Skip to content

Commit

Permalink
Date: Sun, 6 Mar 2005 17:06:20 +0100
Browse files Browse the repository at this point in the history
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32

Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed  by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.

So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.

Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.

Thoughts?

An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.

  - Per
  • Loading branch information
slouken committed Jan 30, 2006
1 parent f593b45 commit 49ed6d7
Show file tree
Hide file tree
Showing 4 changed files with 41 additions and 3 deletions.
1 change: 1 addition & 0 deletions src/video/wincommon/SDL_lowvideo.h
Expand Up @@ -96,6 +96,7 @@ extern int mouse_relative;

/* The GDI fullscreen mode currently active */
#ifndef NO_CHANGEDISPLAYSETTINGS
extern DEVMODE SDL_desktop_mode;
extern DEVMODE SDL_fullscreen_mode;
#endif

Expand Down
1 change: 1 addition & 0 deletions src/video/wincommon/SDL_sysevents.c
Expand Up @@ -68,6 +68,7 @@ int SDL_resizing = 0;
int mouse_relative = 0;
int posted = 0;
#ifndef NO_CHANGEDISPLAYSETTINGS
DEVMODE SDL_desktop_mode;
DEVMODE SDL_fullscreen_mode;
#endif
WORD *gamma_saved = NULL;
Expand Down
15 changes: 14 additions & 1 deletion src/video/windib/SDL_dibvideo.c
Expand Up @@ -335,6 +335,9 @@ int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat)
DIB_CheckGamma(this);

#ifndef NO_CHANGEDISPLAYSETTINGS
/* Query for the desktop resolution */
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode);

/* Query for the list of available video modes */
for ( i=0; EnumDisplaySettings(NULL, i, &settings); ++i ) {
DIB_AddMode(this, settings.dmBitsPerPel,
Expand Down Expand Up @@ -533,14 +536,24 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
/* Set fullscreen mode if appropriate */
if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
DEVMODE settings;
BOOL changed;

memset(&settings, 0, sizeof(DEVMODE));
settings.dmSize = sizeof(DEVMODE);
settings.dmBitsPerPel = video->format->BitsPerPixel;
settings.dmPelsWidth = width;
settings.dmPelsHeight = height;
settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
if ( ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL ) {
if ( width <= SDL_desktop_mode.dmPelsWidth && height <= SDL_desktop_mode.dmPelsHeight ) {
settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency;
settings.dmFields |= DM_DISPLAYFREQUENCY;
}
changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
if ( ! changed && (settings.dmFields & DM_DISPLAYFREQUENCY) ) {
settings.dmFields &= ~DM_DISPLAYFREQUENCY;
changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
}
if ( changed ) {
video->flags |= SDL_FULLSCREEN;
SDL_fullscreen_mode = settings;
}
Expand Down
27 changes: 25 additions & 2 deletions src/video/windx5/SDL_dx5video.c
Expand Up @@ -656,6 +656,14 @@ static HRESULT WINAPI EnumModes2(DDSURFACEDESC *desc, VOID *udata)
int bpp = desc->ddpfPixelFormat.dwRGBBitCount;
int refreshRate = desc->dwRefreshRate;
#endif
int maxRefreshRate;

if ( desc->dwWidth <= SDL_desktop_mode.dmPelsWidth &&
desc->dwHeight <= SDL_desktop_mode.dmPelsHeight ) {
maxRefreshRate = SDL_desktop_mode.dmDisplayFrequency;
} else {
maxRefreshRate = 85; /* safe value? */
}

switch (bpp) {
case 8:
Expand All @@ -667,7 +675,7 @@ static HRESULT WINAPI EnumModes2(DDSURFACEDESC *desc, VOID *udata)
enumlists[bpp]->r.w == (Uint16)desc->dwWidth &&
enumlists[bpp]->r.h == (Uint16)desc->dwHeight ) {
if ( refreshRate > enumlists[bpp]->refreshRate &&
refreshRate <= 85 /* safe value? */ ) {
refreshRate <= maxRefreshRate ) {
enumlists[bpp]->refreshRate = refreshRate;
#ifdef DDRAW_DEBUG
fprintf(stderr, "New refresh rate for %d bpp: %dx%d at %d Hz\n", (bpp+1)*8, (int)desc->dwWidth, (int)desc->dwHeight, refreshRate);
Expand Down Expand Up @@ -926,6 +934,11 @@ int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat)
GetDeviceCaps(hdc,BITSPIXEL);
ReleaseDC(SDL_Window, hdc);

#ifndef NO_CHANGEDISPLAYSETTINGS
/* Query for the desktop resolution */
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode);
#endif

/* Enumerate the available fullscreen modes */
for ( i=0; i<NUM_MODELISTS; ++i )
enumlists[i] = NULL;
Expand Down Expand Up @@ -1093,14 +1106,24 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
*/
if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
DEVMODE settings;
BOOL changed;

memset(&settings, 0, sizeof(DEVMODE));
settings.dmSize = sizeof(DEVMODE);
settings.dmBitsPerPel = video->format->BitsPerPixel;
settings.dmPelsWidth = width;
settings.dmPelsHeight = height;
settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
if ( ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL ) {
if ( width <= SDL_desktop_mode.dmPelsWidth && height <= SDL_desktop_mode.dmPelsHeight ) {
settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency;
settings.dmFields |= DM_DISPLAYFREQUENCY;
}
changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
if ( ! changed && (settings.dmFields & DM_DISPLAYFREQUENCY) ) {
settings.dmFields &= ~DM_DISPLAYFREQUENCY;
changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
}
if ( changed ) {
video->flags |= SDL_FULLSCREEN;
SDL_fullscreen_mode = settings;
}
Expand Down

0 comments on commit 49ed6d7

Please sign in to comment.