Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Commit

Permalink
Added resize support for GDI and Direct3D renderers
Browse files Browse the repository at this point in the history
  • Loading branch information
slouken committed Aug 7, 2006
1 parent ad26aff commit c2ac663
Show file tree
Hide file tree
Showing 3 changed files with 108 additions and 9 deletions.
2 changes: 1 addition & 1 deletion src/video/SDL_renderer_gl.c
Expand Up @@ -789,7 +789,7 @@ GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texture->driverdata = NULL;
}

void
static void
GL_DestroyRenderer(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
Expand Down
69 changes: 65 additions & 4 deletions src/video/win32/SDL_d3drender.c
Expand Up @@ -28,6 +28,7 @@
/* Direct3D renderer implementation */

static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
static int D3D_DisplayModeChanged(SDL_Renderer * renderer);
static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int D3D_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
Expand Down Expand Up @@ -61,7 +62,7 @@ SDL_RenderDriver D3D_RenderDriver = {
{
"d3d",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | sDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
Expand Down Expand Up @@ -90,6 +91,7 @@ SDL_RenderDriver D3D_RenderDriver = {
typedef struct
{
IDirect3DDevice9 *device;
D3DPRESENT_PARAMETERS pparams;
SDL_bool beginScene;
} D3D_RenderData;

Expand Down Expand Up @@ -182,6 +184,7 @@ D3D_SetError(const char *prefix, HRESULT result)
break;
}
SDL_SetError("%s: %s", prefix, error);
fprintf(stderr, "%s: %s\n", prefix, error);
}

static D3DFORMAT
Expand Down Expand Up @@ -253,6 +256,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
return NULL;
}

renderer->DisplayModeChanged = D3D_DisplayModeChanged;
renderer->CreateTexture = D3D_CreateTexture;
renderer->SetTexturePalette = D3D_SetTexturePalette;
renderer->GetTexturePalette = D3D_GetTexturePalette;
Expand All @@ -276,7 +280,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
pparams.BackBufferHeight = window->h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.BackBufferFormat =
PixelFormatToD3DFMT(display->fullscreen_mode->format);
PixelFormatToD3DFMT(display->fullscreen_mode.format);
} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
Expand All @@ -296,7 +300,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.Windowed = FALSE;
pparams.FullScreen_RefreshRateInHz =
display->fullscreen_mode->refresh_rate;
display->fullscreen_mode.refresh_rate;
} else {
pparams.Windowed = TRUE;
pparams.FullScreen_RefreshRateInHz = 0;
Expand Down Expand Up @@ -355,6 +359,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
data->pparams = pparams;

IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
renderer->info.max_texture_width = caps.MaxTextureWidth;
Expand All @@ -370,6 +375,48 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
return renderer;
}

static int
D3D_Reset(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
HRESULT result;

result = IDirect3DDevice9_Reset(data->device, &data->pparams);
if (FAILED(result)) {
if (result == D3DERR_DEVICELOST) {
/* Don't worry about it, we'll reset later... */
return 0;
} else {
D3D_SetError("Reset()", result);
return -1;
}
}
IDirect3DDevice9_SetVertexShader(data->device, NULL);
IDirect3DDevice9_SetFVF(data->device, D3DFVF_XYZRHW | D3DFVF_TEX1);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
return 0;
}

static int
D3D_DisplayModeChanged(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);

data->pparams.BackBufferWidth = window->w;
data->pparams.BackBufferHeight = window->h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
data->pparams.BackBufferFormat =
PixelFormatToD3DFMT(display->fullscreen_mode.format);
} else {
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
return D3D_Reset(renderer);
}

static int
D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
Expand All @@ -388,6 +435,12 @@ D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)

texture->driverdata = data;

#if 1
/* FIXME: Do we want non-managed textures?
They need to be freed on device reset and then reloaded by the app...
*/
texture->access = SDL_TEXTUREACCESS_LOCAL;
#endif
if (texture->access == SDL_TEXTUREACCESS_LOCAL) {
pool = D3DPOOL_MANAGED;
} else {
Expand Down Expand Up @@ -709,6 +762,14 @@ D3D_RenderPresent(SDL_Renderer * renderer)
data->beginScene = SDL_TRUE;
}

result = IDirect3DDevice9_TestCooperativeLevel(data->device);
if (result == D3DERR_DEVICELOST) {
/* We'll reset later */
return;
}
if (result == D3DERR_DEVICENOTRESET) {
D3D_Reset(renderer);
}
result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
if (FAILED(result)) {
D3D_SetError("Present()", result);
Expand All @@ -730,7 +791,7 @@ D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texture->driverdata = NULL;
}

void
static void
D3D_DestroyRenderer(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Expand Down
46 changes: 42 additions & 4 deletions src/video/win32/SDL_gdirender.c
Expand Up @@ -30,6 +30,7 @@
/* GDI renderer implementation */

static SDL_Renderer *GDI_CreateRenderer(SDL_Window * window, Uint32 flags);
static int GDI_DisplayModeChanged(SDL_Renderer * renderer);
static int GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GDI_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
Expand Down Expand Up @@ -66,7 +67,7 @@ SDL_RenderDriver GDI_RenderDriver = {
{
"gdi",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | sDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND),
Expand Down Expand Up @@ -155,6 +156,7 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
return NULL;
}

renderer->DisplayModeChanged = GDI_DisplayModeChanged;
renderer->CreateTexture = GDI_CreateTexture;
renderer->QueryTexturePixels = GDI_QueryTexturePixels;
renderer->SetTexturePalette = GDI_SetTexturePalette;
Expand Down Expand Up @@ -196,7 +198,7 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags)

if (flags & SDL_RENDERER_SINGLEBUFFER) {
renderer->info.flags |=
(SDL_RENDERER_SINGLEBUFFER | sDL_RENDERER_PRESENTCOPY);
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY);
n = 0;
} else if (flags & SDL_RENDERER_PRESENTFLIP2) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
Expand Down Expand Up @@ -230,6 +232,42 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
return renderer;
}

static int
GDI_DisplayModeChanged(SDL_Renderer * renderer)
{
GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
int i, n;

if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) {
n = 0;
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
n = 2;
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
n = 3;
} else {
n = 1;
}
for (i = 0; i < n; ++i) {
if (data->hbm[i]) {
DeleteObject(data->hbm[i]);
data->hbm[i] = NULL;
}
}
for (i = 0; i < n; ++i) {
data->hbm[i] =
CreateCompatibleBitmap(data->window_hdc, window->w, window->h);
if (!data->hbm[i]) {
WIN_SetError("CreateCompatibleBitmap()");
return -1;
}
}
if (n > 0) {
SelectObject(data->render_hdc, data->hbm[0]);
}
return 0;
}

static int
GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
Expand Down Expand Up @@ -258,7 +296,7 @@ GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));

if (data->yuv || texture->access == SDL_TEXTUREACCESS_LOCAL
|| texture->format != SDL_GetCurrentDisplayMode()->format) {
|| texture->format != display->current_mode.format) {
int bmi_size;
LPBITMAPINFO bmi;

Expand Down Expand Up @@ -621,7 +659,7 @@ GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texture->driverdata = NULL;
}

void
static void
GDI_DestroyRenderer(SDL_Renderer * renderer)
{
GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
Expand Down

0 comments on commit c2ac663

Please sign in to comment.