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Fixed bug 4453 - GLES / GLES2: first white renderer clear cmd is draw…
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…n as black
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1bsyl committed Jan 12, 2019
1 parent 7b42f03 commit be991f3
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Showing 2 changed files with 12 additions and 7 deletions.
14 changes: 8 additions & 6 deletions src/render/opengles/SDL_render_gles.c
Expand Up @@ -26,8 +26,8 @@
#include "SDL_opengles.h"
#include "../SDL_sysrender.h"

/* To prevent unnecessary window recreation,
* these should match the defaults selected in SDL_GL_ResetAttributes
/* To prevent unnecessary window recreation,
* these should match the defaults selected in SDL_GL_ResetAttributes
*/

#define RENDERER_CONTEXT_MAJOR 1
Expand Down Expand Up @@ -170,7 +170,7 @@ static int GLES_LoadFunctions(GLES_RenderData * data)
#define SDL_PROC_OES(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
} while ( 0 );
} while ( 0 );
#endif /* __SDL_NOGETPROCADDR__ */

#include "SDL_glesfuncs.h"
Expand Down Expand Up @@ -351,7 +351,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
}


if (texture->access == SDL_TEXTUREACCESS_TARGET) {
if (!renderdata->GL_OES_framebuffer_object_supported) {
SDL_free(data);
Expand All @@ -361,7 +361,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
} else {
data->fbo = NULL;
}


renderdata->glGetError();
renderdata->glEnable(GL_TEXTURE_2D);
Expand Down Expand Up @@ -397,7 +397,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
SDL_free(data);
return GLES_SetError("glTexImage2D()", result);
}

texture->driverdata = data;
return 0;
}
Expand Down Expand Up @@ -1210,6 +1210,8 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);

data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);

data->drawstate.blend = SDL_BLENDMODE_INVALID;
data->drawstate.color = 0xFFFFFFFF;
data->drawstate.clear_color = 0xFFFFFFFF;
Expand Down
5 changes: 4 additions & 1 deletion src/render/opengles2/SDL_render_gles2.c
Expand Up @@ -30,7 +30,7 @@
#include "SDL_shaders_gles2.h"

/* To prevent unnecessary window recreation,
* these should match the defaults selected in SDL_GL_ResetAttributes
* these should match the defaults selected in SDL_GL_ResetAttributes
*/
#define RENDERER_CONTEXT_MAJOR 2
#define RENDERER_CONTEXT_MINOR 0
Expand Down Expand Up @@ -2076,13 +2076,16 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_EXTERNAL_OES;
#endif

/* Set up parameters for rendering */
data->glActiveTexture(GL_TEXTURE0);
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
data->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);

data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);

data->drawstate.blend = SDL_BLENDMODE_INVALID;
data->drawstate.color = 0xFFFFFFFF;
data->drawstate.clear_color = 0xFFFFFFFF;
Expand Down

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