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Improving Cocoa implementation and fixed a small bug in SDL_shape.c.
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egottlieb committed Aug 5, 2010
1 parent 2be3ec9 commit 55566a8
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Showing 62 changed files with 19 additions and 12 deletions.
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2 changes: 1 addition & 1 deletion src/video/SDL_shape.c
Expand Up @@ -242,7 +242,7 @@ int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode
}

SDL_bool SDL_WindowHasAShape(SDL_Window *window) {
if (window == NULL && !SDL_IsShapedWindow(window))
if (window == NULL || !SDL_IsShapedWindow(window))
return SDL_FALSE;
return window->shaper->hasshape;
}
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29 changes: 18 additions & 11 deletions src/video/cocoa/SDL_cocoashape.m
Expand Up @@ -29,8 +29,8 @@

SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
[data->nswindow setAlphaValue:1.0];
[data->nswindow setOpaque:YES];
[data->nswindow setOpaque:NO];
[data->nswindow setBackgroundColor:[NSColor clearColor]];
[data->nswindow setStyleMask:NSBorderlessWindowMask];
SDL_WindowShaper* result = SDL_malloc(sizeof(SDL_WindowShaper));
result->window = window;
Expand All @@ -42,6 +42,7 @@
SDL_ShapeData* shape_data = SDL_malloc(sizeof(SDL_ShapeData));
result->driverdata = shape_data;
shape_data->context = [data->nswindow graphicsContext];
SDL_assert(shape_data->context != NULL);
shape_data->saved = SDL_FALSE;
shape_data->shape = NULL;

Expand Down Expand Up @@ -70,26 +71,32 @@ void ConglomerateShapeTree(SDL_ShapeTree* tree,SDL_PathConglomeration* cong) {

int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
if(data->saved == SDL_TRUE) {
/* if(data->saved == SDL_TRUE) {
[data->context restoreGraphicsState];
data->saved = SDL_FALSE;
}
}*/

[data->context saveGraphicsState];
data->saved = SDL_TRUE;
/*[data->context saveGraphicsState];
data->saved = SDL_TRUE;*/

[NSGraphicsContext saveGraphicsState];

[NSGraphicsContext setCurrentContext:data->context];
SDL_WindowData* window_data = (SDL_WindowData*)shaper->window->driverdata;

//[[NSColor clearColor] set];
//NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]);
/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
Windoze shape-calculation code: a list of rectangles. This will work... I think. */
data->shape = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE);
NSBezierPath* clipPath = [NSBezierPath bezierPath];
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSBezierPath* clipPath = [[NSBezierPath bezierPath] autorelease];

SDL_PathConglomeration cong = {clipPath,shaper->window};

SDL_TraverseShapeTree(data->shape,(SDL_TraversalFunction)&ConglomerateShapeTree,(void*)&cong);

SDL_assert([NSGraphicsContext currentContext] != NULL);
[clipPath addClip];

[NSGraphicsContext restoreGraphicsState];
[pool release];
}

int Cocoa_ResizeWindowShape(SDL_Window *window) {
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