Added some debug output to loopwave.c
authorRyan C. Gordon <icculus@icculus.org>
Sat, 10 Oct 2009 06:32:11 +0000
changeset 3359aecbdf3362c3
parent 3358 1164528004ff
child 3360 dc6384958091
Added some debug output to loopwave.c
test/loopwave.c
     1.1 --- a/test/loopwave.c	Sat Oct 10 05:27:59 2009 +0000
     1.2 +++ b/test/loopwave.c	Sat Oct 10 06:32:11 2009 +0000
     1.3 @@ -64,9 +64,14 @@
     1.4      done = 1;
     1.5  }
     1.6  
     1.7 +
     1.8 +#define NAMESIZE 32
     1.9 +
    1.10  int
    1.11  main(int argc, char *argv[])
    1.12  {
    1.13 +    char name[NAMESIZE];
    1.14 +
    1.15      /* Load the SDL library */
    1.16      if (SDL_Init(SDL_INIT_AUDIO) < 0) {
    1.17          fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
    1.18 @@ -101,9 +106,15 @@
    1.19          SDL_FreeWAV(wave.sound);
    1.20          quit(2);
    1.21      }
    1.22 -    SDL_PauseAudio(0);
    1.23 +
    1.24 +    /* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the
    1.25 +       1.3 device enumeration version, we shouldn't hardcore device id #1 for
    1.26 +       SDL_GetAudioDeviceName(), below. */
    1.27 +    printf("Using audio driver: %s\n", SDL_AudioDriverName(name, NAMESIZE));
    1.28 +    printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0));
    1.29  
    1.30      /* Let the audio run */
    1.31 +    SDL_PauseAudio(0);
    1.32      while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING))
    1.33          SDL_Delay(1000);
    1.34