WinRT: updated names, and references-to, various ANGLE/WinRT repositories
authorDavid Ludwig <dludwig@pobox.com>
Wed, 18 Mar 2015 12:03:32 -0400
changeset 9390afd88e715bd7
parent 9389 2c4fa44a32a7
child 9391 3a54985e999e
WinRT: updated names, and references-to, various ANGLE/WinRT repositories
docs/README-winrt.md
     1.1 --- a/docs/README-winrt.md	Wed Mar 18 10:05:36 2015 -0400
     1.2 +++ b/docs/README-winrt.md	Wed Mar 18 12:03:32 2015 -0400
     1.3 @@ -90,10 +90,12 @@
     1.4    * keyboard input.  Most of WinRT's documented virtual keys are supported, as
     1.5      well as many keys with documented hardware scancodes.
     1.6    * OpenGL.  Experimental support for OpenGL ES 2 is available via the ANGLE
     1.7 -    project, using either MS Open Technologies' repository, at 
     1.8 -    https://github.com/msopentech/angle (both the "winrt" and "future-dev"
     1.9 -    branches are supported), or the official ANGLE repository, at
    1.10 -    https://chromium.googlesource.com/angle/angle
    1.11 +    project, using either:
    1.12 +    * MS Open Technologies' "ms-master" repository, at https://github.com/MSOpenTech/angle
    1.13 +      (for use with Windows 8.1+ or Windows Phone 8.1+)
    1.14 +    * MS Open Technologies' "angle-win8.0" repository, at https://github.com/MSOpenTech/angle-win8.0
    1.15 +      (for Windows 8.0 only!)
    1.16 +    * Google's main ANGLE repository, at https://chromium.googlesource.com/angle/angle
    1.17    * SDLmain.  WinRT uses a different signature for each app's main() function.
    1.18      SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
    1.19      (in `SDL\src\main\winrt\`) directly in order for their C-style main()