Tue, 12 Jun 2018 13:22:58 -0700 |
Sam Lantinga |
Deal with fullscreen limitations under windowed Android environments (Chromebook, DeX, etc.) (Thanks Rachel!)
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changeset |
files
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Tue, 12 Jun 2018 14:00:15 +0300 |
Ozkan Sezer |
ran 'chmod -x' on many files
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changeset |
files
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Tue, 12 Jun 2018 01:04:26 -0700 |
Sam Lantinga |
Merged in community contributed controller mappings from https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
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files
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Tue, 12 Jun 2018 00:18:10 -0700 |
Sam Lantinga |
Added common controllers used with Steam Big Picture
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changeset |
files
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Thu, 07 Jun 2018 17:07:05 -0700 |
Sam Lantinga |
Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!)
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changeset |
files
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Thu, 07 Jun 2018 17:07:03 -0700 |
Sam Lantinga |
Track android device panel width & height as well as window surface & height.
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files
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Thu, 07 Jun 2018 10:54:54 -0700 |
Sam Lantinga |
Added support for the PS3 controller driver in PlayStation Now
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files
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Wed, 06 Jun 2018 09:42:12 -0700 |
Sam Lantinga |
Added Android hardware feature support to the default manifest
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files
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Tue, 05 Jun 2018 14:08:39 -0700 |
Sam Lantinga |
Added improved mouse pointer capture under API 26. (Thanks Rachel!)
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files
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Tue, 05 Jun 2018 12:46:13 -0700 |
Sam Lantinga |
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
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files
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Tue, 05 Jun 2018 12:46:11 -0700 |
Sam Lantinga |
Add Android support for relative mouse mode to SDL.
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files
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Tue, 05 Jun 2018 12:46:09 -0700 |
Sam Lantinga |
Fix creating a minimized window in SDL to not cause focus to be stolen (because ShowWindow( hwnd, SW_MINIMIZE ) would be called after creation, thus changing focus to the prior window based on some per-app list in windows, rather than the window being created with WS_MINIMIZED to start with).
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files
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Fri, 01 Jun 2018 19:43:53 -0700 |
Sam Lantinga |
Fixed bug 4184 - jack audio driver fails in presence of midi ports
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files
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Tue, 29 May 2018 11:18:01 -0700 |
Sam Lantinga |
Added support for Android relative mouse mode on API 24 and above
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files
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Tue, 29 May 2018 08:03:44 -0700 |
Sam Lantinga |
Added a new GUID for DS3 controller connected over bluetooth, for both Sony and Shanwan (thanks William!)
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changeset |
files
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Sun, 27 May 2018 20:30:03 -0400 |
Ryan C. Gordon |
metal: contrary to documentation, we need to set the drawableSize explicitly.
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files
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Thu, 24 May 2018 07:30:24 -0700 |
Sam Lantinga |
Fixed bug 4169 - Crash due to audio session observer race condition
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files
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Wed, 23 May 2018 17:15:37 -0700 |
Sam Lantinga |
Added support for the NVIDIA SHIELD handheld gaming device
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files
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Wed, 23 May 2018 17:15:35 -0700 |
Sam Lantinga |
Better fix for axis sorting with some Android controllers
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files
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Wed, 23 May 2018 17:15:33 -0700 |
Sam Lantinga |
Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes.
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changeset |
files
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Wed, 23 May 2018 16:00:21 -0700 |
Sam Lantinga |
Added additional supported Android controllers
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changeset |
files
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Wed, 23 May 2018 16:00:19 -0700 |
Sam Lantinga |
Fixed default mapping for Android controller triggers (they were reversed)
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files
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Mon, 21 May 2018 12:05:17 -0400 |
Ryan C. Gordon |
audio: Needed to fix two more instances for Visual Studio.
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files
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Mon, 21 May 2018 12:00:21 -0400 |
Ryan C. Gordon |
thread: fixed compiler warnings on non-Linux systems that use pthread.
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files
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Mon, 21 May 2018 11:54:09 -0400 |
Ryan C. Gordon |
audio: Patched to compile on Visual Studio.
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files
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Wed, 16 May 2018 02:03:06 -0400 |
Ryan C. Gordon |
audio: Added ARM NEON versions of audio converters.
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files
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Tue, 15 May 2018 02:29:35 -0400 |
Ryan C. Gordon |
audio: SSE2 float-to-int converters should clamp input.
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files
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Tue, 15 May 2018 01:40:05 -0400 |
Ryan C. Gordon |
audio: Fix range on float-to-int data clamping.
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files
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Tue, 15 May 2018 01:35:53 -0400 |
Ryan C. Gordon |
audio: float to int converters should clamp inclusively.
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files
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Tue, 15 May 2018 00:04:02 -0400 |
Ryan C. Gordon |
testresample: correctly output .wav files that have floating point audio.
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changeset |
files
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Tue, 15 May 2018 01:04:11 -0400 |
Ryan C. Gordon |
audio: converting int32 to/from float shouldn't use doubles.
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files
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Mon, 21 May 2018 11:35:42 -0400 |
Ryan C. Gordon |
cpuinfo: Added SDL_HasAVX512F().
