Tue, 30 Oct 2018 07:00:03 -0700 |
Sam Lantinga |
Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
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changeset |
files
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Mon, 29 Oct 2018 19:58:59 -0700 |
Sam Lantinga |
Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
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changeset |
files
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Mon, 29 Oct 2018 20:18:50 -0400 |
Ryan C. Gordon |
winmain: Patched to compile on C89 compilers.
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changeset |
files
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Mon, 29 Oct 2018 20:00:03 -0400 |
Ryan C. Gordon |
winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
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changeset |
files
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Mon, 29 Oct 2018 15:51:38 -0400 |
Ryan C. Gordon |
README-ios: added a note about enabling hidapi.
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changeset |
files
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Mon, 29 Oct 2018 10:14:59 -0400 |
Ryan C. Gordon |
wayland: ask KDE protocol extension to use server-side decorations if possible.
SDL-ryan-batching-renderer
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changeset |
files
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Sun, 28 Oct 2018 21:36:48 +0100 |
MichaĆ Janiszewski |
Add and update include guards
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changeset |
files
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Sun, 28 Oct 2018 14:17:21 -0700 |
Sam Lantinga |
Fixed bug 4335 - Android NDK build error
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changeset |
files
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Sun, 28 Oct 2018 10:31:06 -0700 |
Sam Lantinga |
Updated Android project files and documentation
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changeset |
files
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Fri, 26 Oct 2018 20:20:28 -0700 |
Sam Lantinga |
This change looks okay in the general case.
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changeset |
files
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Fri, 26 Oct 2018 14:43:39 -0400 |
Ryan C. Gordon |
hidapi: Don't run a separate event loop for device notifications.
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changeset |
files
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Fri, 26 Oct 2018 09:49:27 -0700 |
Sam Lantinga |
Added patch note for SDL_GameControllerGetPlayerIndex() and friends
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changeset |
files
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Fri, 26 Oct 2018 09:27:31 -0700 |
Sam Lantinga |
Don't build SDL_JOYSTICK_HIDAPI by default on iOS
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changeset |
files
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Thu, 25 Oct 2018 16:53:14 -0700 |
Sam Lantinga |
Generalized the XInput user index into a player index
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changeset |
files
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Thu, 25 Oct 2018 13:22:34 -0700 |
Sam Lantinga |
Fixed initializing XInput user index
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changeset |
files
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Thu, 25 Oct 2018 12:54:42 -0700 |
Sam Lantinga |
Added SDL_JoystickGetXInputUserIndex()
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changeset |
files
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Thu, 25 Oct 2018 12:54:39 -0700 |
Sam Lantinga |
Added vi style for the Emscripten joystick code
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changeset |
files
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Thu, 25 Oct 2018 11:11:02 +0300 |
Ozkan Sezer |
CMakeLists.txt: set dylib version numbers properly. (bug #2915.)
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changeset |
files
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Tue, 23 Oct 2018 12:40:25 -0700 |
Sam Lantinga |
Fixed reinitializing the SDL joystick subsystem on Android
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changeset |
files
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Tue, 23 Oct 2018 09:10:02 +0300 |
Ozkan Sezer |
fix permissions
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changeset |
files
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Tue, 23 Oct 2018 01:34:03 -0400 |
Ryan C. Gordon |
render: Add floating point versions of various draw APIs.
SDL-ryan-batching-renderer
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changeset |
files
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Thu, 18 Oct 2018 12:05:05 -0400 |
Ryan C. Gordon |
cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
SDL-ryan-batching-renderer
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changeset |
files
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Thu, 18 Oct 2018 11:59:48 -0400 |
Ryan C. Gordon |
cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
SDL-ryan-batching-renderer
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changeset |
files
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Mon, 22 Oct 2018 20:50:32 -0400 |
Ryan C. Gordon |
Small stack allocations fall back to malloc if they're unexpectedly large.
SDL-ryan-batching-renderer
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changeset |
files
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Mon, 22 Oct 2018 14:55:47 -0700 |
Sam Lantinga |
Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
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changeset |
files
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Mon, 22 Oct 2018 14:55:45 -0700 |
Sam Lantinga |
Handle failure to load hidapi gracefully
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changeset |
files
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Mon, 22 Oct 2018 14:55:42 -0700 |
Sam Lantinga |
Add exception handling to Android hidapi.
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changeset |
files
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Sun, 21 Oct 2018 22:40:17 -0400 |
Ryan C. Gordon |
wasapi/win32: Sort initial device lists by device GUID.
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changeset |
files
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Sat, 20 Oct 2018 21:35:48 -0400 |
Ryan C. Gordon |
x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat.
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changeset |
files
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Thu, 18 Oct 2018 23:38:27 -0400 |
Ryan C. Gordon |
cocoa: Put a mutex around GL_SwapBuffers.
