1.1 --- a/src/core/winrt/SDL_winrtapp_direct3d.cpp Thu Dec 31 01:50:30 2015 -0500
1.2 +++ b/src/core/winrt/SDL_winrtapp_direct3d.cpp Thu Dec 31 01:54:11 2015 -0500
1.3 @@ -220,11 +220,6 @@
1.4
1.5 const Uint32 latestFlags = WINRT_DetectWindowFlags(window);
1.6 if (latestFlags & SDL_WINDOW_MAXIMIZED) {
1.7 - /* SDL_SendWindowEvent, as of this writing (2015-Dec-27), *won't* actually
1.8 - send events if the associated flag is already set. This is taken
1.9 - advantage of here. The below call is only meant to send a
1.10 - window event, if and when it is needed!
1.11 - */
1.12 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
1.13 } else {
1.14 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
2.1 --- a/src/video/winrt/SDL_winrtvideo.cpp Thu Dec 31 01:50:30 2015 -0500
2.2 +++ b/src/video/winrt/SDL_winrtvideo.cpp Thu Dec 31 01:54:11 2015 -0500
2.3 @@ -492,6 +492,7 @@
2.4 return latestFlags;
2.5 }
2.6
2.7 +// TODO, WinRT: consider removing WINRT_UpdateWindowFlags, and just calling WINRT_DetectWindowFlags as-appropriate (with appropriate calls to SDL_SendWindowEvent)
2.8 void
2.9 WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask)
2.10 {