Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
authorRyan C. Gordon <icculus@icculus.org>
Tue, 08 Jul 2014 16:17:06 -0400
changeset 8999c6398920a9ca
parent 8998 995f6cd966a7
child 9000 670efcbd447d
Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
include/SDL.h
     1.1 --- a/include/SDL.h	Tue Jul 08 00:42:14 2014 -0700
     1.2 +++ b/include/SDL.h	Tue Jul 08 16:17:06 2014 -0400
     1.3 @@ -114,7 +114,7 @@
     1.4  #define SDL_INIT_HAPTIC         0x00001000
     1.5  #define SDL_INIT_GAMECONTROLLER 0x00002000  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
     1.6  #define SDL_INIT_EVENTS         0x00004000
     1.7 -#define SDL_INIT_NOPARACHUTE    0x00100000  /**< Don't catch fatal signals */
     1.8 +#define SDL_INIT_NOPARACHUTE    0x00100000  /**< compatibility; this flag is ignored. */
     1.9  #define SDL_INIT_EVERYTHING ( \
    1.10                  SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
    1.11                  SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
    1.12 @@ -123,8 +123,6 @@
    1.13  
    1.14  /**
    1.15   *  This function initializes  the subsystems specified by \c flags
    1.16 - *  Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
    1.17 - *  signal handlers for some commonly ignored fatal signals (like SIGSEGV).
    1.18   */
    1.19  extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
    1.20