WinRT: fixed broken emphasis formatting in README, when rendering it with Doxygen
1.1 --- a/docs/README-winrt.md Thu Sep 18 11:03:34 2014 -0300
1.2 +++ b/docs/README-winrt.md Fri Sep 19 11:27:18 2014 -0400
1.3 @@ -137,9 +137,9 @@
1.4 outline the following:
1.5
1.6 - making sure that the compiler knows where to find SDL's header files
1.7 -- **(optional for C++, but NECESSARY for compiling C code)** telling the
1.8 +- **Optional for C++, but NECESSARY for compiling C code:** telling the
1.9 compiler not to use Microsoft's C++ extensions for WinRT development.
1.10 -- **(OPTIONAL)** telling the compiler not generate errors due to missing
1.11 +- **Optional:** telling the compiler not generate errors due to missing
1.12 precompiled header files.
1.13
1.14 To change these settings:
1.15 @@ -152,12 +152,12 @@
1.16 6. select "General"
1.17 7. edit the "Additional Include Directories" setting, and add a path to SDL's
1.18 "include" directory
1.19 -8. ***Optional: to enable compilation of C code:*** change the setting for
1.20 +8. **Optional: to enable compilation of C code:** change the setting for
1.21 "Consume Windows Runtime Extension" from "Yes (/ZW)" to "No". If you're
1.22 working with a completely C++ based project, this step can usually be
1.23 omitted.
1.24 -9. ***Optional: to disable precompiled headers (which can produce
1.25 - 'stdafx.h'-related build errors, if setup incorrectly:*** in the left-hand
1.26 +9. **Optional: to disable precompiled headers (which can produce
1.27 + 'stdafx.h'-related build errors, if setup incorrectly:** in the left-hand
1.28 list, select "Precompiled Headers", then change the setting for "Precompiled
1.29 Header" from "Use (/Yu)" to "Not Using Precompiled Headers".
1.30 10. close the dialog, saving settings, by clicking the "OK" button
1.31 @@ -176,9 +176,9 @@
1.32 sure it gets compiled using a Microsoft-specific set of C++ extensions called
1.33 C++/CX.
1.34
1.35 -***NOTE: C++/CX compilation is currently required in at least one file of your
1.36 +**NOTE: C++/CX compilation is currently required in at least one file of your
1.37 app's project. This is to make sure that Visual C++'s linker builds a 'Windows
1.38 -Metadata' file (.winmd) for your app. Not doing so can lead to build errors.***
1.39 +Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**
1.40
1.41 To include `SDL_winrt_main_NonXAML.cpp`:
1.42