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WinRT: added a TODO note regarding texture-[un]locking in the d3d11 r…
…enderer
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DavidLudwig committed Dec 25, 2013
1 parent 187f52e commit 8db3341
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2 changes: 2 additions & 0 deletions src/render/direct3d11/SDL_render_d3d11.cpp
Expand Up @@ -1206,6 +1206,8 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
// have the ability to write a CPU-bound pixel buffer to a rectangular
// subrect of a texture. Direct3D 11.1 can, however, write a pixel
// buffer to an entire texture, hence the use of a staging texture.
//
// TODO, WinRT: consider avoiding the use of a staging texture in D3D11_LockTexture if/when the entire texture is being updated
D3D11_TEXTURE2D_DESC stagingTextureDesc;
textureData->mainTexture->GetDesc(&stagingTextureDesc);
stagingTextureDesc.Width = rect->w;
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