This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Date: Thu, 12 Mar 2009 15:14:38 +0200
From: "Mike Gorchak" Subject: New QNX patches In photon.tar.gz there are new files to be placed into ./src/video/photon/ directory. qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in the new GF QNX Graphics Framework and I'm suspended development for GF driver until already found bugs will be fixed and switched to Photon driver implementation. sdl.diff - I've found that renderer creation result has not been checked and SDL shows error like: "there is no current renderer", now SDL will show correct error which was set be renderer.
- Loading branch information
Showing
12 changed files
with
1,635 additions
and
34 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,57 @@ | ||
README.QNX by Mike Gorchak <mike@malva.ua>, <lestat@i.com.ua> | ||
Last changed at 02 Mar 2009. | ||
Last changed at 10 Mar 2009. | ||
|
||
QNX Photon and GF drivers are under construction. Please be patient. | ||
|
||
--------------------- | ||
-- SDL GF driver -- | ||
--------------------- | ||
|
||
Here is an additional information about SDL GF driver: | ||
* 0. Introduction. | ||
* 1. Environment variables which SDL GF driver supports. | ||
* 2. Custom video modes. | ||
* 3. Limitations. | ||
|
||
0. Introduction. | ||
|
||
SDL GF driver is a layer between SDL and QNX Graphics Framework (GF). Hardware | ||
accelerated features which SDL could support depends on real hardware capabilities. | ||
|
||
1. Environment variables which GF driver supports. | ||
|
||
GF driver supports the following environment variables for QNX GF specific | ||
customization options: | ||
a) SDL_VIDEO_GF_REFRESH_RATE - refresh rate of video output in Hz. Without | ||
this environment variable declaration SDL controls refresh rate of your | ||
display. If this enironment variable is set to 0, SDL will control refresh | ||
rate of display, otherwise value of SDL_VIDEO_GF_REFRESH_RATE is used for | ||
all screen resolutions as refresh rate. This example will set 60Hz refresh | ||
rate as refresh rate for all graphics modes: | ||
|
||
export SDL_VIDEO_GF_REFRESH_RATE=60 | ||
|
||
2. Custom video modes. | ||
|
||
Since most QNX graphics drivers supports GENERIC video modes, i.e. you could | ||
specify any horizontal and vertical resolution and any refresh rate, SDL GF | ||
driver uses its own fullscreen modes list, which could be incomplete. You could | ||
add any custom video mode, which your QNX graphics driver supports by editing | ||
file ./src/video/qnxgf/SDL_qnxgf.c. Custom graphics mode definition looks like | ||
|
||
{0, 1024, 640, 60, NULL}, /* 1024x640 mode is 60Hz only */ | ||
|
||
You must specify horizontal resolution as second parameter, vertical resolution | ||
as third parameter and refresh rate as fourth parameter. Please leave first and | ||
last parameters as 0 and NULL. Then please send me your changes to e-mail address | ||
which is specified in the header of this document. | ||
|
||
3. Limitations. | ||
|
||
There are few limitations while using SDL GF driver: | ||
|
||
a) Since GF driver supports fullscreen modes only, when you are not specifing | ||
SDL_WINDOW_FULLSCREEN flag, an SDL GF driver will try to find the fullscreen | ||
graphics mode which corresponds to SDL window size. Refresh rate will be the | ||
lowest available, if SDL_VIDEO_GF_REFRESH_RATE environment variable is not set. | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.