WinRT: separated Win32 and WinRT project files
authorDavid Ludwig <dludwig@pobox.com>
Wed, 23 Jan 2013 23:42:50 -0500
changeset 8395de18fac84811
parent 8394 a7ce6d2c7c9b
child 8396 4bb0a85e95a1
WinRT: separated Win32 and WinRT project files
VisualC-WinRT/SDL/SDL_VS2012.vcxproj
VisualC-WinRT/SDL/SDL_VS2012.vcxproj.filters
VisualC-WinRT/SDL_VS2012.sln
VisualC-WinRT/tests/loopwave/Assets/Logo.png
VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
VisualC-WinRT/tests/loopwave/Package.appxmanifest
VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
VisualC-WinRT/tests/testthread/Assets/Logo.png
VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
VisualC-WinRT/tests/testthread/Package.appxmanifest
VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx
VisualC/SDL/SDL_VS2012_WinRT.vcxproj
VisualC/SDL/SDL_VS2012_WinRT.vcxproj.filters
VisualC/SDL_VS2012_WinRT.sln
VisualC/tests/loopwave/WinRT/Assets/Logo.png
VisualC/tests/loopwave/WinRT/Assets/SmallLogo.png
VisualC/tests/loopwave/WinRT/Assets/SplashScreen.png
VisualC/tests/loopwave/WinRT/Assets/StoreLogo.png
VisualC/tests/loopwave/WinRT/Package.appxmanifest
VisualC/tests/loopwave/WinRT/loopwave_VS2012_WinRT.vcxproj
VisualC/tests/loopwave/WinRT/loopwave_VS2012_WinRT_TemporaryKey.pfx
VisualC/tests/testthread/WinRT/Assets/Logo.png
VisualC/tests/testthread/WinRT/Assets/SmallLogo.png
VisualC/tests/testthread/WinRT/Assets/SplashScreen.png
VisualC/tests/testthread/WinRT/Assets/StoreLogo.png
VisualC/tests/testthread/WinRT/Package.appxmanifest
VisualC/tests/testthread/WinRT/testthread_VS2012_WinRT.vcxproj
VisualC/tests/testthread/WinRT/testthread_VS2012_WinRT_TemporaryKey.pfx
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/VisualC-WinRT/SDL/SDL_VS2012.vcxproj	Wed Jan 23 23:42:50 2013 -0500
     1.3 @@ -0,0 +1,491 @@
     1.4 +<?xml version="1.0" encoding="utf-8"?>
     1.5 +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     1.6 +  <ItemGroup Label="ProjectConfigurations">
     1.7 +    <ProjectConfiguration Include="Debug|ARM">
     1.8 +      <Configuration>Debug</Configuration>
     1.9 +      <Platform>ARM</Platform>
    1.10 +    </ProjectConfiguration>
    1.11 +    <ProjectConfiguration Include="Debug|Win32">
    1.12 +      <Configuration>Debug</Configuration>
    1.13 +      <Platform>Win32</Platform>
    1.14 +    </ProjectConfiguration>
    1.15 +    <ProjectConfiguration Include="Debug|x64">
    1.16 +      <Configuration>Debug</Configuration>
    1.17 +      <Platform>x64</Platform>
    1.18 +    </ProjectConfiguration>
    1.19 +    <ProjectConfiguration Include="Release|ARM">
    1.20 +      <Configuration>Release</Configuration>
    1.21 +      <Platform>ARM</Platform>
    1.22 +    </ProjectConfiguration>
    1.23 +    <ProjectConfiguration Include="Release|Win32">
    1.24 +      <Configuration>Release</Configuration>
    1.25 +      <Platform>Win32</Platform>
    1.26 +    </ProjectConfiguration>
    1.27 +    <ProjectConfiguration Include="Release|x64">
    1.28 +      <Configuration>Release</Configuration>
    1.29 +      <Platform>x64</Platform>
    1.30 +    </ProjectConfiguration>
    1.31 +  </ItemGroup>
    1.32 +  <ItemGroup>
    1.33 +    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
    1.34 +    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
    1.35 +    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
    1.36 +    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
    1.37 +    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
    1.38 +    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
    1.39 +    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
    1.40 +    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
    1.41 +    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
    1.42 +    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
    1.43 +    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
    1.44 +      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
    1.45 +      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
    1.46 +      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
    1.47 +      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
    1.48 +      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CompileAsCpp</CompileAs>
    1.49 +      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompileAsCpp</CompileAs>
    1.50 +    </ClCompile>
    1.51 +    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
    1.52 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
    1.53 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
    1.54 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
    1.55 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
    1.56 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
    1.57 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
