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SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success"…
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… on the

 Quartz target...fixed this to match the documented behaviour.
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icculus committed Nov 20, 2005
1 parent c5695a4 commit 4d4df80
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/video/quartz/SDL_QuartzGL.m
Expand Up @@ -169,7 +169,7 @@ void QZ_TearDownOpenGL (_THIS) {

int QZ_GL_LoadLibrary (_THIS, const char *location) {
this->gl_config.driver_loaded = 1;
return 1;
return 0;
}

void* QZ_GL_GetProcAddress (_THIS, const char *proc) {
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