Thu, 23 Aug 2018 14:32:30 -0400 |
Ryan C. Gordon |
cmake: add sensor subsystem to the build.
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Thu, 23 Aug 2018 10:51:54 -0700 |
Sam Lantinga |
Added documentation for additional Android sensors
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Thu, 23 Aug 2018 02:48:47 -0700 |
Sam Lantinga |
Added display event files to the Visual Studio projects
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Thu, 23 Aug 2018 02:24:31 -0700 |
Sam Lantinga |
Added display event files to the Mac OS X project
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Thu, 23 Aug 2018 02:21:17 -0700 |
Sam Lantinga |
Fixed build
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Wed, 22 Aug 2018 23:47:29 -0700 |
Sam Lantinga |
Moved display orientation handling on iOS out to a separate function for Qt apps
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Wed, 22 Aug 2018 21:48:28 -0700 |
Sam Lantinga |
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
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Wed, 22 Aug 2018 17:44:28 -0700 |
Sam Lantinga |
Fixed crash trying to open HIDAPI controller as a haptics device on Windows
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Tue, 21 Aug 2018 20:46:25 -0700 |
Sam Lantinga |
Updated required Android SDK to API 26, to match Google's new App Store requirements
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Tue, 21 Aug 2018 20:38:22 -0700 |
Sam Lantinga |
Doh.. __IPHONEOS__ is defined on tvOS
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Tue, 21 Aug 2018 20:34:09 -0700 |
Sam Lantinga |
Don't use CoreMotion on tvOS
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Tue, 21 Aug 2018 20:20:54 -0700 |
Sam Lantinga |
Fixed UWP build
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Tue, 21 Aug 2018 20:03:54 -0700 |
Sam Lantinga |
Moved SDL_IsTablet() to a cross-platform API function
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Tue, 21 Aug 2018 19:42:19 -0700 |
Sam Lantinga |
Removed dependency on C++ runtime on iOS
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Tue, 21 Aug 2018 17:24:12 -0700 |
Sam Lantinga |
Added the iOS sensor implementation
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Tue, 21 Aug 2018 16:47:44 -0700 |
Sam Lantinga |
Fixed bug 4228 - Clean-up Xcode projects
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Tue, 21 Aug 2018 13:44:11 -0700 |
Sam Lantinga |
Fixed duplicate definition of SDL_JoystickID
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Tue, 21 Aug 2018 13:42:44 -0700 |
Sam Lantinga |
Added the dummy sensor driver to the Visual Studio projects
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Tue, 21 Aug 2018 13:29:21 -0700 |
Sam Lantinga |
Added a dummy sensor driver
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Tue, 21 Aug 2018 12:11:34 -0700 |
Sam Lantinga |
First pass on the new SDL sensor API
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Tue, 21 Aug 2018 11:59:13 -0700 |
Sam Lantinga |
Don't crash if the app doesn't have Bluetooth permissions
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Tue, 21 Aug 2018 11:44:08 -0700 |
Sam Lantinga |
By default just build for 32-bit ARM and x86
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Tue, 21 Aug 2018 11:23:47 -0700 |
Sam Lantinga |
Add SDL_IsTablet() to Android and iOS SDL.
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Tue, 21 Aug 2018 11:07:56 -0700 |
Sam Lantinga |
Don't crash if the app doesn't have Bluetooth permissions
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Tue, 21 Aug 2018 10:37:26 -0700 |
Sam Lantinga |
Fixed Android build error
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Tue, 21 Aug 2018 10:25:30 -0700 |
Sam Lantinga |
Fixed Android build error
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Mon, 20 Aug 2018 21:19:17 -0700 |
Sam Lantinga |
Fixed warnings building on Mac OS X 64-bit
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Mon, 20 Aug 2018 21:18:56 -0700 |
Sam Lantinga |
Fixed code style
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Sat, 18 Aug 2018 12:30:04 +0100 |
Ryan Speets |
Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL
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Thu, 16 Aug 2018 11:01:02 +0300 |
Ozkan Sezer |
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
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Wed, 15 Aug 2018 23:35:54 -0700 |
Sam Lantinga |
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
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Wed, 15 Aug 2018 23:14:45 -0700 |
Sam Lantinga |
Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
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Wed, 15 Aug 2018 23:14:43 -0700 |
Sam Lantinga |
Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
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Wed, 15 Aug 2018 19:53:36 -0700 |
Sam Lantinga |
Added Windows Xbox controller state packet handling, for completeness.