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files
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Mon, 14 May 2018 00:03:39 -0400 |
Ryan C. Gordon |
cpuinfo: Make CPU flags easier to read and add to.
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changeset |
files
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Mon, 21 May 2018 11:34:57 -0400 |
Ryan C. Gordon |
cpuinfo: Added some internal SIMD-aligned allocation functions.
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changeset |
files
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Fri, 18 May 2018 13:09:30 -0700 |
Sam Lantinga |
Merged latest changes from Steam Link app
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changeset |
files
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Thu, 17 May 2018 12:50:46 -0400 |
Ryan C. Gordon |
dynapi: don't let system loader resolve the initializer to the wrong version.
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files
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Fri, 11 May 2018 09:37:00 +0300 |
Ozkan Sezer |
remove testvulkan.vcproj (was a VS2008 left-over.)
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files
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Thu, 10 May 2018 09:02:39 +0300 |
Ozkan Sezer |
make sure SDL_vsnprintf() nul terminates if it is using _vsnprintf
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files
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Thu, 10 May 2018 08:47:00 +0300 |
Ozkan Sezer |
backport fixes for bug #4159
SDL-1.2
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files
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Sun, 25 Mar 2018 01:21:10 +0300 |
Ozkan Sezer |
OS/2 SDL_Delay(): add missing else :
SDL-1.2
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files
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Sat, 24 Mar 2018 23:38:50 +0300 |
Ozkan Sezer |
backport bug #3332 (win32 deadkeys) patch:
SDL-1.2
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files
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Sat, 24 Mar 2018 23:10:59 +0300 |
Ozkan Sezer |
fix VS5 project file.
SDL-1.2
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files
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Sat, 24 Mar 2018 23:04:03 +0300 |
Ozkan Sezer |
win32, stdlib: use _strtoi64() and _strtoui64() when available
SDL-1.2
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files
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Sat, 24 Mar 2018 22:54:16 +0300 |
Ozkan Sezer |
add ifdefs to avoid unnecessary 64bit strtoull() in win32 builds
SDL-1.2
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changeset |
files
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Sat, 24 Mar 2018 22:44:12 +0300 |
Ozkan Sezer |
backport fix for bug #2976:
SDL-1.2
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changeset |
files
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Sat, 24 Mar 2018 22:41:17 +0300 |
Ozkan Sezer |
backfort fix for bug #3739: handle %lu, %li and %ld in SDL_SetError.
SDL-1.2
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files
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Sat, 24 Mar 2018 22:39:46 +0300 |
Ozkan Sezer |
backport fix for bug #2049:
SDL-1.2
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changeset |
files
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Sat, 24 Mar 2018 22:36:38 +0300 |
Ozkan Sezer |
SDL_stretch.c: backported fix for bug #3808
SDL-1.2
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changeset |
files
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Sat, 24 Mar 2018 22:34:42 +0300 |
Ozkan Sezer |
fix alsa configury and cmake checks
SDL-1.2
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changeset |
files
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Sat, 24 Mar 2018 22:30:50 +0300 |
Ozkan Sezer |
hermes asm: declare segments with proper attributes for OS/2 386 builds
SDL-1.2
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changeset |
files
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Sat, 24 Mar 2018 22:29:42 +0300 |
Ozkan Sezer |
SDL_audio.c: do the pulseaudio name dance only if SDL_AUDIO_DRIVER_PULSE is defined.
SDL-1.2
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changeset |
files
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Sat, 24 Mar 2018 22:28:31 +0300 |
Ozkan Sezer |
remove unnecessary restrictions from SDLCALL and DECLSPEC macros for OS/2.
SDL-1.2
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changeset |
files
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Sat, 24 Mar 2018 22:27:31 +0300 |
Ozkan Sezer |
SDL_endian.h: add Watcom inline asm for SDL_Swap16 and SDL_Swap32
SDL-1.2
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changeset |
files
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Sat, 24 Mar 2018 22:25:33 +0300 |
Ozkan Sezer |
OS/2 fixes:
SDL-1.2
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changeset |
files
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Sat, 24 Mar 2018 22:21:15 +0300 |
Ozkan Sezer |
updates to SDL_config_win32.h
SDL-1.2
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changeset |
files
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Sat, 24 Mar 2018 22:17:33 +0300 |
Ozkan Sezer |
sdl.m4: don't play with the PATH if cross-compiling
SDL-1.2
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changeset |
files
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Thu, 10 May 2018 08:28:00 +0300 |
Ozkan Sezer |
SDL_stdinc.h: move the alloca() includes before begin_code.h
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files
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Thu, 10 May 2018 08:25:23 +0300 |
Ozkan Sezer |
do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1
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changeset |
files
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Mon, 07 May 2018 20:10:12 -0700 |
Sam Lantinga |
Reverted change for bug 4152 - restrict the win10 mouse bug workaround to win10 v1709 only
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changeset |
files
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Mon, 07 May 2018 19:52:25 -0700 |
Sam Lantinga |
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
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changeset |
files
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