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Fixed double-mouse event bug on Windows using OpenGL
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Sam Lantinga committed Apr 29, 2001
1 parent a5903f4 commit 8b4194d
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Showing 4 changed files with 14 additions and 7 deletions.
1 change: 1 addition & 0 deletions docs.html
Expand Up @@ -16,6 +16,7 @@ <H2>
Major changes since SDL 1.0.0:
</H2>
<UL>
<LI> 1.2.1: Fixed double-mouse event bug on Windows using OpenGL
<LI> 1.2.1: Fixed 320x200 video mode on framebuffer console
<LI> 1.2.1: Improved robustness for the ELO touchpad (thanks Alex!)
<LI> 1.2.1: Added support for building under Cygwin on Windows
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8 changes: 7 additions & 1 deletion src/video/wincommon/SDL_lowvideo.h
Expand Up @@ -35,13 +35,19 @@ static char rcsid =
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *this

#define DIRECTX_FULLSCREEN() \
#define DDRAW_FULLSCREEN() \
( \
((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
(strcmp(this->name, "directx") == 0) \
)

#define DINPUT_FULLSCREEN() \
( \
((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
(strcmp(this->name, "directx") == 0) \
)

/* The main window -- and a function to set it for the audio */
extern const char *SDL_Appname;
extern HINSTANCE SDL_Instance;
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6 changes: 3 additions & 3 deletions src/video/wincommon/SDL_sysevents.c
Expand Up @@ -200,7 +200,7 @@ static LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
case WM_MOUSEMOVE: {

/* Mouse is handled by DirectInput when fullscreen */
if ( SDL_VideoSurface && ! DIRECTX_FULLSCREEN() ) {
if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
Sint16 x, y;

/* mouse has entered the window */
Expand Down Expand Up @@ -243,7 +243,7 @@ static LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
case WM_MOUSELEAVE: {

/* Mouse is handled by DirectInput when fullscreen */
if ( SDL_VideoSurface && ! DIRECTX_FULLSCREEN() ) {
if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
/* mouse has left the window */
/* or */
/* Elvis has left the building! */
Expand All @@ -261,7 +261,7 @@ static LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
case WM_RBUTTONDOWN:
case WM_RBUTTONUP: {
/* Mouse is handled by DirectInput when fullscreen */
if ( SDL_VideoSurface && ! DIRECTX_FULLSCREEN() ) {
if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
Sint16 x, y;
Uint8 button, state;

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6 changes: 3 additions & 3 deletions src/video/wincommon/SDL_sysmouse.c
Expand Up @@ -192,7 +192,7 @@ int WIN_ShowWMCursor(_THIS, WMcursor *cursor)
POINT mouse_pos;

/* The fullscreen cursor must be done in software with DirectInput */
if ( !this->screen || DIRECTX_FULLSCREEN() ) {
if ( !this->screen || DDRAW_FULLSCREEN() ) {
return(0);
}

Expand All @@ -213,7 +213,7 @@ void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
POINT pt;

if ( DIRECTX_FULLSCREEN() ) {
if ( DDRAW_FULLSCREEN() ) {
x += (this->screen->offset % this->screen->pitch) /
this->screen->format->BytesPerPixel;
y += (this->screen->offset / this->screen->pitch);
Expand All @@ -237,7 +237,7 @@ void WIN_UpdateMouse(_THIS)
RECT rect;
POINT pt;

if ( ! DIRECTX_FULLSCREEN() ) {
if ( ! DDRAW_FULLSCREEN() ) {
GetClientRect(SDL_Window, &rect);
GetCursorPos(&pt);
MapWindowPoints(NULL, SDL_Window, &pt, 1);
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