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Wed, 15 Aug 2018 19:53:34 -0700 |
Sam Lantinga |
Fixed input from the Steam Virtual Gamepad on Mac OS X
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Wed, 15 Aug 2018 19:53:31 -0700 |
Sam Lantinga |
Use SDL specific window class to avoid conflicting with Steam
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Wed, 15 Aug 2018 19:53:30 -0700 |
Sam Lantinga |
Catch device removal as well as device arrival on Windows
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Wed, 15 Aug 2018 19:53:28 -0700 |
Sam Lantinga |
Turned off debug messages
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Wed, 15 Aug 2018 19:53:26 -0700 |
Sam Lantinga |
Remove the HIDAPI device if we get a read error from it
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Wed, 15 Aug 2018 19:53:24 -0700 |
Sam Lantinga |
Fixed Mac OS X build
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Wed, 15 Aug 2018 19:53:22 -0700 |
Sam Lantinga |
Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
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Fri, 10 Aug 2018 15:22:02 -0400 |
Ryan C. Gordon |
libm: one more static analysis fix.
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Fri, 10 Aug 2018 15:04:08 -0400 |
Ryan C. Gordon |
haiku: Patched to compile with new joystick interfaces.
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Fri, 10 Aug 2018 14:54:26 -0400 |
Ryan C. Gordon |
bsd: Patched to compile.
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Fri, 10 Aug 2018 14:42:40 -0400 |
Ryan C. Gordon |
bsd: Update joystick code for new interfaces.
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Fri, 10 Aug 2018 14:32:30 -0400 |
Ryan C. Gordon |
emscripten: Patched to compile with new joystick interfaces.
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Fri, 10 Aug 2018 14:10:47 -0400 |
Ryan C. Gordon |
joystick: define inline to SDL_INLINE
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Fri, 10 Aug 2018 14:09:44 -0400 |
Ryan C. Gordon |
joystick: #if 0'd out some things that aren't currently used.
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Fri, 10 Aug 2018 11:50:55 +0300 |
Ozkan Sezer |
SDL_hidapi_ps4.c: lowercase windows header names.
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Fri, 10 Aug 2018 11:50:01 +0300 |
Ozkan Sezer |
chmod -x Android.mk
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Thu, 09 Aug 2018 22:53:43 -0700 |
Sam Lantinga |
Re-enabled the HIDAPI joystick driver on Windows and Mac OS X
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Thu, 09 Aug 2018 16:05:48 -0700 |
Sam Lantinga |
Added missing files from previous commits
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Thu, 09 Aug 2018 16:04:45 -0700 |
Sam Lantinga |
Added notes that this code was contributed by Valve
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Thu, 09 Aug 2018 16:04:34 -0700 |
Sam Lantinga |
There's no controller that's supported by both XInput and HIDAPI
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Thu, 09 Aug 2018 16:04:30 -0700 |
Sam Lantinga |
Don't update the device list for devices we know aren't supported
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Thu, 09 Aug 2018 16:04:25 -0700 |
Sam Lantinga |
The MINIX NEO-U1 is now being reported as Android TV
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Thu, 09 Aug 2018 16:04:21 -0700 |
Sam Lantinga |
Sam Lantinga <slouken@libsdl.org> 2018-08-06 13:00 -0700
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Thu, 09 Aug 2018 16:04:18 -0700 |
Sam Lantinga |
Sam Lantinga <slouken@libsdl.org> 2018-08-06 11:58 -0700
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Thu, 09 Aug 2018 16:03:55 -0700 |
Sam Lantinga |
SDL: disable HIDAPI in SDL on Windows/Mac.
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Thu, 09 Aug 2018 16:03:50 -0700 |
Sam Lantinga |
Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
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