Tue, 20 Aug 2013 23:20:32 -0400 Ryan C. Gordon Actually, this should be a memcpy().
Tue, 20 Aug 2013 21:29:40 -0400 Ryan C. Gordon Added filesystem code to Mac and iOS Xcode projects.
Tue, 20 Aug 2013 21:21:57 -0400 Ryan C. Gordon Patched to compile on iOS.
Tue, 20 Aug 2013 20:39:22 -0400 Ryan C. Gordon More Haiku fixes.
Tue, 20 Aug 2013 20:31:57 -0400 Ryan C. Gordon Fixed compiler warning.
Tue, 20 Aug 2013 20:29:30 -0400 Ryan C. Gordon More Windows fixes for filesystem code.
Tue, 20 Aug 2013 20:27:42 -0400 Ryan C. Gordon Regenerate configure script.
Tue, 20 Aug 2013 20:16:15 -0400 Ryan C. Gordon Corrected Haiku build.
Tue, 20 Aug 2013 20:15:15 -0400 Ryan C. Gordon Patched new filesystem code to compile.
Tue, 20 Aug 2013 19:57:11 -0400 Ryan C. Gordon Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Tue, 20 Aug 2013 15:28:14 -0400 Ryan C. Gordon Fixed cut-and-paste error.
Tue, 20 Aug 2013 14:21:35 -0400 Ryan C. Gordon Added SDL_DEPRECATED #define.
Tue, 20 Aug 2013 14:17:48 -0400 Ryan C. Gordon Added SDL_assert_always (never disabled).
Tue, 20 Aug 2013 20:34:40 -0300 Gabriel Jacobo More non C89 compliant comments
Tue, 20 Aug 2013 19:49:24 -0300 Gabriel Jacobo Fixes a few non C89 compliant comments
Tue, 20 Aug 2013 15:56:08 -0400 Edward Rudd add missing SDL_bits.h from OS X framework
Tue, 20 Aug 2013 12:43:06 -0400 Ryan C. Gordon Added some FIXMEs for later.
Mon, 19 Aug 2013 16:29:46 -0300 Gabriel Jacobo Fixes bug #2037, common EGL code for Android and X11
Mon, 19 Aug 2013 11:02:44 -0400 Ryan C. Gordon Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
Sun, 18 Aug 2013 23:18:11 -0700 Sam Lantinga Fixed warnings building with gcc 2 and gcc 4 on Haiku
Sun, 18 Aug 2013 22:05:53 -0700 Sam Lantinga Fixed Haiku build (thanks Alexander!)
Sun, 18 Aug 2013 11:15:30 +0200 Philipp Wiesemann Replaced introduction in header file with more recent version from README.txt.
Sun, 18 Aug 2013 11:12:46 +0200 Philipp Wiesemann Corrected file names in header file comments.
Sun, 18 Aug 2013 11:08:52 +0200 Philipp Wiesemann Changed some documentation comments in header files to be used by doxygen.
Sat, 17 Aug 2013 20:46:34 -0400 Ryan C. Gordon Patched to compile with Visual Studio.
Sat, 17 Aug 2013 17:14:15 -0700 Sam Lantinga Fixed Windows build
Sat, 17 Aug 2013 17:04:14 -0700 Sam Lantinga Fixed for consistency with the other platforms
Sat, 17 Aug 2013 18:07:29 -0400 Edward Rudd auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
Sat, 17 Aug 2013 09:54:30 -0700 Sam Lantinga Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8.
Fri, 16 Aug 2013 17:50:44 -0700 Sam Lantinga Fixed windows build
Fri, 16 Aug 2013 15:38:06 -0700 Sam Lantinga The keyboard text events should be sent after the key down events
Fri, 16 Aug 2013 15:35:10 -0700 Sam Lantinga Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input
Fri, 16 Aug 2013 14:38:04 -0300 Gabriel Jacobo Android quirk:Some devices don't report GL_OES_framebuffer_object but support it
Fri, 16 Aug 2013 12:51:29 -0400 Ryan C. Gordon Patched to compile.