    1.58 +    </ClCompile>
    1.59 +    <ClCompile Include="..\..\src\core\windowsrt\SDL_winrtpaths.cpp">
    1.60 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
    1.61 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
    1.62 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
    1.63 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
    1.64 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
    1.65 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
    1.66 +    </ClCompile>
    1.67 +    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
    1.68 +    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
    1.69 +    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
    1.70 +    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
    1.71 +    <ClCompile Include="..\..\src\events\SDL_events.c" />
    1.72 +    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
    1.73 +    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
    1.74 +    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
    1.75 +    <ClCompile Include="..\..\src\events\SDL_quit.c" />
    1.76 +    <ClCompile Include="..\..\src\events\SDL_touch.c" />
    1.77 +    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
    1.78 +    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
    1.79 +    <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
    1.80 +    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
    1.81 +    <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
    1.82 +    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
    1.83 +    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
    1.84 +    <ClCompile Include="..\..\src\render\SDL_render.c" />
    1.85 +    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
    1.86 +    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
    1.87 +    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
    1.88 +    <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
    1.89 +    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
    1.90 +    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
    1.91 +    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
    1.92 +    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
    1.93 +    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
    1.94 +    <ClCompile Include="..\..\src\SDL.c" />
    1.95 +    <ClCompile Include="..\..\src\SDL_assert.c" />
    1.96 +    <ClCompile Include="..\..\src\SDL_error.c" />
    1.97 +    <ClCompile Include="..\..\src\SDL_fatal.c" />
    1.98 +    <ClCompile Include="..\..\src\SDL_hints.c" />
    1.99 +    <ClCompile Include="..\..\src\SDL_log.c" />
   1.100 +    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
   1.101 +    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
   1.102 +    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
   1.103 +    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
   1.104 +    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
   1.105 +    <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
   1.106 +    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
   1.107 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
   1.108 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
   1.109 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
   1.110 +    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
   1.111 +    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
   1.112 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
   1.113 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
   1.114 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
   1.115 +    <ClCompile Include="..\..\src\video\SDL_blit.c" />
   1.116 +    <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
   1.117 +    <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
   1.118 +    <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
   1.119 +    <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
   1.120 +    <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
   1.121 +    <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
   1.122 +    <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
   1.123 +    <ClCompile Include="..\..\src\video\SDL_bmp.c" />
   1.124 +    <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
   1.125 +    <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
   1.126 +    <ClCompile Include="..\..\src\video\SDL_pixels.c" />
   1.127 +    <ClCompile Include="..\..\src\video\SDL_rect.c" />
   1.128 +    <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
   1.129 +    <ClCompile Include="..\..\src\video\SDL_shape.c" />
   1.130 +    <ClCompile Include="..\..\src\video\SDL_stretch.c" />
   1.131 +    <ClCompile Include="..\..\src\video\SDL_surface.c" />
