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Working on Cocoa implementation.
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Eli Gottlieb committed Jul 27, 2010
1 parent bcfdeff commit 399f8f1
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Showing 3 changed files with 35 additions and 4 deletions.
4 changes: 2 additions & 2 deletions TODO
Expand Up @@ -13,8 +13,8 @@ Eli Gottlieb's checklist for the GSOC shaped windows project. Dated July 9, 201
4. Implement the SDL shaped-windows API for Mac OS X using Cocoa. STATUS: IN PROGRESS
--> Locate (once more) the API documentation for shaped windows under Cocoa. STATUS: NEARLY FINISHED.
--> Design and encode a version of SDL_ShapeData for Cocoa. STATUS: IN PROGRESS.
--> Write Cocoa_CreateShaper(). STATUS: IN PROGRESS.
--> Write Cocoa_ResizeWindowShape(). STATUS: IN PROGRESS.
--> Write Cocoa_CreateShaper(). STATUS: MOSTLY DONE, AFAIK.
--> Write Cocoa_ResizeWindowShape(). STATUS: DONE, AFAIK.
--> Write Cocoa_SetWindowShape(). STATUS: IN PROGRESS.
--> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
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33 changes: 31 additions & 2 deletions src/video/cocoa/SDL_cocoashape.m
Expand Up @@ -20,23 +20,52 @@
eligottlieb@gmail.com
*/

#include "SDL_cocoavideo.h"
#include "SDL_shape.h"
#include "SDL_cocoashape.h"

SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
[data->nswindow setAlpha:1.0];
[data->nswindow setOpaque:YES];
[data->nswindow setStyleMask:NSBorderlessWindowMask];
SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
window->shaper = result;

SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->context = [data->nswindow graphicsContext];
data->saved = SDL_False;
data->rects = NULL;
data->count = 0;

int resized_properly = Cocoa_ResizeWindowShape(window);
assert(resized_properly == 0);
return result;
}

extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
extern int Cocoa_ResizeWindowShape(SDL_Window *window);
int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_WindowData* data = (SDL_WindowData*)shaper->window->driverdata;
if(data->saved == SDL_True) {
[data->context restoreGraphicsState];
data->saved = SDL_False;
}

[data->context saveGraphicsState];
data->saved = SDL_True;

[[NSColor clearColor] set];
NSRectFill([[data->nswindow contentView] frame]);
/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
Windoze shape-calculation code: a list of rectangles. This will work... I think. */
}

int Cocoa_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data = window->shaper->driverdata;
assert(data != NULL);
return 0;
}
2 changes: 2 additions & 0 deletions src/video/cocoa/SDL_cocoawindow.m
Expand Up @@ -28,6 +28,7 @@
#include "../../events/SDL_windowevents_c.h"

#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"

static __inline__ void ConvertNSRect(NSRect *r)
{
Expand Down Expand Up @@ -111,6 +112,7 @@ - (void)windowDidResize:(NSNotification *)aNotification
NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
w = (int)rect.size.width;
h = (int)rect.size.height;
Cocoa_ResizeWindowShape(_data->window);
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
}

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