Fri, 16 Aug 2013 13:37:27 -0300 Gabriel Jacobo [Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally
Fri, 16 Aug 2013 09:20:33 -0700 Sam Lantinga Fixed alpha composition when destination alpha is transparent.
Fri, 16 Aug 2013 06:59:19 -0700 Sam Lantinga Fixed alpha blending for the MMX blit functions
Wed, 14 Aug 2013 23:30:10 -0700 Andreas Schiffler Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
Mon, 12 Aug 2013 22:00:21 -0700 Sam Lantinga Don't print "unrecognized key" message for an X11 keycode of 0. This can happen with composed characters.
Mon, 12 Aug 2013 19:18:48 -0700 Sam Lantinga Fixed the tag name for the SDL 2.0 release
Mon, 12 Aug 2013 11:09:13 -0700 Jørgen P. Tjernø Mac: Fix restoring of Cmd-H-hidden fullscreen desktop windows.
Mon, 12 Aug 2013 08:45:37 -0700 Sam Lantinga Added Julian Winter to the credits for the SDL 2.0 website.
Mon, 12 Aug 2013 08:40:49 -0700 Sam Lantinga Added tag release_2.0.0 for changeset d6a8fa507a45
Mon, 12 Aug 2013 11:13:50 -0300 Gabriel Jacobo Fixes #2022, do not resume on Android when surfaceChanged
Sun, 11 Aug 2013 19:56:43 -0700 Sam Lantinga Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() release-2.0.0
Sat, 10 Aug 2013 23:21:06 +0200 Philipp Wiesemann Added missing call to SDL_stack_free().
Sat, 10 Aug 2013 23:14:20 +0200 Philipp Wiesemann Removed SDL_HAPTIC_SQUARE from comments in header to prevent doxygen confusion.
Sat, 10 Aug 2013 23:07:28 +0200 Philipp Wiesemann Corrected comment in test program.
Sat, 10 Aug 2013 11:19:30 -0700 Sam Lantinga Fixed bug 1925 - SDL_GetPerformanceFrequency returns incorrect value on iOS
Sat, 10 Aug 2013 10:57:54 -0700 Sam Lantinga Fixed whitespace
Sat, 10 Aug 2013 10:55:12 -0700 Sam Lantinga Fixed bug 2024 - Update OSX Joystick code to fully support Saitek p2500 gamepad
Sat, 10 Aug 2013 10:54:03 -0700 Sam Lantinga Fixed bug 2025 - Update 1.2 OSX Joystick code to fully support Saitek p2500 gamepad SDL-1.2
Sat, 10 Aug 2013 10:49:26 -0700 Sam Lantinga Check the return value of glGenTextures()
Sat, 10 Aug 2013 13:46:19 -0400 Ryan C. Gordon Haptic: Let XInput update effects while they're still running.
Sat, 10 Aug 2013 13:40:08 -0400 Ryan C. Gordon Removed no-longer-necessary comment.
Sat, 10 Aug 2013 13:38:09 -0400 Ryan C. Gordon Replaced SDL_HAPTIC_SQUARE with SDL_HAPTIC_LEFTRIGHT.
Sat, 10 Aug 2013 13:20:45 -0400 Ryan C. Gordon Fixed some typos in the headers.
Fri, 09 Aug 2013 23:58:33 -0700 Sam Lantinga Added the Google Summer of Code students from 2010
Fri, 09 Aug 2013 23:43:14 -0700 Sam Lantinga Updated the credits for SDL 2.0. Thank you everyone!
Fri, 09 Aug 2013 23:13:52 -0700 Sam Lantinga Fixed bug 2007 - SDL_SetWindowMinimumSize() not implemented on X11 (thanks Rainer!)