   1.132 +    <ClCompile Include="..\..\src\video\SDL_video.c" />
   1.133 +    <ClCompile Include="..\..\src\video\windowsrt\SDL_WinRTApp.cpp">
   1.134 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.135 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.136 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.137 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.138 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   1.139 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   1.140 +    </ClCompile>
   1.141 +    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp">
   1.142 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.143 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.144 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.145 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.146 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   1.147 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   1.148 +    </ClCompile>
   1.149 +    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtframebuffer.cpp">
   1.150 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.151 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.152 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.153 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.154 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   1.155 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   1.156 +    </ClCompile>
   1.157 +    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
   1.158 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.159 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.160 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.161 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.162 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   1.163 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   1.164 +    </ClCompile>
   1.165 +    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtrenderer.cpp">
   1.166 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.167 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.168 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.169 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.170 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   1.171 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   1.172 +    </ClCompile>
   1.173 +    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
   1.174 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.175 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.176 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.177 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.178 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   1.179 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   1.180 +    </ClCompile>
   1.181 +  </ItemGroup>
   1.182 +  <ItemGroup>
   1.183 +    <ClInclude Include="..\..\include\begin_code.h" />
   1.184 +    <ClInclude Include="..\..\include\close_code.h" />
   1.185 +    <ClInclude Include="..\..\include\SDL.h" />
   1.186 +    <ClInclude Include="..\..\include\SDL_assert.h" />
   1.187 +    <ClInclude Include="..\..\include\SDL_atomic.h" />
   1.188 +    <ClInclude Include="..\..\include\SDL_audio.h" />
   1.189 +    <ClInclude Include="..\..\include\SDL_blendmode.h" />
   1.190 +    <ClInclude Include="..\..\include\SDL_clipboard.h" />
   1.191 +    <ClInclude Include="..\..\include\SDL_config.h" />
   1.192 +    <ClInclude Include="..\..\include\SDL_config_minimal.h" />
   1.193 +    <ClInclude Include="..\..\include\SDL_config_windowsrt.h" />
   1.194 +    <ClInclude Include="..\..\include\SDL_copying.h" />
   1.195 +    <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
   1.196 +    <ClInclude Include="..\..\include\SDL_endian.h" />
   1.197 +    <ClInclude Include="..\..\include\SDL_error.h" />
   1.198 +    <ClInclude Include="..\..\include\SDL_events.h" />
   1.199 +    <ClInclude Include="..\..\include\SDL_haptic.h" />
   1.200 +    <ClInclude Include="..\..\include\SDL_hints.h" />
   1.201 +    <ClInclude Include="..\..\include\SDL_input.h" />
   1.202 +    <ClInclude Include="..\..\include\SDL_joystick.h" />
   1.203 +    <ClInclude Include="..\..\include\SDL_keyboard.h" />
   1.204 +    <ClInclude Include="..\..\include\SDL_keycode.h" />
   1.205 +    <ClInclude Include="..\..\include\SDL_loadso.h" />
   1.206 +    <ClInclude Include="..\..\include\SDL_log.h" />
   1.207 +    <ClInclude Include="..\..\include\SDL_main.h" />
   1.208 +    <ClInclude Include="..\..\include\SDL_mouse.h" />
   1.209 +    <ClInclude Include="..\..\include\SDL_mutex.h" />
   1.210 +    <ClInclude Include="..\..\include\SDL_name.h" />
   1.211 +    <ClInclude Include="..\..\include\SDL_pixels.h" />
   1.212 +    <ClInclude Include="..\..\include\SDL_platform.h" />
   1.213 +    <ClInclude Include="..\..\include\SDL_power.h" />
