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WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the…
… D3D 11.1 renderer
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src/render/direct3d11/SDL_D3D11_PixelShader_FixedColor.hlsl
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Original file line number | Diff line number | Diff line change |
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struct PixelShaderInput | ||
{ | ||
float4 pos : SV_POSITION; | ||
float2 tex : TEXCOORD0; | ||
float4 color : COLOR0; | ||
}; | ||
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float4 main(PixelShaderInput input) : SV_TARGET | ||
{ | ||
return input.color; | ||
} |
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