1.1 --- a/VisualC/SDL/SDL_VS2012_WinRT.vcxproj Thu Nov 22 12:37:31 2012 -0500
1.2 +++ b/VisualC/SDL/SDL_VS2012_WinRT.vcxproj Thu Nov 22 13:11:05 2012 -0500
1.3 @@ -378,7 +378,7 @@
1.4 <PrecompiledHeader>NotUsing</PrecompiledHeader>
1.5 <CompileAsWinRT>false</CompileAsWinRT>
1.6 <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.7 - <PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.8 + <PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.9 </ClCompile>
1.10 <Link>
1.11 <SubSystem>Console</SubSystem>
1.12 @@ -392,7 +392,7 @@
1.13 <PrecompiledHeader>NotUsing</PrecompiledHeader>
1.14 <CompileAsWinRT>false</CompileAsWinRT>
1.15 <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.16 - <PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.17 + <PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.18 </ClCompile>
1.19 <Link>
1.20 <SubSystem>Console</SubSystem>
1.21 @@ -406,7 +406,7 @@
1.22 <PrecompiledHeader>NotUsing</PrecompiledHeader>
1.23 <CompileAsWinRT>false</CompileAsWinRT>
1.24 <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.25 - <PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.26 + <PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.27 </ClCompile>
1.28 <Link>
1.29 <SubSystem>Console</SubSystem>
1.30 @@ -420,7 +420,7 @@
1.31 <PrecompiledHeader>NotUsing</PrecompiledHeader>
1.32 <CompileAsWinRT>false</CompileAsWinRT>
1.33 <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.34 - <PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.35 + <PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.36 </ClCompile>
1.37 <Link>
1.38 <SubSystem>Console</SubSystem>
1.39 @@ -434,7 +434,7 @@
1.40 <PrecompiledHeader>NotUsing</PrecompiledHeader>
1.41 <CompileAsWinRT>false</CompileAsWinRT>
1.42 <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.43 - <PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.44 + <PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.45 </ClCompile>
1.46 <Link>
1.47 <SubSystem>Console</SubSystem>
1.48 @@ -448,7 +448,7 @@
1.49 <PrecompiledHeader>NotUsing</PrecompiledHeader>
1.50 <CompileAsWinRT>false</CompileAsWinRT>
1.51 <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.52 - <PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.53 + <PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.54 </ClCompile>
1.55 <Link>
1.56 <SubSystem>Console</SubSystem>
2.1 --- a/VisualC/tests/loopwave/WinRT/loopwave_VS2012_WinRT.vcxproj Thu Nov 22 12:37:31 2012 -0500
2.2 +++ b/VisualC/tests/loopwave/WinRT/loopwave_VS2012_WinRT.vcxproj Thu Nov 22 13:11:05 2012 -0500
2.3 @@ -105,7 +105,7 @@
2.4 </ItemDefinitionGroup>
2.5 <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
2.6 <ClCompile>
2.7 - <PreprocessorDefinitions>NDEBUG;__WINRT__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2.8 + <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2.9 <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
2.10 <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
2.11 <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
2.12 @@ -113,7 +113,7 @@
2.13 </ItemDefinitionGroup>
2.14 <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
2.15 <ClCompile>
2.16 - <PreprocessorDefinitions>_DEBUG;__WINRT__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2.17 + <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2.18 <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
2.19 <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
2.20 <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
3.1 --- a/include/SDL_platform.h Thu Nov 22 12:37:31 2012 -0500
3.2 +++ b/include/SDL_platform.h Thu Nov 22 13:11:05 2012 -0500
3.3 @@ -114,12 +114,44 @@
3.4 #undef __SOLARIS__
3.5 #define __SOLARIS__ 1
3.6 #endif
3.7 +
3.8 #if defined(WIN32) || defined(_WIN32)
3.9 -#if ! defined(__WINRT__)
3.10 +/* Try to find out what version of Windows we are compiling for */
3.11 +#if defined(_MSC_VER) && (_MSC_VER >= 1700) /* _MSC_VER==1700 for MSVC 2012 */
3.12 +#include <winapifamily.h>
3.13 +#endif
3.14 +/* Default to classic, Win32 / Desktop compilation if the version of Windows
3.15 + cannot be determined via winapifamily.h. */
3.16 +#if ! defined(WINAPI_FAMILY_PARTITION)
3.17 +#undef __WIN32__
3.18 +#define __WIN32__ 1
3.19 +#else
3.20 +/* Include Win32 / Desktop App APIs in SDL, if available: */
3.21 +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
3.22 +#undef __WIN32__
3.23 +#define __WIN32__ 1
3.24 +#endif
3.25 +/* Include WinRT / Windows Store APIs in SDL, if available: */
3.26 +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
3.27 +#undef __WINRT__
3.28 +#define __WINRT__ 1
3.29 +#endif
3.30 +#endif
3.31 +#endif
3.32 +
3.33 +/*
3.34 +#if ! defined(WINAPI_FAMILY_PARTITION) || ! WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
3.35 #undef __WIN32__
3.36 #define __WIN32__ 1
3.37 +#error win32_defined
3.38 #endif
3.39 #endif
3.40 +#if defined(WINAPI_FAMILY_PARTITION) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
3.41 +#undef __WINRT__
3.42 +#define __WINRT__ 1
3.43 +#error winrt_defined
3.44 +#endif
3.45 +*/
3.46
3.47 #if defined(__NDS__)
3.48 #undef __NINTENDODS__