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Fixed bug 2556 - add compilation flag -Wshadow
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Sylvain

here's the full patch for Blit + RLE.
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slouken committed Jun 25, 2014
1 parent 6a632eb commit afe1482
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Showing 8 changed files with 75 additions and 67 deletions.
2 changes: 1 addition & 1 deletion configure
Expand Up @@ -23374,7 +23374,7 @@ $as_echo "#define SDL_FILESYSTEM_NACL 1" >>confdefs.h
esac

CheckWarnAll
#CheckWarnShadow
CheckWarnShadow

# Verify that we have all the platform specific files we need

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2 changes: 1 addition & 1 deletion configure.in
Expand Up @@ -3238,7 +3238,7 @@ esac

dnl Do this on all platforms, after everything else.
CheckWarnAll
#CheckWarnShadow
CheckWarnShadow

# Verify that we have all the platform specific files we need

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6 changes: 3 additions & 3 deletions src/thread/SDL_thread.c
Expand Up @@ -442,10 +442,10 @@ SDL_DetachThread(SDL_Thread * thread)
SDL_SYS_DetachThread(thread);
} else {
/* all other states are pretty final, see where we landed. */
const int state = SDL_AtomicGet(&thread->state);
if ((state == SDL_THREAD_STATE_DETACHED) || (state == SDL_THREAD_STATE_CLEANED)) {
const int thread_state = SDL_AtomicGet(&thread->state);
if ((thread_state == SDL_THREAD_STATE_DETACHED) || (thread_state == SDL_THREAD_STATE_CLEANED)) {
return; /* already detached (you shouldn't call this twice!) */
} else if (state == SDL_THREAD_STATE_ZOMBIE) {
} else if (thread_state == SDL_THREAD_STATE_ZOMBIE) {
SDL_WaitThread(thread, NULL); /* already done, clean it up. */
} else {
SDL_assert(0 && "Unexpected thread state");
Expand Down
70 changes: 35 additions & 35 deletions src/video/SDL_RLEaccel.c
Expand Up @@ -376,10 +376,10 @@
* right. Top clipping has already been taken care of.
*/
static void
RLEClipBlit(int w, Uint8 * srcbuf, SDL_Surface * dst,
RLEClipBlit(int w, Uint8 * srcbuf, SDL_Surface * surf_dst,
Uint8 * dstbuf, SDL_Rect * srcrect, unsigned alpha)
{
SDL_PixelFormat *fmt = dst->format;
SDL_PixelFormat *fmt = surf_dst->format;

#define RLECLIPBLIT(bpp, Type, do_blit) \
do { \
Expand Down Expand Up @@ -418,7 +418,7 @@ RLEClipBlit(int w, Uint8 * srcbuf, SDL_Surface * dst,
break; \
if(ofs == w) { \
ofs = 0; \
dstbuf += dst->pitch; \
dstbuf += surf_dst->pitch; \
if(!--linecount) \
break; \
} \
Expand All @@ -434,28 +434,28 @@ RLEClipBlit(int w, Uint8 * srcbuf, SDL_Surface * dst,

/* blit a colorkeyed RLE surface */
int
SDL_RLEBlit(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
SDL_RLEBlit(SDL_Surface * surf_src, SDL_Rect * srcrect,
SDL_Surface * surf_dst, SDL_Rect * dstrect)
{
Uint8 *dstbuf;
Uint8 *srcbuf;
int x, y;
int w = src->w;
int w = surf_src->w;
unsigned alpha;

/* Lock the destination if necessary */
if (SDL_MUSTLOCK(dst)) {
if (SDL_LockSurface(dst) < 0) {
if (SDL_MUSTLOCK(surf_dst)) {
if (SDL_LockSurface(surf_dst) < 0) {
return (-1);
}
}

