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include: Removed a FIXME comment.
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Using (1 << 14) instead of 0x4000 might be clearer for the maintainer, but
it makes it harder to look up these flags when debugging an app. The value
has to be written once by one person, the has to be read by tons of people
over and over.
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icculus committed Oct 15, 2019
1 parent 9f636be commit eb066a7
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1 change: 0 additions & 1 deletion include/SDL_video.h
Expand Up @@ -96,7 +96,6 @@ typedef struct SDL_Window SDL_Window;
*/
typedef enum
{
/* !!! FIXME: change this to name = (1<<x). */
SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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