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changeset |
files
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Thu, 23 Aug 2018 14:47:38 +0200 |
Thomas Perl |
Fix "unresponsible application" issues in Wayland
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changeset |
files
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Thu, 18 Oct 2018 15:41:50 -0700 |
Sam Lantinga |
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
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changeset |
files
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Thu, 18 Oct 2018 15:40:39 -0700 |
Sam Lantinga |
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
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changeset |
files
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Thu, 18 Oct 2018 12:05:05 -0400 |
Ryan C. Gordon |
cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
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changeset |
files
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Thu, 18 Oct 2018 11:59:48 -0400 |
Ryan C. Gordon |
cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
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changeset |
files
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Thu, 18 Oct 2018 12:12:00 +0300 |
Ozkan Sezer |
lose ltdl.m4
SDL-1.2
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changeset |
files
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Thu, 18 Oct 2018 11:58:00 +0300 |
Ozkan Sezer |
use less ancient versions of autofoo scripts
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changeset |
files
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Thu, 18 Oct 2018 11:55:16 +0300 |
Ozkan Sezer |
use less ancient versions of autofoo scripts
SDL-1.2
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changeset |
files
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Tue, 16 Oct 2018 15:00:43 -0700 |
Sam Lantinga |
Fixed bug 4318 - Android move Haptic code to API26 class
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changeset |
files
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Tue, 16 Oct 2018 14:58:07 -0700 |
Sam Lantinga |
Fixed updating the rumble parameters on Linux
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changeset |
files
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Tue, 16 Oct 2018 08:29:27 -0700 |
Sam Lantinga |
Support vibration magnitude on Android 8.0 (thanks Rachel!)
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files
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Mon, 15 Oct 2018 11:01:00 +0300 |
Ozkan Sezer |
SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array
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changeset |
files
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Mon, 15 Oct 2018 00:46:43 -0400 |
Ryan C. Gordon |
x11: Don't hardcode limit on lines of text in message boxes.
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files
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Sun, 14 Oct 2018 23:56:56 +0300 |
Ozkan Sezer |
add a minimal config and makefile to test watcom/os2 builds.
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changeset |
files
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Sun, 14 Oct 2018 23:55:02 +0300 |
Ozkan Sezer |
SDL_GetPowerInfo_Hardwired is static in SDL_power.c
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changeset |
files
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Sun, 14 Oct 2018 23:50:50 +0300 |
Ozkan Sezer |
add missing include.
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changeset |
files
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Sun, 14 Oct 2018 17:26:10 -0300 |
Alex Szpakowski |
iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer.
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changeset |
files
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Sun, 14 Oct 2018 15:25:04 +0300 |
Ozkan Sezer |
remove symlink for libSDL-1.0.so.0 from the rpm spec file.
SDL-1.2
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changeset |
files
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Sun, 14 Oct 2018 15:03:56 +0300 |
Ozkan Sezer |
backport find_lib() fix to get the latest version of the libraries.
SDL-1.2
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changeset |
files
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Sat, 13 Oct 2018 17:18:59 +0100 |
Charlie Birks |
Emscripten: Load eglQueryString and eglGetError
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changeset |
files
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Sat, 13 Oct 2018 03:36:42 -0300 |
Alex Szpakowski |
metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels.
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changeset |
files
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Fri, 12 Oct 2018 23:23:52 -0300 |
Alex Szpakowski |
macOS: Fixed MoltenVK dynamic library loading code.
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changeset |
files
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Fri, 12 Oct 2018 17:55:42 -0300 |
Alex Szpakowski |
metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250.
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changeset |
files
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Thu, 11 Oct 2018 15:14:48 -0700 |
Sam Lantinga |
Allow Android haptics to work when SDL is reinitialized (thanks Rachel!)
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changeset |
files
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Fri, 12 Oct 2018 01:03:40 +0300 |
Ozkan Sezer |
SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining.
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changeset |
files
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Thu, 11 Oct 2018 16:40:01 -0400 |
Ryan C. Gordon |
thread: make SDL_CreateThreadWithStackSize() a public API.
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changeset |
files
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Tue, 09 Oct 2018 23:01:43 -0700 |
Cameron Gutman |
Implement SuspendScreenSaver for Win32
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changeset |
files
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Wed, 10 Oct 2018 15:20:56 -0400 |
Ryan C. Gordon |
audio: All device names reported by SDL must be unique.
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changeset |
files
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Wed, 10 Oct 2018 14:55:24 -0400 |
Ryan C. Gordon |
audio: clean_out_device_list() already sets this flag to false for us.
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changeset |
files
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Tue, 09 Oct 2018 20:12:43 -0700 |
Sam Lantinga |
Added support for surround sound and float audio on Android
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changeset |
files
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