Ooops, code that resists erasure, I've seen that in a movie.
1.1 --- a/src/filesystem/nacl/SDL_sysfilesystem.c Fri Jun 20 10:59:51 2014 -0300
1.2 +++ b/src/filesystem/nacl/SDL_sysfilesystem.c Fri Jun 20 11:01:05 2014 -0300
1.3 @@ -24,24 +24,6 @@
1.4
1.5 #ifdef SDL_FILESYSTEM_NACL
1.6
1.7 -/* SDL_RWops on NACL are implemented using nacl_io, and require mount points
1.8 - * to be established before actual file operations are performed
1.9 - *
1.10 - * Ref: https://developers.google.com/native-client/dev/devguide/coding/nacl_io
1.11 - */
1.12 -
1.13 -int
1.14 -SDL_NaClMount(const char* source, const char* target, const char* filesystemtype,
1.15 - unsigned long mountflags, const void *data) {
1.16 - return mount(source, target, filesystemtype, mountflags, data);
1.17 -}
1.18 -
1.19 -int
1.20 -SDL_NaClUmount(const char *target) {
1.21 - return umount(target);
1.22 -}
1.23 -
1.24 -
1.25 char *
1.26 SDL_GetBasePath(void)
1.27 {