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WinRT: made d3d11-spawned error messages trickle down
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Some error messages had the potential to be overwritten/obscured.
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DavidLudwig committed Dec 25, 2013
1 parent 5fba7db commit 8c8feb8
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions src/render/direct3d11/SDL_render_d3d11.cpp
Expand Up @@ -911,7 +911,7 @@ D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer)
data->d3dContext->Flush();
result = D3D11_CreateWindowSizeDependentResources(renderer);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
/* D3D11_CreateWindowSizeDependentResources will set the SDL error */
return result;
}
}
Expand All @@ -932,13 +932,13 @@ D3D11_HandleDeviceLost(SDL_Renderer * renderer)

result = D3D11_CreateDeviceResources(renderer);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
/* D3D11_CreateDeviceResources will set the SDL error */
return result;
}

result = D3D11_UpdateForWindowSizeChange(renderer);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
/* D3D11_UpdateForWindowSizeChange will set the SDL error */
return result;
}

Expand Down Expand Up @@ -1946,7 +1946,7 @@ D3D11_RenderPresent(SDL_Renderer * renderer)
{
hr = D3D11_HandleDeviceLost(renderer);
if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__, hr);
/* D3D11_HandleDeviceLost will set the SDL error */
}
}
else
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