/* Set up the source and destination pointers */
x = dstrect->x;
y = dstrect->y;
dstbuf = (Uint8 *) dst->pixels
+ y * dst->pitch + x * src->format->BytesPerPixel;
srcbuf = (Uint8 *) src->map->data;
dstbuf = (Uint8 *) surf_dst->pixels
+ y * surf_dst->pitch + x * surf_src->format->BytesPerPixel;
srcbuf = (Uint8 *) surf_src->map->data;

{
/* skip lines at the top if necessary */
Expand All @@ -481,7 +481,7 @@ SDL_RLEBlit(SDL_Surface * src, SDL_Rect * srcrect,
} \
}

switch (src->format->BytesPerPixel) {
switch (surf_src->format->BytesPerPixel) {
case 1:
RLESKIP(1, Uint8);
break;
Expand All @@ -501,12 +501,12 @@ SDL_RLEBlit(SDL_Surface * src, SDL_Rect * srcrect,
}
}

alpha = src->map->info.a;
alpha = surf_src->map->info.a;
/* if left or right edge clipping needed, call clip blit */
if (srcrect->x || srcrect->w != src->w) {
RLEClipBlit(w, srcbuf, dst, dstbuf, srcrect, alpha);
if (srcrect->x || srcrect->w != surf_src->w) {
RLEClipBlit(w, srcbuf, surf_dst, dstbuf, srcrect, alpha);
} else {
SDL_PixelFormat *fmt = src->format;
SDL_PixelFormat *fmt = surf_src->format;

#define RLEBLIT(bpp, Type, do_blit) \
do { \
Expand All @@ -525,7 +525,7 @@ SDL_RLEBlit(SDL_Surface * src, SDL_Rect * srcrect,
break; \
if(ofs == w) { \
ofs = 0; \
dstbuf += dst->pitch; \
dstbuf += surf_dst->pitch; \
if(!--linecount) \
break; \
} \
Expand All @@ -539,8 +539,8 @@ SDL_RLEBlit(SDL_Surface * src, SDL_Rect * srcrect,

done:
/* Unlock the destination if necessary */
if (SDL_MUSTLOCK(dst)) {
SDL_UnlockSurface(dst);
if (SDL_MUSTLOCK(surf_dst)) {
SDL_UnlockSurface(surf_dst);
}
return (0);
}
Expand Down Expand Up @@ -620,10 +620,10 @@ typedef struct

/* blit a pixel-alpha RLE surface clipped at the right and/or left edges */
static void
RLEAlphaClipBlit(int w, Uint8 * srcbuf, SDL_Surface * dst,
RLEAlphaClipBlit(int w, Uint8 * srcbuf, SDL_Surface * surf_dst,
Uint8 * dstbuf, SDL_Rect * srcrect)
{
SDL_PixelFormat *df = dst->format;
SDL_PixelFormat *df = surf_dst->format;
/*
* clipped blitter: Ptype is the destination pixel type,
* Ctype the translucent count type, and do_blend the macro
Expand Down Expand Up @@ -693,7 +693,7 @@ RLEAlphaClipBlit(int w, Uint8 * srcbuf, SDL_Surface * dst,
ofs += run; \
} \
} while(ofs < w); \
dstbuf += dst->pitch; \
dstbuf += surf_dst->pitch; \
} while(--linecount); \
} while(0)

Expand All @@ -712,25 +712,25 @@ RLEAlphaClipBlit(int w, Uint8 * srcbuf, SDL_Surface * dst,

/* blit a pixel-alpha RLE surface */
int
SDL_RLEAlphaBlit(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
SDL_RLEAlphaBlit(SDL_Surface * surf_src, SDL_Rect * srcrect,
SDL_Surface * surf_dst, SDL_Rect * dstrect)
{
int x, y;
int w = src->w;
int w = surf_src->w;
Uint8 *srcbuf, *dstbuf;
SDL_PixelFormat *df = dst->format;
SDL_PixelFormat *df = surf_dst->format;

