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Fixed compiling Windows RT code on Visual Studio 2013
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slouken committed Mar 12, 2014
1 parent 36e7c8d commit 641ba09
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Showing 11 changed files with 39 additions and 43 deletions.
13 changes: 4 additions & 9 deletions VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
Expand Up @@ -97,16 +97,10 @@
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
Expand Down Expand Up @@ -285,10 +279,11 @@
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
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10 changes: 4 additions & 6 deletions VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters
Expand Up @@ -280,9 +280,8 @@
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
Expand Down Expand Up @@ -639,9 +638,8 @@
<ClInclude Include="..\..\src\SDL_internal.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
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1 change: 1 addition & 0 deletions src/core/winrt/SDL_winrtapp_xaml.cpp
Expand Up @@ -42,6 +42,7 @@
SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;

#if WINAPI_FAMILY == WINAPI_FAMILY_APP
extern "C"
ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken;
#endif
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2 changes: 1 addition & 1 deletion src/joystick/winrt/SDL_xinputjoystick.c
Expand Up @@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"

#if SDL_JOYSTICK_XINPUT

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2 changes: 1 addition & 1 deletion src/render/direct3d11/SDL_render_d3d11.c
Expand Up @@ -35,7 +35,7 @@

#ifdef __WINRT__

#include "SDL_render_d3d11_winrthelpers_cpp.h"
#include "SDL_render_winrt.h"

#if WINAPI_FAMILY == WINAPI_FAMILY_APP
#include <windows.ui.xaml.media.dxinterop.h>
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Expand Up @@ -28,12 +28,15 @@ extern "C" {
}

#include <windows.ui.core.h>
#include <windows.foundation.h>
#include <windows.graphics.display.h>

#if WINAPI_FAMILY == WINAPI_FAMILY_APP
#include <windows.ui.xaml.media.dxinterop.h>
#endif

#include "SDL_render_winrt.h"

using namespace ABI;
using namespace Windows::UI::Core;
using namespace Windows::Graphics::Display;

Expand Down Expand Up @@ -75,32 +78,32 @@ D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
extern "C" DXGI_MODE_ROTATION
D3D11_GetCurrentRotation()
{
#if 0 /* FIXME: This doesn't compile on Visual Studio 2013 */
switch (DisplayProperties::CurrentOrientation) {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
/* Windows Phone rotations */
case DisplayOrientations::Landscape:
return DXGI_MODE_ROTATION_ROTATE90;
case DisplayOrientations::Portrait:
return DXGI_MODE_ROTATION_IDENTITY;
case DisplayOrientations::LandscapeFlipped:
return DXGI_MODE_ROTATION_ROTATE270;
case DisplayOrientations::PortraitFlipped:
return DXGI_MODE_ROTATION_ROTATE180;
/* Windows Phone rotations */
case DisplayOrientations::Landscape:
return DXGI_MODE_ROTATION_ROTATE90;
case DisplayOrientations::Portrait:
return DXGI_MODE_ROTATION_IDENTITY;
case DisplayOrientations::LandscapeFlipped:
return DXGI_MODE_ROTATION_ROTATE270;
case DisplayOrientations::PortraitFlipped:
return DXGI_MODE_ROTATION_ROTATE180;
#else
/* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
case DisplayOrientations::Landscape:
return DXGI_MODE_ROTATION_IDENTITY;
case DisplayOrientations::Portrait:
return DXGI_MODE_ROTATION_ROTATE270;
case DisplayOrientations::LandscapeFlipped:
return DXGI_MODE_ROTATION_ROTATE180;
case DisplayOrientations::PortraitFlipped:
return DXGI_MODE_ROTATION_ROTATE90;
/* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
case DisplayOrientations::Landscape:
return DXGI_MODE_ROTATION_IDENTITY;
case DisplayOrientations::Portrait:
return DXGI_MODE_ROTATION_ROTATE270;
case DisplayOrientations::LandscapeFlipped:
return DXGI_MODE_ROTATION_ROTATE180;
case DisplayOrientations::PortraitFlipped:
return DXGI_MODE_ROTATION_ROTATE90;
#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */

default:
return DXGI_MODE_ROTATION_UNSPECIFIED;
}
#endif
return DXGI_MODE_ROTATION_IDENTITY;
}


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File renamed without changes.
2 changes: 1 addition & 1 deletion src/video/winrt/SDL_winrtevents.cpp
Expand Up @@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"

#if SDL_VIDEO_DRIVER_WINRT

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1 change: 0 additions & 1 deletion src/video/winrt/SDL_winrtmouse.cpp
Expand Up @@ -18,7 +18,6 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "../../SDL_internal.h"

#if SDL_VIDEO_DRIVER_WINRT
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2 changes: 1 addition & 1 deletion src/video/winrt/SDL_winrtopengles.cpp
Expand Up @@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"

// TODO: WinRT, make this file compile via C code

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2 changes: 1 addition & 1 deletion src/video/winrt/SDL_winrtpointerinput.cpp
Expand Up @@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"

#if SDL_VIDEO_DRIVER_WINRT

Expand Down

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