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WinRT: separated Win32 and WinRT project files
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DavidLudwig committed Jan 24, 2013
1 parent 0cca248 commit ccaa3e6
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Showing 17 changed files with 20 additions and 18 deletions.
Expand Up @@ -310,7 +310,7 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<ProjectName>SDL_VS2012_WinRT</ProjectName>
<ProjectName>SDL</ProjectName>
<RootNamespace>SDL_VS2012_WinRT</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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File renamed without changes.
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</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{03fcc293-9406-49c2-acf6-6e7d460c3239}</ProjectGuid>
<RootNamespace>loopwave_VS2012_WinRT</RootNamespace>
<RootNamespace>loopwave_VS2012</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ProjectName>loopwave</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<PackageCertificateKeyFile>loopwave_VS2012_WinRT_TemporaryKey.pfx</PackageCertificateKeyFile>
<PackageCertificateKeyFile>loopwave_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<ItemDefinitionGroup>
<Link>
Expand All @@ -99,7 +100,7 @@
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4453</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
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<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="loopwave_VS2012_WinRT_TemporaryKey.pfx" />
<None Include="loopwave_VS2012_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\..\src\main\windowsrt\SDL_winrt_main.cpp" />
<ClCompile Include="..\..\..\..\test\loopwave.c">
<ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp" />
<ClCompile Include="..\..\..\test\loopwave.c">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
Expand All @@ -143,13 +144,13 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<Media Include="..\..\..\..\test\sample.wav" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\SDL\SDL_VS2012_WinRT.vcxproj">
<ProjectReference Include="..\..\SDL\SDL_VS2012.vcxproj">
<Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Media Include="..\..\..\test\sample.wav" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
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</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{a8705bee-d01d-46a4-b2ab-feedfb5fdd11}</ProjectGuid>
<RootNamespace>testthread_VS2012_WinRT</RootNamespace>
<RootNamespace>testthread_VS2012</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ProjectName>testthread</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<PackageCertificateKeyFile>testthread_VS2012_WinRT_TemporaryKey.pfx</PackageCertificateKeyFile>
<PackageCertificateKeyFile>testthread_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<ItemDefinitionGroup>
<Link>
Expand All @@ -99,7 +100,7 @@
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4453</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
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<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="testthread_VS2012_WinRT_TemporaryKey.pfx" />
<None Include="testthread_VS2012_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\..\src\main\windowsrt\SDL_winrt_main.cpp">
<ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\..\..\test\testthread.c" />
<ClCompile Include="..\..\..\test\testthread.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\SDL\SDL_VS2012_WinRT.vcxproj">
<ProjectReference Include="..\..\SDL\SDL_VS2012.vcxproj">
<Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
</ProjectReference>
</ItemGroup>
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