/* Lock the destination if necessary */
if (SDL_MUSTLOCK(dst)) {
if (SDL_LockSurface(dst) < 0) {
if (SDL_MUSTLOCK(surf_dst)) {
if (SDL_LockSurface(surf_dst) < 0) {
return -1;
}
}

x = dstrect->x;
y = dstrect->y;
dstbuf = (Uint8 *) dst->pixels + y * dst->pitch + x * df->BytesPerPixel;
srcbuf = (Uint8 *) src->map->data + sizeof(RLEDestFormat);
dstbuf = (Uint8 *) surf_dst->pixels + y * surf_dst->pitch + x * df->BytesPerPixel;
srcbuf = (Uint8 *) surf_src->map->data + sizeof(RLEDestFormat);

{
/* skip lines at the top if necessary */
Expand Down Expand Up @@ -789,8 +789,8 @@ SDL_RLEAlphaBlit(SDL_Surface * src, SDL_Rect * srcrect,
}

/* if left or right edge clipping needed, call clip blit */
if (srcrect->x || srcrect->w != src->w) {
RLEAlphaClipBlit(w, srcbuf, dst, dstbuf, srcrect);
if (srcrect->x || srcrect->w != surf_src->w) {
RLEAlphaClipBlit(w, srcbuf, surf_dst, dstbuf, srcrect);
} else {

/*
Expand Down Expand Up @@ -839,7 +839,7 @@ SDL_RLEAlphaBlit(SDL_Surface * src, SDL_Rect * srcrect,
ofs += run; \
} \
} while(ofs < w); \
dstbuf += dst->pitch; \
dstbuf += surf_dst->pitch; \
} while(--linecount); \
} while(0)

Expand All @@ -859,8 +859,8 @@ SDL_RLEAlphaBlit(SDL_Surface * src, SDL_Rect * srcrect,

done:
/* Unlock the destination if necessary */
if (SDL_MUSTLOCK(dst)) {
SDL_UnlockSurface(dst);
if (SDL_MUSTLOCK(surf_dst)) {
SDL_UnlockSurface(surf_dst);
}
return 0;
}
Expand Down
18 changes: 9 additions & 9 deletions src/video/SDL_blit.h
Expand Up @@ -402,18 +402,18 @@ do { \
{ \
switch (bpp) { \
case 1: { \
Uint8 Pixel; \
Uint8 _pixel; \
\
PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \
*((Uint8 *)(buf)) = Pixel; \
PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a); \
*((Uint8 *)(buf)) = _pixel; \
} \
break; \
\
case 2: { \
Uint16 Pixel; \
Uint16 _pixel; \
\
PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \
*((Uint16 *)(buf)) = Pixel; \
PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a); \
*((Uint16 *)(buf)) = _pixel; \
} \
break; \
\
Expand All @@ -431,10 +431,10 @@ do { \
break; \
\
case 4: { \
Uint32 Pixel; \
Uint32 _pixel; \
\
PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \
*((Uint32 *)(buf)) = Pixel; \
PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a); \
*((Uint32 *)(buf)) = _pixel; \
} \
break; \
} \
Expand Down
37 changes: 21 additions & 16 deletions src/video/SDL_video.c
Expand Up @@ -232,23 +232,21 @@ ShouldUseTextureFramebuffer()
}

static int
SDL_CreateWindowTexture(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
SDL_CreateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
SDL_WindowTextureData *data;
SDL_RendererInfo info;
Uint32 i;

data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
if (!data) {
SDL_Renderer *renderer = NULL;
SDL_RendererInfo info;
int i;
const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);

