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WinRT: Windows Phone build fixes
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DavidLudwig committed Feb 9, 2013
1 parent 96b3321 commit 97e31c1
Showing 1 changed file with 0 additions and 16 deletions.
16 changes: 0 additions & 16 deletions VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj
Expand Up @@ -275,16 +275,12 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\core\windowsrt\SDL_winrtpaths.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
Expand Down Expand Up @@ -358,48 +354,36 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtframebuffer.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtrenderer.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
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