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Return a valid error in SDL_GL_Bind/UnbindTexture, thank you buildbot!
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gabomdq committed Sep 3, 2012
1 parent ad9f645 commit 7414061
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/render/SDL_render.c
Expand Up @@ -1386,7 +1386,7 @@ int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
{
SDL_Renderer *renderer;

CHECK_TEXTURE_MAGIC(texture, );
CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
if (renderer && renderer->GL_BindTexture) {
return renderer->GL_BindTexture(renderer, texture, texw, texh);
Expand All @@ -1400,7 +1400,7 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
{
SDL_Renderer *renderer;

CHECK_TEXTURE_MAGIC(texture, );
CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
if (renderer && renderer->GL_UnbindTexture) {
return renderer->GL_UnbindTexture(renderer, texture);
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