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SDL Changes to support clean reads
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CR: saml
  • Loading branch information
slouken committed Feb 5, 2018
1 parent 35322ed commit 2b441ec
Showing 1 changed file with 81 additions and 59 deletions.
140 changes: 81 additions & 59 deletions src/joystick/darwin/SDL_sysjoystick.c
Expand Up @@ -105,10 +105,11 @@ FreeDevice(recDevice *removeDevice)
return pDeviceNext;
}

static SInt32
GetHIDElementState(recDevice *pDevice, recElement *pElement)
static SDL_bool
GetHIDElementState(recDevice *pDevice, recElement *pElement, SInt32 *pValue)
{
SInt32 value = 0;
int returnValue = SDL_FALSE;

if (pDevice && pElement) {
IOHIDValueRef valueRef;
Expand All @@ -122,25 +123,34 @@ GetHIDElementState(recDevice *pDevice, recElement *pElement)
if (value > pElement->maxReport) {
pElement->maxReport = value;
}
*pValue = value;

returnValue = SDL_TRUE;
}
}

return value;
return returnValue;
}

static SInt32
GetHIDScaledCalibratedState(recDevice * pDevice, recElement * pElement, SInt32 min, SInt32 max)
static SDL_bool
GetHIDScaledCalibratedState(recDevice * pDevice, recElement * pElement, SInt32 min, SInt32 max, SInt32 *pValue)
{
const float deviceScale = max - min;
const float readScale = pElement->maxReport - pElement->minReport;
const SInt32 value = GetHIDElementState(pDevice, pElement);
if (readScale == 0) {
return value; /* no scaling at all */
}
return ((value - pElement->minReport) * deviceScale / readScale) + min;
int returnValue = SDL_FALSE;
if (GetHIDElementState(pDevice, pElement, pValue))
{
if (readScale == 0) {
returnValue = SDL_TRUE; /* no scaling at all */
}
else
{
*pValue = ((*pValue - pElement->minReport) * deviceScale / readScale) + min;
returnValue = SDL_TRUE;
}
}
return returnValue;
}


static void
JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender)
{
Expand Down Expand Up @@ -698,73 +708,85 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)

element = device->firstAxis;
i = 0;

int goodRead = SDL_FALSE;
while (element) {
value = GetHIDScaledCalibratedState(device, element, -32768, 32767);
SDL_PrivateJoystickAxis(joystick, i, value);
goodRead = GetHIDScaledCalibratedState(device, element, -32768, 32767, &value);
if (goodRead) {
SDL_PrivateJoystickAxis(joystick, i, value);
}

element = element->pNext;
++i;
}

element = device->firstButton;
i = 0;
while (element) {
value = GetHIDElementState(device, element);
if (value > 1) { /* handle pressure-sensitive buttons */
value = 1;
goodRead = GetHIDElementState(device, element, &value);
if (goodRead) {
if (value > 1) { /* handle pressure-sensitive buttons */
value = 1;
}
SDL_PrivateJoystickButton(joystick, i, value);
}
SDL_PrivateJoystickButton(joystick, i, value);

element = element->pNext;
++i;
}

element = device->firstHat;
i = 0;

while (element) {
Uint8 pos = 0;

range = (element->max - element->min + 1);
value = GetHIDElementState(device, element) - element->min;
if (range == 4) { /* 4 position hatswitch - scale up value */
value *= 2;
} else if (range != 8) { /* Neither a 4 nor 8 positions - fall back to default position (centered) */
value = -1;
}
switch (value) {
case 0:
pos = SDL_HAT_UP;
break;
case 1:
pos = SDL_HAT_RIGHTUP;
break;
case 2:
pos = SDL_HAT_RIGHT;
break;
case 3:
pos = SDL_HAT_RIGHTDOWN;
break;
case 4:
pos = SDL_HAT_DOWN;
break;
case 5:
pos = SDL_HAT_LEFTDOWN;
break;
case 6:
pos = SDL_HAT_LEFT;
break;
case 7:
pos = SDL_HAT_LEFTUP;
break;
default:
/* Every other value is mapped to center. We do that because some
* joysticks use 8 and some 15 for this value, and apparently
* there are even more variants out there - so we try to be generous.
*/
pos = SDL_HAT_CENTERED;
break;
}

SDL_PrivateJoystickHat(joystick, i, pos);
goodRead = GetHIDElementState(device, element, &value);
if (goodRead) {
value -= element->min;
if (range == 4) { /* 4 position hatswitch - scale up value */
value *= 2;
} else if (range != 8) { /* Neither a 4 nor 8 positions - fall back to default position (centered) */
value = -1;
}
switch (value) {
case 0:
pos = SDL_HAT_UP;
break;
case 1:
pos = SDL_HAT_RIGHTUP;
break;
case 2:
pos = SDL_HAT_RIGHT;
break;
case 3:
pos = SDL_HAT_RIGHTDOWN;
break;
case 4:
pos = SDL_HAT_DOWN;
break;
case 5:
pos = SDL_HAT_LEFTDOWN;
break;
case 6:
pos = SDL_HAT_LEFT;
break;
case 7:
pos = SDL_HAT_LEFTUP;
break;
default:
/* Every other value is mapped to center. We do that because some
* joysticks use 8 and some 15 for this value, and apparently
* there are even more variants out there - so we try to be generous.
*/
pos = SDL_HAT_CENTERED;
break;
}

SDL_PrivateJoystickHat(joystick, i, pos);
}

element = element->pNext;
++i;
}
Expand Down

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