   1.214 +    <ClInclude Include="..\..\include\SDL_quit.h" />
   1.215 +    <ClInclude Include="..\..\include\SDL_rect.h" />
   1.216 +    <ClInclude Include="..\..\include\SDL_render.h" />
   1.217 +    <ClInclude Include="..\..\include\SDL_revision.h" />
   1.218 +    <ClInclude Include="..\..\include\SDL_rwops.h" />
   1.219 +    <ClInclude Include="..\..\include\SDL_scancode.h" />
   1.220 +    <ClInclude Include="..\..\include\SDL_shape.h" />
   1.221 +    <ClInclude Include="..\..\include\SDL_stdinc.h" />
   1.222 +    <ClInclude Include="..\..\include\SDL_surface.h" />
   1.223 +    <ClInclude Include="..\..\include\SDL_system.h" />
   1.224 +    <ClInclude Include="..\..\include\SDL_syswm.h" />
   1.225 +    <ClInclude Include="..\..\include\SDL_thread.h" />
   1.226 +    <ClInclude Include="..\..\include\SDL_timer.h" />
   1.227 +    <ClInclude Include="..\..\include\SDL_touch.h" />
   1.228 +    <ClInclude Include="..\..\include\SDL_types.h" />
   1.229 +    <ClInclude Include="..\..\include\SDL_version.h" />
   1.230 +    <ClInclude Include="..\..\include\SDL_video.h" />
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   1.264 +    <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
   1.265 +    <ClInclude Include="..\..\src\SDL_assert_c.h" />
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   1.267 +    <ClInclude Include="..\..\src\SDL_fatal.h" />
   1.268 +    <ClInclude Include="..\..\src\SDL_hints_c.h" />
   1.269 +    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
   1.270 +    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
   1.271 +    <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
   1.272 +    <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
   1.273 +    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
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   1.282 +    <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
   1.283 +    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
   1.284 +    <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
   1.285 +    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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     3.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     3.2 +++ b/VisualC-WinRT/SDL_VS2012.sln	Wed Jan 23 23:42:50 2013 -0500
     3.3 @@ -0,0 +1,32 @@
     3.4 +
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    3.29 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.ActiveCfg = Release|x64
    3.30 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.Build.0 = Release|x64
    3.31 +	EndGlobalSection
    3.32 +	GlobalSection(SolutionProperties) = preSolution
    3.33 +		HideSolutionNode = FALSE
    3.34 +	EndGlobalSection
    3.35 +EndGlobal
     4.1 Binary file VisualC-WinRT/tests/loopwave/Assets/Logo.png has changed
     5.1 Binary file VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png has changed
     6.1 Binary file VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png has changed
     7.1 Binary file VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png has changed
     8.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     8.2 +++ b/VisualC-WinRT/tests/loopwave/Package.appxmanifest	Wed Jan 23 23:42:50 2013 -0500
     8.3 @@ -0,0 +1,42 @@
     8.4 +<?xml version="1.0" encoding="utf-8"?>
     8.5 +<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
     8.6 +
     8.7 +  <Identity Name="1702c480-cf09-431e-a5e4-b21b283ec818"
     8.8 +            Publisher="CN=David"
     8.9 +            Version="1.0.0.0" />
    8.10 +
    8.11 +  <Properties>
    8.12 +    <DisplayName>loopwave_VS2012_WinRT</DisplayName>
    8.13 +    <PublisherDisplayName>David</PublisherDisplayName>
    8.14 +    <Logo>Assets\StoreLogo.png</Logo>
    8.15 +  </Properties>
    8.16 +
    8.17 +  <Prerequisites>
    8.18 +    <OSMinVersion>6.2.1</OSMinVersion>
    8.19 +    <OSMaxVersionTested>6.2.1</OSMaxVersionTested>
    8.20 +  </Prerequisites>
    8.21 +
    8.22 +  <Resources>
    8.23 +    <Resource Language="x-generate"/>
    8.24 +  </Resources>
    8.25 +
    8.26 +  <Applications>
    8.27 +    <Application Id="App"
    8.28 +        Executable="$targetnametoken$.exe"
    8.29 +        EntryPoint="loopwave_VS2012_WinRT.App">
    8.30 +        <VisualElements
    8.31 +            DisplayName="loopwave_VS2012_WinRT"
    8.32 +            Logo="Assets\Logo.png"
    8.33 +            SmallLogo="Assets\SmallLogo.png"
    8.34 +            Description="loopwave_VS2012_WinRT"
    8.35 +            ForegroundText="light"
    8.36 +            BackgroundColor="#464646">
    8.37 +            <DefaultTile ShowName="allLogos" />
    8.38 +            <SplashScreen Image="Assets\SplashScreen.png" />
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    8.40 +    </Application>
    8.41 +  </Applications>
