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Make some printf() calls into SDL_Log() so I can see them on Windows. :)
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icculus committed May 30, 2014
1 parent 89ad793 commit 4ef6edd
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Showing 2 changed files with 7 additions and 7 deletions.
2 changes: 1 addition & 1 deletion src/test/SDL_test_common.c
Expand Up @@ -1386,7 +1386,7 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
if (current_win) {
const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
const int rc = SDL_CaptureMouse(shouldCapture);
printf("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
}
}
break;
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12 changes: 6 additions & 6 deletions test/testhittesting.c
Expand Up @@ -18,12 +18,12 @@ hitTest(SDL_Window *window, const SDL_Point *pt, void *data)
int i;
for (i = 0; i < numareas; i++) {
if (SDL_PointInRect(pt, &areas[i])) {
printf("HIT-TEST: DRAGGABLE\n");
SDL_Log("HIT-TEST: DRAGGABLE\n");
return SDL_HITTEST_DRAGGABLE;
}
}

printf("HIT-TEST: NORMAL\n");
SDL_Log("HIT-TEST: NORMAL\n");
return SDL_HITTEST_NORMAL;
}

Expand All @@ -40,7 +40,7 @@ int main(int argc, char **argv)
renderer = SDL_CreateRenderer(window, -1, 0);

if (SDL_SetWindowHitTest(window, hitTest, NULL) == -1) {
fprintf(stderr, "Enabling hit-testing failed!\n");
SDL_Log("Enabling hit-testing failed!\n");
SDL_Quit();
return 1;
}
Expand All @@ -61,16 +61,16 @@ int main(int argc, char **argv)
switch (e.type)
{
case SDL_MOUSEBUTTONDOWN:
printf("button down!\n");
SDL_Log("button down!\n");
break;

case SDL_MOUSEBUTTONUP:
printf("button up!\n");
SDL_Log("button up!\n");
break;

case SDL_WINDOWEVENT:
if (e.window.event == SDL_WINDOWEVENT_MOVED) {
printf("Window event moved to (%d, %d)!\n", (int) e.window.data1, (int) e.window.data2);
SDL_Log("Window event moved to (%d, %d)!\n", (int) e.window.data1, (int) e.window.data2);
}
break;

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