Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Commit

Permalink
Fixed DirectColor visual window creation problem
Browse files Browse the repository at this point in the history
  • Loading branch information
slouken committed Jan 1, 2009
1 parent c0c97d4 commit f8a66b1
Show file tree
Hide file tree
Showing 3 changed files with 10 additions and 9 deletions.
1 change: 0 additions & 1 deletion TODO
Expand Up @@ -7,7 +7,6 @@
* Implement icon support (with translucency?)
* Add diagonal line clipping to SDL_IntersectRectAndLine()
* Add OpenGL 3.0 context support
* Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error
* Verify mouse grab support
* Properly handle mouse grab with Vista DPI scaling
* Make sure the mouse is where it's supposed to be when un-grabbed
Expand Down
10 changes: 3 additions & 7 deletions src/video/x11/SDL_x11modes.c
Expand Up @@ -32,13 +32,9 @@ static int
get_visualinfo(Display * display, int screen, XVisualInfo * vinfo)
{
const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID");
/* FIXME FIXME FIXME
* Window creation fails in the colormap code on DirectColor visuals:
* XA_RGB_BEST_MAP not found and could not be created
* I'm disabling this for now until Bob can look at it. We don't need
* it until we implement the gamma fading using DirectColor RGB ramps
*/
int use_directcolor = 0;
/* We really don't need DirectColor visuals until we implement
* gamma ramps, but we'll leave it on for now to catch bugs */
int use_directcolor = 1;
int depth;

/* Look for an exact visual, if requested */
Expand Down
8 changes: 7 additions & 1 deletion src/video/x11/SDL_x11window.c
Expand Up @@ -212,7 +212,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
xattr.background_pixel = 0;
xattr.border_pixel = 0;

if (visual->class == DirectColor || visual->class == PseudoColor) {
if (visual->class == PseudoColor) {
int nmaps;
XStandardColormap cmap;
XStandardColormap *stdmaps;
Expand Down Expand Up @@ -299,6 +299,12 @@ X11_CreateWindow(_THIS, SDL_Window * window)
X11_TrackColormap(data->display, displaydata->screen, colormap,
&cmap, visual);
}
} else if (visual->class == DirectColor) {
/* FIXME: Allocate a read-write colormap for gamma fading someday */
xattr.colormap =
XCreateColormap(data->display,
RootWindow(data->display, displaydata->screen),
visual, AllocNone);
} else {
xattr.colormap =
XCreateColormap(data->display,
Expand Down

0 comments on commit f8a66b1

Please sign in to comment.