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Date: Sat, 10 Jul 2004 21:02:33 +0200
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From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces

There are problems when allocating large surfaces using SDL_CreateRGBSurface.

When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
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slouken committed Aug 21, 2004
1 parent 84521d6 commit 6076448
Showing 1 changed file with 7 additions and 0 deletions.
7 changes: 7 additions & 0 deletions src/video/SDL_surface.c
Expand Up @@ -52,6 +52,13 @@ SDL_Surface * SDL_CreateRGBSurface (Uint32 flags,
SDL_Surface *screen;
SDL_Surface *surface;

/* Make sure the size requested doesn't overflow our datatypes */
/* Next time I write a library like SDL, I'll use int for size. :) */
if ( width > 16384 || height > 16384 ) {
SDL_SetError("Width or height is too large");
return(NULL);
}

/* Check to see if we desire the surface in video memory */
if ( video ) {
screen = SDL_PublicSurface;
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