex around GL_SwapBuffers.
Thu, 23 Aug 2018 14:47:38 +0200 Thomas Perl Fix "unresponsible application" issues in Wayland
Thu, 18 Oct 2018 15:41:50 -0700 Sam Lantinga Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Thu, 18 Oct 2018 15:40:39 -0700 Sam Lantinga Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Thu, 18 Oct 2018 12:05:05 -0400 Ryan C. Gordon cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
Thu, 18 Oct 2018 11:59:48 -0400 Ryan C. Gordon cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
Thu, 18 Oct 2018 12:12:00 +0300 Ozkan Sezer lose ltdl.m4 SDL-1.2
Thu, 18 Oct 2018 11:58:00 +0300 Ozkan Sezer use less ancient versions of autofoo scripts
Thu, 18 Oct 2018 11:55:16 +0300 Ozkan Sezer use less ancient versions of autofoo scripts SDL-1.2
Tue, 16 Oct 2018 15:00:43 -0700 Sam Lantinga Fixed bug 4318 - Android move Haptic code to API26 class
Tue, 16 Oct 2018 14:58:07 -0700 Sam Lantinga Fixed updating the rumble parameters on Linux
Tue, 16 Oct 2018 08:29:27 -0700 Sam Lantinga Support vibration magnitude on Android 8.0 (thanks Rachel!)
Mon, 15 Oct 2018 11:01:00 +0300 Ozkan Sezer SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array
Mon, 15 Oct 2018 00:46:43 -0400 Ryan C. Gordon x11: Don't hardcode limit on lines of text in message boxes.
Sun, 14 Oct 2018 23:56:56 +0300 Ozkan Sezer add a minimal config and makefile to test watcom/os2 builds.
Sun, 14 Oct 2018 23:55:02 +0300 Ozkan Sezer SDL_GetPowerInfo_Hardwired is static in SDL_power.c
Sun, 14 Oct 2018 23:50:50 +0300 Ozkan Sezer add missing include.
Sun, 14 Oct 2018 17:26:10 -0300 Alex Szpakowski iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer.