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Fixed typos and documentation in haptic header file.
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philippwiesemann committed Apr 2, 2017
1 parent c57fe6d commit 7ae7fce
Showing 1 changed file with 20 additions and 16 deletions.
36 changes: 20 additions & 16 deletions include/SDL_haptic.h
Expand Up @@ -22,12 +22,12 @@
/**
* \file SDL_haptic.h
*
* \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
* \brief The SDL haptic subsystem allows you to control haptic (force feedback)
* devices.
*
* The basic usage is as follows:
* - Initialize the Subsystem (::SDL_INIT_HAPTIC).
* - Open a Haptic Device.
* - Initialize the subsystem (::SDL_INIT_HAPTIC).
* - Open a haptic device.
* - SDL_HapticOpen() to open from index.
* - SDL_HapticOpenFromJoystick() to open from an existing joystick.
* - Create an effect (::SDL_HapticEffect).
Expand Down Expand Up @@ -282,7 +282,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
/**
* \brief Device can be queried for effect status.
*
* Device can be queried for effect status.
* Device supports querying effect status.
*
* \sa SDL_HapticGetEffectStatus
*/
Expand All @@ -291,6 +291,8 @@ typedef struct _SDL_Haptic SDL_Haptic;
/**
* \brief Device can be paused.
*
* Devices supports being paused.
*
* \sa SDL_HapticPause
* \sa SDL_HapticUnpause
*/
Expand Down Expand Up @@ -444,7 +446,7 @@ typedef struct SDL_HapticDirection
/**
* \brief A structure containing a template for a Constant effect.
*
* The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
* This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.
*
* A constant effect applies a constant force in the specified direction
* to the joystick.
Expand Down Expand Up @@ -676,6 +678,8 @@ typedef struct SDL_HapticLeftRight
/**
* \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
*
* This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect.
*
* A custom force feedback effect is much like a periodic effect, where the
* application can define its exact shape. You will have to allocate the
* data yourself. Data should consist of channels * samples Uint16 samples.
Expand Down Expand Up @@ -804,7 +808,7 @@ typedef union SDL_HapticEffect
extern DECLSPEC int SDLCALL SDL_NumHaptics(void);

/**
* \brief Get the implementation dependent name of a Haptic device.
* \brief Get the implementation dependent name of a haptic device.
*
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
Expand All @@ -817,9 +821,9 @@ extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);

/**
* \brief Opens a Haptic device for usage.
* \brief Opens a haptic device for use.
*
* The index passed as an argument refers to the N'th Haptic device on this
* The index passed as an argument refers to the N'th haptic device on this
* system.
*
* When opening a haptic device, its gain will be set to maximum and
Expand Down Expand Up @@ -885,15 +889,15 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
* \brief Checks to see if a joystick has haptic features.
*
* \param joystick Joystick to test for haptic capabilities.
* \return 1 if the joystick is haptic, 0 if it isn't
* or -1 if an error ocurred.
* \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't
* or -1 if an error occurred.
*
* \sa SDL_HapticOpenFromJoystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);

/**
* \brief Opens a Haptic device for usage from a Joystick device.
* \brief Opens a haptic device for use from a joystick device.
*
* You must still close the haptic device separately. It will not be closed
* with the joystick.
Expand All @@ -913,7 +917,7 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
joystick);

/**
* \brief Closes a Haptic device previously opened with SDL_HapticOpen().
* \brief Closes a haptic device previously opened with SDL_HapticOpen().
*
* \param haptic Haptic device to close.
*/
Expand Down Expand Up @@ -957,7 +961,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
* Example:
* \code
* if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
* printf("We have constant haptic effect!");
* printf("We have constant haptic effect!\n");
* }
* \endcode
*
Expand Down Expand Up @@ -996,7 +1000,7 @@ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
*
* \param haptic Haptic device to create the effect on.
* \param effect Properties of the effect to create.
* \return The id of the effect on success or -1 on error.
* \return The identifier of the effect on success or -1 on error.
*
* \sa SDL_HapticUpdateEffect
* \sa SDL_HapticRunEffect
Expand All @@ -1008,13 +1012,13 @@ extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
/**
* \brief Updates the properties of an effect.
*
* Can be used dynamically, although behaviour when dynamically changing
* Can be used dynamically, although behavior when dynamically changing
* direction may be strange. Specifically the effect may reupload itself
* and start playing from the start. You cannot change the type either when
* running SDL_HapticUpdateEffect().
*
* \param haptic Haptic device that has the effect.
* \param effect Effect to update.
* \param effect Identifier of the effect to update.
* \param data New effect properties to use.
* \return 0 on success or -1 on error.
*
Expand Down

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