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WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
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DavidLudwig committed Oct 28, 2013
1 parent 3f8f680 commit 3236fc3
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Showing 5 changed files with 84 additions and 22 deletions.
13 changes: 7 additions & 6 deletions VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj
Expand Up @@ -156,6 +156,7 @@
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
<ClInclude Include="..\..\include\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL_input.h" />
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
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<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
Expand All @@ -304,6 +299,12 @@
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
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<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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9 changes: 6 additions & 3 deletions VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj.filters
Expand Up @@ -342,6 +342,9 @@
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
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Expand All @@ -611,6 +611,9 @@
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
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17 changes: 9 additions & 8 deletions VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
Expand Up @@ -71,14 +71,6 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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<ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
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<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
Expand All @@ -89,6 +81,14 @@
<ClCompile Include="..\..\src\events\SDL_quit.c" />
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<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
Expand Down Expand Up @@ -211,6 +211,7 @@
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
<ClInclude Include="..\..\include\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL_input.h" />
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9 changes: 6 additions & 3 deletions VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters
Expand Up @@ -258,9 +258,6 @@
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Expand All @@ -279,6 +276,9 @@
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@@ -1,16 +1,17 @@
/* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp
TODO, WinRT: add note to SDL_winrtpaths.cpp mentioning that /ZW must be used when compiling the file
TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
*/

#include "SDL_config.h"

#ifdef __WINRT__

extern "C" {
#include "SDL_filesystem.h"
#include "SDL_error.h"
#include "SDL_stdinc.h"
#include "SDL_system.h"
#include "../windows/SDL_windows.h"
#include "../../core/windows/SDL_windows.h"
}

#include <string>
Expand Down Expand Up @@ -91,4 +92,57 @@ SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
return utf8Paths[pathType].c_str();
}

extern "C" char *
SDL_GetBasePath(void)
{
const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION);
size_t destPathLen;
char * destPath = NULL;

if (!srcPath) {
SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
return NULL;
}

destPathLen = SDL_strlen(srcPath) + 2;
destPath = (char *) SDL_malloc(destPathLen);
if (!destPath) {
SDL_OutOfMemory();
return NULL;
}

SDL_snprintf(destPath, destPathLen, "%s\\", srcPath);
return destPath;
}

extern "C" char *
SDL_GetPrefPath(const char *org, const char *app)
{
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
/* A 'Roaming' folder is not available in Windows Phone 8, however a 'Local' folder is. */
const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_LOCAL_FOLDER);
#else
/* A 'Roaming' folder is available on Windows 8 and 8.1. Use that. */
const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_ROAMING_FOLDER);
#endif

size_t destPathLen;
char * destPath = NULL;

if (!srcPath) {
SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
return NULL;
}

destPathLen = SDL_strlen(srcPath) + SDL_strlen(org) + SDL_strlen(app) + 4;
destPath = (char *) SDL_malloc(destPathLen);
if (!destPath) {
SDL_OutOfMemory();
return NULL;
}

SDL_snprintf(destPath, destPathLen, "%s\\%s\\%s\\", srcPath, org, app);
return destPath;
}

#endif /* __WINRT__ */

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