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coreaudio: Implemented audio capture for iOS.
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icculus committed Aug 3, 2016
1 parent f758483 commit a9ef240
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Showing 2 changed files with 46 additions and 11 deletions.
55 changes: 45 additions & 10 deletions src/audio/coreaudio/SDL_coreaudio.c
Expand Up @@ -268,6 +268,27 @@ device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectP
}
#endif


static int open_playback_devices = 0;
static int open_capture_devices = 0;

static void update_audio_session()
{
#if !MACOSX_COREAUDIO
/* !!! FIXME: move this to AVAudioSession. This is deprecated, and the new version is available as of (ancient!) iOS 3.0 */
UInt32 category;
if (open_playback_devices && open_capture_devices) {
category = kAudioSessionCategory_PlayAndRecord;
} else if (open_capture_devices) {
category = kAudioSessionCategory_RecordAudio;
} else { /* nothing open, or just playing audio. */
category = kAudioSessionCategory_AmbientSound;
}
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof (UInt32), &category);
#endif
}


/* The CoreAudio callback */
static OSStatus
outputCallback(void *inRefCon,
Expand Down Expand Up @@ -416,6 +437,7 @@ static void
COREAUDIO_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
const int iscapture = this->iscapture;
if (this->hidden->audioUnitOpened) {
#if MACOSX_COREAUDIO
/* Unregister our disconnect callback. */
Expand All @@ -425,7 +447,6 @@ COREAUDIO_CloseDevice(_THIS)
AURenderCallbackStruct callback;
const AudioUnitElement output_bus = 0;
const AudioUnitElement input_bus = 1;
const int iscapture = this->iscapture;
const AudioUnitElement bus =
((iscapture) ? input_bus : output_bus);

Expand All @@ -440,13 +461,19 @@ COREAUDIO_CloseDevice(_THIS)
AudioComponentInstanceDispose(this->hidden->audioUnit);
this->hidden->audioUnitOpened = 0;

#if MACOSX_COREAUDIO
SDL_free(this->hidden->captureBufferList.mBuffers[0].mData);
#endif

}
SDL_free(this->hidden->buffer);
SDL_free(this->hidden);
this->hidden = NULL;

if (iscapture) {
open_capture_devices--;
} else {
open_playback_devices--;
}
update_audio_session();
}
}

Expand Down Expand Up @@ -544,7 +571,6 @@ prepare_audiounit(_THIS, void *handle, int iscapture,

this->hidden->audioUnitOpened = 1;

#if MACOSX_COREAUDIO
if (iscapture) { /* have to do EnableIO only for capture devices. */
UInt32 enable = 1;
result = AudioUnitSetProperty(this->hidden->audioUnit,
Expand All @@ -563,6 +589,7 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
("AudioUnitSetProperty (kAudioOutputUnitProperty_EnableIO output bus)");
}

#if MACOSX_COREAUDIO
/* this is always on the output_bus, even for capture devices. */
result = AudioUnitSetProperty(this->hidden->audioUnit,
kAudioOutputUnitProperty_CurrentDevice,
Expand All @@ -581,14 +608,13 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
strdesc, sizeof (*strdesc));
CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)");

#if MACOSX_COREAUDIO
if (iscapture) { /* only need to do this for capture devices. */
void *ptr;
UInt32 framesize = 0;
UInt32 propsize = sizeof (UInt32);

result = AudioUnitGetProperty(this->hidden->audioUnit,
kAudioDevicePropertyBufferFrameSize,
kAudioUnitProperty_MaximumFramesPerSlice,
kAudioUnitScope_Global, output_bus,
&framesize, &propsize);
CHECK_RESULT
Expand All @@ -601,13 +627,11 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
SDL_OutOfMemory();
return 0;
}

this->hidden->captureBufferList.mNumberBuffers = 1;
this->hidden->captureBufferList.mBuffers[0].mNumberChannels = this->spec.channels;
this->hidden->captureBufferList.mBuffers[0].mDataByteSize = framesize;
this->hidden->captureBufferList.mBuffers[0].mData = ptr;
}
#endif

/* Set the audio callback */
SDL_zero(callback);
Expand All @@ -616,7 +640,9 @@ prepare_audiounit(_THIS, void *handle, int iscapture,

result = AudioUnitSetProperty(this->hidden->audioUnit,
iscapture ? kAudioOutputUnitProperty_SetInputCallback : kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Global, output_bus, &callback, sizeof(callback));
kAudioUnitScope_Global,
iscapture ? input_bus : output_bus,
&callback, sizeof (callback));
CHECK_RESULT
("AudioUnitSetProperty (kAudioUnitProperty_SetRenderCallback)");

Expand Down Expand Up @@ -668,6 +694,13 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
}
SDL_zerop(this->hidden);

if (iscapture) {
open_capture_devices++;
} else {
open_playback_devices++;
}
update_audio_session();

/* Setup a AudioStreamBasicDescription with the requested format */
SDL_zero(strdesc);
strdesc.mFormatID = kAudioFormatLinearPCM;
Expand Down Expand Up @@ -742,20 +775,22 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl)
#if MACOSX_COREAUDIO
impl->DetectDevices = COREAUDIO_DetectDevices;
AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
impl->HasCaptureSupport = 1;
#else
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultInputDevice = 1;

/* Set category to ambient sound so that other music continues playing.
You can change this at runtime in your own code if you need different
behavior. If this is common, we can add an SDL hint for this.
*/
/* !!! FIXME: move this to AVAudioSession. This is deprecated, and the new version is available as of (ancient!) iOS 3.0 */
AudioSessionInitialize(NULL, NULL, NULL, nil);
UInt32 category = kAudioSessionCategory_AmbientSound;
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(UInt32), &category);
#endif

impl->ProvidesOwnCallbackThread = 1;
impl->HasCaptureSupport = 1;

return 1; /* this audio target is available. */
}
Expand Down
2 changes: 1 addition & 1 deletion src/audio/coreaudio/SDL_coreaudio.h
Expand Up @@ -48,9 +48,9 @@ struct SDL_PrivateAudioData
void *buffer;
UInt32 bufferOffset;
UInt32 bufferSize;
AudioBufferList captureBufferList;
#if MACOSX_COREAUDIO
AudioDeviceID deviceID;
AudioBufferList captureBufferList;
#endif
};

Expand Down

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