/* Check to see if there's a specific driver requested */
if (hint && *hint != '0' && *hint != '1' &&
SDL_strcasecmp(hint, "software") != 0) {
for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
SDL_RendererInfo info;
SDL_GetRenderDriverInfo(i, &info);
if (SDL_strcasecmp(info.name, hint) == 0) {
renderer = SDL_CreateRenderer(window, i, 0);
Expand All @@ -259,6 +257,7 @@ SDL_CreateWindowTexture(_THIS, SDL_Window * window, Uint32 * format, void ** pix

if (!renderer) {
for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
SDL_RendererInfo info;
SDL_GetRenderDriverInfo(i, &info);
if (SDL_strcmp(info.name, "software") != 0) {
renderer = SDL_CreateRenderer(window, i, 0);
Expand Down Expand Up @@ -291,17 +290,23 @@ SDL_CreateWindowTexture(_THIS, SDL_Window * window, Uint32 * format, void ** pix
SDL_free(data->pixels);
data->pixels = NULL;

if (SDL_GetRendererInfo(data->renderer, &info) < 0) {
return -1;
}
{
SDL_RendererInfo info;
Uint32 i;

/* Find the first format without an alpha channel */
*format = info.texture_formats[0];
for (i = 0; i < info.num_texture_formats; ++i) {
if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) &&
!SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
*format = info.texture_formats[i];
break;
if (SDL_GetRendererInfo(data->renderer, &info) < 0) {
return -1;
}

/* Find the first format without an alpha channel */
*format = info.texture_formats[0];

for (i = 0; i < info.num_texture_formats; ++i) {
if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) &&
!SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
*format = info.texture_formats[i];
break;
}
}
}

Expand Down Expand Up @@ -330,7 +335,7 @@ SDL_CreateWindowTexture(_THIS, SDL_Window * window, Uint32 * format, void ** pix
}

static int
SDL_UpdateWindowTexture(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, const SDL_Rect * rects, int numrects)
{
SDL_WindowTextureData *data;
SDL_Rect rect;
Expand Down Expand Up @@ -360,7 +365,7 @@ SDL_UpdateWindowTexture(_THIS, SDL_Window * window, const SDL_Rect * rects, int
}

static void
SDL_DestroyWindowTexture(_THIS, SDL_Window * window)
SDL_DestroyWindowTexture(SDL_VideoDevice *unused, SDL_Window * window)
{
SDL_WindowTextureData *data;

Expand Down
5 changes: 4 additions & 1 deletion src/video/x11/SDL_x11modes.c
Expand Up @@ -674,7 +674,6 @@ X11_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display)
int screen_w;
int screen_h;
SDL_DisplayMode mode;
SDL_DisplayModeData *modedata;

/* Unfortunately X11 requires the window to be created with the correct
* visual and depth ahead of time, but the SDL API allows you to create
Expand All @@ -692,6 +691,7 @@ X11_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display)
if (data->use_xinerama) {
if (data->use_vidmode && !data->xinerama_info.x_org && !data->xinerama_info.y_org &&
(screen_w > data->xinerama_info.width || screen_h > data->xinerama_info.height)) {
SDL_DisplayModeData *modedata;
/* Add the full (both screens combined) xinerama mode only on the display that starts at 0,0
* if we're using vidmode.
*/
Expand All @@ -707,6 +707,7 @@ X11_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display)
}
else if (!data->use_xrandr)
{
SDL_DisplayModeData *modedata;
/* Add the current mode of each monitor otherwise if we can't get them from xrandr */
mode.w = data->xinerama_info.width;
mode.h = data->xinerama_info.height;
Expand Down Expand Up @@ -759,6 +760,7 @@ X11_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display)
if (data->use_vidmode &&
X11_XF86VidModeGetAllModeLines(display, data->vidmode_screen, &nmodes, &modes)) {
int i;
SDL_DisplayModeData *modedata;

#ifdef X11MODES_DEBUG
printf("VidMode modes: (unsorted)\n");
Expand Down Expand Up @@ -787,6 +789,7 @@ X11_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display)
#endif /* SDL_VIDEO_DRIVER_X11_XVIDMODE */

if (!data->use_xrandr && !data->use_vidmode) {
SDL_DisplayModeData *modedata;
/* Add the desktop mode */
mode = sdl_display->desktop_mode;
modedata = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData));
Expand Down

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