    8.42 +  <Capabilities>
    8.43 +    <Capability Name="internetClient" />
    8.44 +  </Capabilities>
    8.45 +</Package>
    8.46 \ No newline at end of file
     9.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     9.2 +++ b/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj	Wed Jan 23 23:42:50 2013 -0500
     9.3 @@ -0,0 +1,157 @@
     9.4 +<?xml version="1.0" encoding="utf-8"?>
     9.5 +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     9.6 +  <ItemGroup Label="ProjectConfigurations">
     9.7 +    <ProjectConfiguration Include="Debug|Win32">
     9.8 +      <Configuration>Debug</Configuration>
     9.9 +      <Platform>Win32</Platform>
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    9.11 +    <ProjectConfiguration Include="Release|Win32">
    9.12 +      <Configuration>Release</Configuration>
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    9.19 +    <ProjectConfiguration Include="Release|x64">
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    9.23 +    <ProjectConfiguration Include="Debug|ARM">
    9.24 +      <Configuration>Debug</Configuration>
    9.25 +      <Platform>ARM</Platform>
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    9.27 +    <ProjectConfiguration Include="Release|ARM">
    9.28 +      <Configuration>Release</Configuration>
    9.29 +      <Platform>ARM</Platform>
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    9.40 +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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    9.44 +    <PlatformToolset>v110</PlatformToolset>
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    9.46 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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   9.121 +      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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   9.146 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
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   9.157 +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   9.158 +  <ImportGroup Label="ExtensionTargets">
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   9.160 +</Project>
   9.161 \ No newline at end of file
    10.1 Binary file VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx has changed
    11.1 Binary file VisualC-WinRT/tests/testthread/Assets/Logo.png has changed
    12.1 Binary file VisualC-WinRT/tests/testthread/Assets/SmallLogo.png has changed
    13.1 Binary file VisualC-WinRT/tests/testthread/Assets/SplashScreen.png has changed
    14.1 Binary file VisualC-WinRT/tests/testthread/Assets/StoreLogo.png has changed
    15.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
    15.2 +++ b/VisualC-WinRT/tests/testthread/Package.appxmanifest	Wed Jan 23 23:42:50 2013 -0500
    15.3 @@ -0,0 +1,42 @@
    15.4 +<?xml version="1.0" encoding="utf-8"?>
    15.5 +<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
    15.6 +
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    15.8 +            Publisher="CN=David"
    15.9 +            Version="1.0.0.0" />
   15.10 +
   15.11 +  <Properties>
   15.12 +    <DisplayName>testthread_VS2012_WinRT</DisplayName>
   15.13 +    <PublisherDisplayName>David</PublisherDisplayName>
   15.14 +    <Logo>Assets\StoreLogo.png</Logo>
   15.15 +  </Properties>
   15.16 +
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   15.18 +    <OSMinVersion>6.2.1</OSMinVersion>
   15.19 +    <OSMaxVersionTested>6.2.1</OSMaxVersionTested>
   15.20 +  </Prerequisites>
   15.21 +
   15.22 +  <Resources>
   15.23 +    <Resource Language="x-generate"/>
   15.24 +  </Resources>
   15.25 +
   15.26 +  <Applications>
   15.27 +    <Application Id="App"
   15.28 +        Executable="$targetnametoken$.exe"
   15.29 +        EntryPoint="testthread_VS2012_WinRT.App">
   15.30 +        <VisualElements
   15.31 +            DisplayName="testthread_VS2012_WinRT"
   15.32 +            Logo="Assets\Logo.png"
   15.33 +            SmallLogo="Assets\SmallLogo.png"
   15.34 +            Description="testthread_VS2012_WinRT"
   15.35 +            ForegroundText="light"
   15.36 +            BackgroundColor="#464646">
   15.37 +            <DefaultTile ShowName="allLogos" />
   15.38 +            <SplashScreen Image="Assets\SplashScreen.png" />
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   15.40 +    </Application>
   15.41 +  </Applications>
   15.42 +  <Capabilities>
   15.43 +    <Capability Name="internetClient" />
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   15.45 +</Package>
   15.46 \ No newline at end of file
    16.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
    16.2 +++ b/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj	Wed Jan 23 23:42:50 2013 -0500
    16.3 @@ -0,0 +1,160 @@
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