Wed, 13 Jul 2016 07:34:06 -0700 Brandon Schaefer Tests: Add a manual test for a custom cursor (Taken from the API docs)
Wed, 13 Jul 2016 07:07:46 -0700 Brandon Schaefer Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
Wed, 13 Jul 2016 07:07:08 -0700 Brandon Schaefer MIR: Fix system cursors. Been broken since custom cursor support was added!
Sat, 09 Jul 2016 22:06:00 +0200 Philipp Wiesemann Android: Added new key codes from API 24.
Sat, 02 Jul 2016 13:38:31 -0300 Alex Szpakowski iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Tue, 28 Jun 2016 21:15:16 +0200 Philipp Wiesemann Fixed three source comments in tests.
Tue, 28 Jun 2016 21:14:11 +0200 Philipp Wiesemann Added a simple test case for SDL_sscanf() to tests.
Tue, 28 Jun 2016 21:08:23 +0200 Philipp Wiesemann Fixed freeing strings created by strdup() with SDL_free().
Sun, 26 Jun 2016 21:08:57 +0200 Philipp Wiesemann Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Sat, 25 Jun 2016 19:40:44 +0200 Philipp Wiesemann Fixed compile warnings in test library about formats strings not being literals.
Sat, 25 Jun 2016 19:40:02 +0200 Philipp Wiesemann Mac: Updated file name in README.
Fri, 24 Jun 2016 22:17:56 -0400 David Ludwig Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
Fri, 24 Jun 2016 19:06:06 +0200 Philipp Wiesemann Mac: Updated availability macro in build script.
Wed, 08 Jun 2016 08:01:21 -0700 Brandon Schaefer MIR: Add better error handling for a failed connection
Tue, 07 Jun 2016 09:01:23 -0700 Brandon Schaefer MIR: Support relative mouse mode
Mon, 23 May 2016 15:29:25 -0300 Alex Szpakowski Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Mon, 23 May 2016 15:27:30 -0300 Alex Szpakowski SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!) SDL-1.2
Sat, 21 May 2016 12:09:23 -0300 Alex Szpakowski Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Sat, 21 May 2016 00:20:52 -0300 Alex Szpakowski Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Fri, 20 May 2016 22:18:15 +0200 Philipp Wiesemann Updated documentation of SDL_IsScreenSaverEnabled().
Fri, 20 May 2016 22:15:58 +0200 Philipp Wiesemann Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Fri, 20 May 2016 22:15:28 +0200 Philipp Wiesemann X11: Fixed typos in error messages and source comments.
Fri, 20 May 2016 22:14:40 +0200 Philipp Wiesemann X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
Sat, 14 May 2016 23:29:49 -0400 David Ludwig WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
Wed, 11 May 2016 21:11:12 +0200 Philipp Wiesemann X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
Wed, 11 May 2016 21:10:41 +0200 Philipp Wiesemann EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
Wed, 11 May 2016 21:09:45 +0200 Philipp Wiesemann Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Tue, 10 May 2016 21:15:11 +0200 Philipp Wiesemann iOS: Added brackets to function names in README so that doxygen links them.
Tue, 10 May 2016 21:14:36 +0200 Philipp Wiesemann Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Tue, 10 May 2016 21:13:58 +0200 Philipp Wiesemann Fixed crash in shape test program if memory allocation failed.
Tue, 10 May 2016 21:12:48 +0200 Philipp Wiesemann Fixed error return values in filesystem test program.
Sat, 07 May 2016 21:41:59 -0400 David Ludwig WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
Thu, 05 May 2016 22:05:21 +0200 Philipp Wiesemann Fixed memory leak in game controller test program.
Thu, 05 May 2016 22:04:16 +0200 Philipp Wiesemann Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
Thu, 05 May 2016 22:03:52 +0200 Philipp Wiesemann Added missing links at documentation of SDL_FreeCursor() in header file.
Sun, 01 May 2016 21:41:30 -0300 Alex Szpakowski Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
Sun, 01 May 2016 19:51:10 -0300 Alex Szpakowski Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit f0645cd8fd39
Mon, 25 Apr 2016 22:17:38 +0200 Philipp Wiesemann Android: Updated name of README file.
Sun, 17 Apr 2016 22:56:20 -0400 David Ludwig WinRT: another README tweak
Sun, 17 Apr 2016 22:54:45 -0400 David Ludwig WinRT: README tweaks
Thu, 14 Apr 2016 21:11:43 +0200 Philipp Wiesemann Wayland: Removed not needed including and setting of errno.
Thu, 14 Apr 2016 21:10:57 +0200 Philipp Wiesemann Fixed markdown formatting in porting README for doxygen output.
Thu, 14 Apr 2016 21:10:08 +0200 Philipp Wiesemann Added missing error return in test program.
Thu, 14 Apr 2016 21:09:45 +0200 Philipp Wiesemann PSP: Fixed compile error.
Wed, 13 Apr 2016 21:59:50 -0400 David Ludwig WinRT: build/link fix
Tue, 12 Apr 2016 18:40:44 -0400 Ryan C. Gordon Patched to compile on Haiku...?
Tue, 12 Apr 2016 18:12:04 -0400 Ryan C. Gordon windows: created threads' stack sizes should be reserved, not committed.
Tue, 12 Apr 2016 18:11:36 -0400 Ryan C. Gordon Patched to compile on various platforms.
Tue, 12 Apr 2016 16:45:10 -0400 Ryan C. Gordon threads: Move SDL's own thread creation to a new internal API.
Tue, 12 Apr 2016 14:38:50 -0400 Ryan C. Gordon threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
Mon, 11 Apr 2016 00:22:39 -0400 David Ludwig WinRT: bug hack-fix - gamepad detection was failing on Xbox One
Sun, 10 Apr 2016 22:07:10 -0300 Alex Szpakowski iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Mon, 04 Apr 2016 22:49:13 -0400 Ryan C. Gordon alsa: Make device enumeration robust against weird results with NULL strings.
Sat, 02 Apr 2016 13:21:01 -0300 Alex Szpakowski iOS: Also do the Dictation crash workaround before executing the animation callback.
Sat, 02 Apr 2016 11:54:05 -0300 Alex Szpakowski Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Fri, 01 Apr 2016 19:18:50 -0300 Alex Szpakowski iOS: Workaround for a crash after Dictation is used.
Fri, 01 Apr 2016 21:14:49 +0200 Philipp Wiesemann iOS: Fixed compiling demos on C89 compilers.
Fri, 01 Apr 2016 21:13:58 +0200 Philipp Wiesemann PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
Fri, 01 Apr 2016 21:12:37 +0200 Philipp Wiesemann PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Fri, 01 Apr 2016 21:11:31 +0200 Philipp Wiesemann PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().