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Fixed compiler errors in the D3D11 renderer when building for WinRT
Still TODO: fix other build errors, especially linker errors, when building SDL/WinRT, then fix any runtime errors that pop up.
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109 changes: 109 additions & 0 deletions
109
src/render/direct3d11/SDL_render_d3d11_winrthelpers.cpp
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/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
#include "../../SDL_internal.h" | ||
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED | ||
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#include "SDL_syswm.h" | ||
extern "C" { | ||
#include "../SDL_sysrender.h" | ||
} | ||
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#include <windows.ui.core.h> | ||
#include <windows.foundation.h> | ||
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP | ||
#include <windows.ui.xaml.media.dxinterop.h> | ||
#endif | ||
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using namespace Windows::UI::Core; | ||
using namespace Windows::Graphics::Display; | ||
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extern "C" void * | ||
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer) | ||
{ | ||
SDL_Window * sdlWindow = renderer->window; | ||
if ( ! renderer->window ) { | ||
return NULL; | ||
} | ||
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SDL_SysWMinfo sdlWindowInfo; | ||
SDL_VERSION(&sdlWindowInfo.version); | ||
if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) { | ||
return NULL; | ||
} | ||
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if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) { | ||
return NULL; | ||
} | ||
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if (!sdlWindowInfo.info.winrt.window) { | ||
return NULL; | ||
} | ||
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ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL; | ||
if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) { | ||
return NULL; | ||
} | ||
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IUnknown *coreWindowAsIUnknown = NULL; | ||
coreWindow->QueryInterface(&coreWindowAsIUnknown); | ||
coreWindow->Release(); | ||
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return coreWindowAsIUnknown; | ||
} | ||
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extern "C" DXGI_MODE_ROTATION | ||
D3D11_GetCurrentRotation() | ||
{ | ||
switch (DisplayProperties::CurrentOrientation) { | ||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP | ||
/* Windows Phone rotations */ | ||
case DisplayOrientations::Landscape: | ||
return DXGI_MODE_ROTATION_ROTATE90; | ||
case DisplayOrientations::Portrait: | ||
return DXGI_MODE_ROTATION_IDENTITY; | ||
case DisplayOrientations::LandscapeFlipped: | ||
return DXGI_MODE_ROTATION_ROTATE270; | ||
case DisplayOrientations::PortraitFlipped: | ||
return DXGI_MODE_ROTATION_ROTATE180; | ||
#else | ||
/* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */ | ||
case DisplayOrientations::Landscape: | ||
return DXGI_MODE_ROTATION_IDENTITY; | ||
case DisplayOrientations::Portrait: | ||
return DXGI_MODE_ROTATION_ROTATE270; | ||
case DisplayOrientations::LandscapeFlipped: | ||
return DXGI_MODE_ROTATION_ROTATE180; | ||
case DisplayOrientations::PortraitFlipped: | ||
return DXGI_MODE_ROTATION_ROTATE90; | ||
#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */ | ||
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default: | ||
return DXGI_MODE_ROTATION_UNSPECIFIED; | ||
} | ||
} | ||
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#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,40 @@ | ||
/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
#include "../../SDL_internal.h" | ||
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED | ||
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#include "SDL_render.h" | ||
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#ifdef __cplusplus | ||
extern "C" { | ||
#endif | ||
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void * D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer); | ||
DXGI_MODE_ROTATION D3D11_GetCurrentRotation(); | ||
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#ifdef __cplusplus | ||
} | ||
#endif | ||
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#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ |