Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Commit

Permalink
Whoops, can't call glOrtho() repeatedly
Browse files Browse the repository at this point in the history
  • Loading branch information
slouken committed Dec 5, 2008
1 parent 84fdd1e commit 2e4a1da
Showing 1 changed file with 11 additions and 7 deletions.
18 changes: 11 additions & 7 deletions src/video/SDL_renderer_gl.c
Expand Up @@ -121,6 +121,7 @@ SDL_RenderDriver GL_RenderDriver = {
typedef struct
{
SDL_GLContext context;
SDL_bool updateSize;
SDL_bool GL_ARB_texture_rectangle_supported;
SDL_bool GL_EXT_paletted_texture_supported;
int blendMode;
Expand Down Expand Up @@ -357,10 +358,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
} else {
data->glEnable(GL_TEXTURE_2D);
}
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->updateSize = SDL_TRUE;

return renderer;
}
Expand All @@ -374,9 +372,10 @@ GL_ActivateRenderer(SDL_Renderer * renderer)
if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
return -1;
}
data->glViewport(0, 0, window->w, window->h);
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0,
1.0);
if (data->updateSize) {
GL_DisplayModeChanged(renderer);
data->updateSize = SDL_FALSE;
}
return 0;
}

Expand All @@ -386,9 +385,14 @@ GL_DisplayModeChanged(SDL_Renderer * renderer)
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);

data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->glViewport(0, 0, window->w, window->h);
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0,
1.0);
return 0;
}

static __inline__ int
Expand Down

0 comments on commit 2e4a1da

Please sign in to comment.