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WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 …
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…renderer
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DavidLudwig committed Aug 14, 2013
1 parent 45ef345 commit eaf26ff
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions src/render/direct3d11/SDL_render_d3d11.cpp
Expand Up @@ -69,6 +69,7 @@ static int D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
static void D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
static int D3D11_UpdateViewport(SDL_Renderer * renderer);
static int D3D11_UpdateClipRect(SDL_Renderer * renderer);
static int D3D11_RenderClear(SDL_Renderer * renderer);
static int D3D11_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_FPoint * points, int count);
Expand Down Expand Up @@ -176,6 +177,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UnlockTexture = D3D11_UnlockTexture;
renderer->SetRenderTarget = D3D11_SetRenderTarget;
renderer->UpdateViewport = D3D11_UpdateViewport;
renderer->UpdateClipRect = D3D11_UpdateClipRect;
renderer->RenderClear = D3D11_RenderClear;
renderer->RenderDrawPoints = D3D11_RenderDrawPoints;
renderer->RenderDrawLines = D3D11_RenderDrawLines;
Expand Down Expand Up @@ -1254,6 +1256,13 @@ D3D11_UpdateViewport(SDL_Renderer * renderer)
return 0;
}

static int
D3D11_UpdateClipRect(SDL_Renderer * renderer)
{
// TODO, WinRT: implement D3D11_UpdateClipRect
return 0;
}

static ComPtr<ID3D11RenderTargetView> &
D3D11_GetCurrentRenderTargetView(SDL_Renderer * renderer)
{
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