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WinRT: made SDL_platform.h auto-detect WinRT
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DavidLudwig committed Nov 22, 2012
1 parent 831ebf7 commit 65dfa99
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Showing 3 changed files with 41 additions and 9 deletions.
12 changes: 6 additions & 6 deletions VisualC/SDL/SDL_VS2012_WinRT.vcxproj
Expand Up @@ -378,7 +378,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
Expand All @@ -392,7 +392,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
Expand All @@ -406,7 +406,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
Expand All @@ -420,7 +420,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
Expand All @@ -434,7 +434,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
Expand All @@ -448,7 +448,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
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4 changes: 2 additions & 2 deletions VisualC/tests/loopwave/WinRT/loopwave_VS2012_WinRT.vcxproj
Expand Up @@ -105,15 +105,15 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;__WINRT__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;__WINRT__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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34 changes: 33 additions & 1 deletion include/SDL_platform.h
Expand Up @@ -114,12 +114,44 @@
#undef __SOLARIS__
#define __SOLARIS__ 1
#endif

#if defined(WIN32) || defined(_WIN32)
#if ! defined(__WINRT__)
/* Try to find out what version of Windows we are compiling for */
#if defined(_MSC_VER) && (_MSC_VER >= 1700) /* _MSC_VER==1700 for MSVC 2012 */
#include <winapifamily.h>
#endif
/* Default to classic, Win32 / Desktop compilation if the version of Windows
cannot be determined via winapifamily.h. */
#if ! defined(WINAPI_FAMILY_PARTITION)
#undef __WIN32__
#define __WIN32__ 1
#else
/* Include Win32 / Desktop App APIs in SDL, if available: */
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#undef __WIN32__
#define __WIN32__ 1
#endif
/* Include WinRT / Windows Store APIs in SDL, if available: */
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#undef __WINRT__
#define __WINRT__ 1
#endif
#endif
#endif

/*
#if ! defined(WINAPI_FAMILY_PARTITION) || ! WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#undef __WIN32__
#define __WIN32__ 1
#error win32_defined
#endif
#endif
#if defined(WINAPI_FAMILY_PARTITION) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#undef __WINRT__
#define __WINRT__ 1
#error winrt_defined
#endif
*/

#if defined(__NDS__)
#undef __NINTENDODS__
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